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Докладване на проблем с превода
Pantokrators be praised! The arcane mysteries shall soul vortex us by the Prophet Larzm's hand!
https://steamcommunity.com/sharedfiles/filedetails/?id=3147514274
fixed
fixed
fixedf
fixed
fixed
Thanks everyone for your support! I have updated the inspector to 6.03 and will be updating the OP shortly to include a standalone inspector app, sprite dumps and text dumps that contain unknown ids so others can help decipher any missing values.
Also thank you for all your work
I have one bug report, and one request:
Minor bug: The Lycanthropos Amulet lists giving Fire Magic +2 and Astral Magic +2, like the Forbidden Light.
Request: Have an alternate 'unpin all' button somewhere else on the UI in addition to the existing one. This would be great for mobile usage, as you can't drag popups on mobile, and sometimes a pin covers the unpin all button while its own unpin button is off-screen.
One thing that seems to be missing is the "Tight Rein" ability on units.
In the game, I can see the ability on the "Hydra Tamer" (Unit ID 296) and the "Serpent Priest" (Unit ID 761) for example, but when I look at these units in the mod inspector, there is no indication of this ability.
There seems to be an issue in calculating ressize and rcost, since the unit sizes were changed in Dominions 6.
To make sure that resource cost is correct with what's shown in-game, I recommend changing lines 468, 483 and 505 in MUnit.js
468: o.ressize = parseInt(o.ressize) || 2
-->
468: o.ressize = parseInt(o.ressize) || 3
483: o.rcostsort += parseInt(w.rcost || '0') * o.ressize / 2;
-->
483: o.rcostsort += parseInt(w.rcost || '0') * o.ressize / 3;
505: o.rcostsort += parseInt(a.rcost || '0') * o.ressize / 2;
-->
505: o.rcostsort += parseInt(a.rcost || '0') * o.ressize / 3;
After this, it seems like resource costs match the in-game values.
Gold cost calculation still seems to not match in-game values and some gcosts are completely missing, just FYI.
EDIT:
Seems like autocalc for commanders went up by 40%, so 1.4 * o.goldcost if o.type != 'u'
Also var leadership table causes ldr_cost sometimes to be NaN, which is the cause of missing gcosts.
Might need to add leadership costs for leaders able to lead 50 and 75 units (example: units 3618, 3614), so 50: 30 and 75: 30
Quick note: I don't think corpse stitcher is tracked in the inspector (the ability that heals undead afflictions). It would be great to have this ability tracked.
Fantastic, thank you.
When using Lucid's Thematic Gem Gen mod, All the 'tmp....gems' keys for the new modded items show up in Mod Inspector except the Glamour items.
The key [tmpglamourgems] is not present in the inspector but all the other new keys do show. So the temporary gems from the glamour items are not shown.
Not sure if this is a issue with the mod or with the Mod Inspector.
Just wanted to make you aware.