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I actually would like to see Wish being boosted in some ways, perhaps allowing to summon units directly as commanders and gaining some new option.
Allowing wish farming again MIGHT even be good for late-game balance, but I don't see what's thematic about being able to (albeit indirectly) wish for more wishes.
It's an idea that comes up in fiction, but that doesn't mean it's portrayed as working, and sometimes characters are explictly told they can't wish for more wishes.
Or their wishes end up being twisted against them.
Also buffing it will incentivize some non-interactive gameplay like Pelagia turtling for 100turns. The Nexus plane use of wish is more interesting but doesn't warrant any additional change.
My hope is that the teased Nexus plane will address that by making profitable wish farming possible, but only through control of the Nexus, which can be contested militarily, and thus be an interesting source of conflict in the game.
With a 20% discount, one will be able to turn 80 pearls into 175 gems; you can turn that into 7.5 pearls worth of profit, in addition to being able to convert any gem type into another, which is the big benefit to wishes.
I once tried wishing for gems long ago to find out how the new gem type affected balance and I think that while it no longer has astral pearls, it increased the ammount of gems to 30 per, so now it's actually a slight net positive on default, sure, it's questionable wether using the turn of a astral 9 mage is worth getting a handful of pearls (exactly 5 = one hand), but wish farming works, I'm actively using it in my single player games, but the insane investment means that by the time you made enough profit, you could also have just won using globals... well, that's just one more reason why I play single player
...and I also wish that Arcane Nexus could only be cast there