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Ein Übersetzungsproblem melden
That being said, I am curious. Can the Cave Captain wear Barding?
If so, can a Cave Drake that have been given the gift of Reason, wear Barding?
Same question for Griffins and Zhayedan Spahbed.
The Cave Captain can't wear barding, like I said no non-mount has a barding slot.
The Drake Lord's Cave Drake has a barding slot.
If you made that exact monster (the cave drake of the Dark Lord) a commander via a mod I believe it would have 2 misc slots, no barding slot. Unless you made it both the mount of the Drake Lord and a commander, in which case it would have 2 misc and a barding slot I think.
But, that aside, the idea that a Drake Lord can have barding, but a Cave Drake cannot makes no sense. Barding is nothing more then armor for creatures. It doesn't magically require a person to be mounted.
If you knock a fully kitted Knight off it's horse, is the horse suddenly naked?
You can, you just can't gift of reason a mount.
A Drake Lord cannot wear barding, the Cave Drake he is mounted on wears the barding.
No, because it's still a mount, it's just lost its rider. It doesn't persist after battle so the barding (an item) isn't really relevant, unless you're talking about mounts which are commanders, which behave differently.
You can't Gift of Reason a mount. Being a mount or not is not a property of a type of monster, but specifically a property of a monster which is created as a mount through its relationship to its rider.
If you summon a cave drake it is not a mount. If you recruit a Cave Knight it comes with a Cave Drake as a mount.
Okay, while I don't like the game of telephone with second-hand info on second-hand info I can't help but come to a conclusion I don't like mount system any better than I did #mounted tag, so far.
I will be charitable and make two assumptions:
a) The cavalry mechanics are mostly described from a playtester's perspective who does not access actual code whatsoever, and what is being described may or may not have little to do with the final version with modding support, the same way nobody could do anything about multiple features on Dominions 5 release and various mod mechanics were grotesque at times. It was gross for a time, but it eventually worked fine.
b) Internally, the mechanics do exist and only need to be exposed to modding, or at least are written in a sane manner that won't demand discarding great amount of work because the design is fundamentally flawed. Exhibit A(side): Sirens, Mermen or The Three Deserts can never be fixed in classic Dominions movement mechanics paradigm, the reason being "movement" is an illusion. Everyone ONLY teleports ever and the game seemingly never bothers to properly track how they reach the destination as opposed to following a route fixed in place. And then Dominions 5 went and "implemented" "multimove" on top of *that* mess.
I see two major issues with transition from implementation to modding as far as I understand:
1) Where does the assumption a mount even needs a *barding* slot arise from, design-wise? How does the notion that the only possible mount is a horse belong to Dominions of all places? Unless #barding is a bitmask slot command or part of #itemslots (while it doesn't *sound* like that, it could well be that way internally and it is a terrible implementation if true), at bare (heh) minimum, #nobarding is a must. And I mean minimum.
Water Elemental, Formless Spawn and Earth Snake all do not make sense with a barding as mounts for separate reasons. Snake riders, in general, sort of make sense - barding that doesn't devolve to "just a saddle I guess" less so.
Forest Giant and Ettin and similar make absolutely no sense to wear barding as opposed to none, partial (helmet+body, +-hands, +- legs, +- misc, +- ranged) or full equipment slots. Even as troops, if equipped at all they need access to two, if not more slots in case of Ettin or the system ends up as hysterically inflexible as old #mounted tag was to begin with. I have already assumed enough to bury literally every single new idea I had, and I don't need to explain how much I dislike that.
1-tldr Following on that, conclusion that mounts in general and commander mounts in particular shouldn't get access to barding slot by default. They should have their own inventory and their own inventory alone; that it includes a barding slot is not a given if Ettins are in play. So long as two-commander composites are possible, it is an improvement.
2) Is the assumption a non-mount cannot use a barding slot based on the fact barding slot is never an inventory slot? Aside from anti-quadruped conspiracy that doesn't allow quadrupeds to rise up, that sounds like excuses.
Centaurs are the literal posterchild for the issue. Why cannot the barding/armor be implemented in a manner similar to Crown/Helmet, only with three slot types instead (barding/mixed/armor)? ...oh right. I am sure it will be fiiine. Eventually.
Pretender Dog should not be inferior to an Ulm Dog protection-wise. I do not recall ever successfully using it and similar pretenders as intended. The only reason flying pretenders get away with being naked is literal inability of independent forces to do either patrolling or bodyguards whatsoever (both things I consider more immersion-breaking than average AI suicides, to be honest)
Pretender Lion should not be inferior to an Elephant commander because an Elephant commander has barding and Lion does not ...do we have elephant commanders?.. Sphinx and the rest of winged quadrupeds are open-ended.
Dragon... might be able to wear a barding if you squint a lot and say mean words. It is tough enough, but if Sphinx can fit a barding over its wings why not the Dragons?
Earth Snake makes no sense only because it is plenty unkillable as-is. Also, it is actually a non-quadruped so there is that.
2-tldr More seriously, #quadruped is a perfect bodyplan to have a barding assigned by default, as opposed to #snake, #bird, and the rest of them, unless the bodyplan feature was also changed as to be unrecognisable that is, or it is already so and nobody can tell because nobody went looking through internals.
Sorry if I'm struggling with this a little; I'm not trying to disagree with anything, I just want to understand it (faster than this coming Wednesday :p). It's a crazy cool change and I'm excited to see it in action, but I also like to GoR weird stuff, so I'm really curious about exactly how this works.
No, they disappear after battle.
I understand what is and isn't moddable, that's part of the testing I did. But you're right I have no access to the code. No-one other than Illwinter does.
Which mechanics? If you ask a specific question I can answer it, or you can wait 4 days and take a look yourself.
There's a #nobarding monster modding command. You apply it to the mount.
It's not an assumption since it's been tested, but it's based on a barding item slot not being something you can define for a monster (there is no modding command for this and nothing you can copy), but something they get because they're defined as a mount by a rider.
Barding as an armour is just a body armour which can also give head prot (ie, some forms of it provide both body and head prot). There's no difference between light leather barding (the armour) and an equivalent bit of body armour (e.g. leather cuirass or something). There are mounts with separate body and head armour pieces defined, like the lizards that pull the chariots of lizard princes, which have bronze barding and a bronze helm.
What little I've seen of this system is from the trailer: at 2:21, we get a clear shot of a Turan Gyphon (the mount for a Zhayedan Spahbed), and while it doesn't get the 2 misc slots that animals usually do, it does get a single new slot that appears to be for barding. I think I saw someone mention the loss of the 2 misc slots in a forum post somewhere...oh wait, here it is: Okay, so in the next few seconds, we see a barding item being equipped, and by 2:24, we're back to the Gryphon. I assume this is a Commander based on the unit having item slots (and of course, precedent from Dom5); if this Spahbed rider is killed, will the Gryphon automatically get a new rider after battle? Will it need to be returned to a supply location (e.g., fort) to get a new rider, hanging around as a Commander until then? Will it simply disappear along with its magical barding item?
I get that barding is a special type of armour item that requires its own slot but otherwise works like a Kithaironic Lion Pelt (carrying both head and body prot)—at least, that's what it seems like—but I'm still curious about how mounts differ from other units in terms of their mechanical categories (e.g., for things like GoR). Thanks for taking the time to explain so much; I plan on picking up the game on release day, but it's going to be a few months before I have time to really dive in and see this stuff in action myself!