Dominions 6

Dominions 6

Rookie0879 Jan 17, 2024 @ 12:00pm
So, Muspelheim. What are your thoughts about them?
On paper, they look super cool, but I am struggling to understand why they start with the Cold Scale +2 when Muspel Jarl and Muspel Giant both grow stronger in +heat. Look like a weird synergy, considering that Niefelheim seems to hold a solid advantage over them due to their innate +3 cold and the fact that Niefel Jarl and Niefel Giant both grow stronger in cold.
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Showing 1-8 of 8 comments
Mormacil Jan 17, 2024 @ 12:31pm 
Swords are better than axes most of the time and the higher attack means the Muspel line kills better. Muspel Giants should be used outside your dominions and the Jotuns inside.
Lusians Jan 17, 2024 @ 12:55pm 
Muspelheims roseter gives good foundations for answers on both sides of temperature scales. Muspelheim is similar to Ragha but your troop aviability is not restricted by temperature scales thus esier to plan strategies.
For example > Meet Abysia? Muspels wil help with that. Meet Caeulum? Jotuns got your back. etc.
(this is me thinking in pure troop composition not magic, I am pants at it :lunar2019laughingpig:)
Last edited by Lusians; Jan 17, 2024 @ 1:01pm
WadeStar Jan 17, 2024 @ 1:19pm 
IMO More nations with built-in anti-synergies are good. It means there's no "no-brainer" way to play them and you have to choose what strengths to enhance and which to sacrifice when you design your pretender and pursue a strategy.
BATTLEMODE Jan 17, 2024 @ 1:22pm 
Originally posted by WadeStar:
IMO More nations with built-in anti-synergies are good. It means there's no "no-brainer" way to play them and you have to choose what strengths to enhance and which to sacrifice when you design your pretender and pursue a strategy.

100% agree, couldn't have put it better myself.

Several of the new nations are clearly intended to be for more experienced players, Muspelheim included. I love their strange Heat vs Cold thing, and had a blast trying to figure out the best way to build them.
Shelf Jan 17, 2024 @ 1:32pm 
I am a new player and I do not really understand them at all. It looks like you want to keep your capital hot and use fire giants for defence, but then have other places cold so you can use frost giants?

I may not understand the heat/cold scale thing as well as I thought. Your can't selectively pick which provinces get your dominion scales, right?
Eerywax Jan 17, 2024 @ 1:39pm 
Aside from the mechanics, just visually, they look un-exciting because they're just recolors of old sprites (the jotun-sized ones are especially... idk, not to be mean, but crude? Like saturation shift + darken and forget about it, it's all muddled). The Cyclope hurlers/clubber sprites in EA Pyrene look so out of place too, but maybe I'll get used to them.
Kamiyama Jan 18, 2024 @ 3:29pm 
No fire giant pretender based on Surtr was disappointing.

I'd love to see a sprite with him climbing up out of the ground holding his flaming sword up above his head like on the wiki.

https://en.wikipedia.org/wiki/Surtr

If he makes it into the game I hope his sword is something special. It was made to slay the other gods at the Ragnarok.

To quote:

In chapter 51 of Gylfaginning, High describes the events of Ragnarök. High says that "amid this turmoil the sky will open and from it will ride the sons of Muspell. Surtr will ride in front, and both before and behind him there will be burning fire. His sword will be very fine. Light will shine from it more brightly than from the sun."
Washeek Jan 18, 2024 @ 3:36pm 
Originally posted by Shelf:
I am a new player and I do not really understand them at all. It looks like you want to keep your capital hot and use fire giants for defence, but then have other places cold so you can use frost giants?

I may not understand the heat/cold scale thing as well as I thought. Your can't selectively pick which provinces get your dominion scales, right?

No you can't do that selectively, but there are ways. If the nation does have a preferred heat scale, better stick with it until you know what you're doing (it's a way to tank your income and undercut your armies if you do it wrong)

Current heat/cold in a given province will be changing based on the season as well, so that's something to consider.
Also there are sites that will change scales in a given province.
And last but not least, enemy dominion will have different scales than yours.
Since they have a site in their capital that raises heat, the idea probably is to play cold giants while keeping a detachment of fire giants in reserve in your cap as either last resort defence
force or as a way to surprise opponents or deal with provinces where ice giants would be ineffective because of enemy dominion or site or just because the current season is high summer and the province has +1 heat regardless of your cold2 dominion.
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Date Posted: Jan 17, 2024 @ 12:00pm
Posts: 8