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I'd also find the claim high quality in combination with AI art quite amusing. I've seen some pieces where a human artists spends many hours improving an AI base into something good but I never seen an AI only image look high quality.
If the models for the A.I. art were trained on, for example, already-existing Dominions art - it's more or less still original and being created within artistic tone and vision of the artistic creator. If the developers don't want to use it, that's absolutely fine. But they could, for example, give modders the capability to implement things such as extra frames or higher resolution sprites, so that the community could do such a thing. This is assuming that there's anyone who actually values being competitive in respect to massive advancement in modern technology. I know Dominions is an old game but I'm not entirely convinced it's a community of luddites.
Frankly, this seems like a way for the industry to shield itself from normal people creating games with the appearance of a higher budget. Seems like gate-keeping to me. I do believe there should be certain intellectual property and artist protections, but completely banning A.I. is ludicrous. Besides, how is Valve going to know if some artist turned in A.I. generated art? Sounds like something that's more of a good-faith policy where people who disagree with said policy could easily circumvent it (not advising anyone to do this).
Kristoffer has made it very clear he greatly enjoys making the art for the game and Illwinter has made it clear they do not like to use assets by others than themselves (all two of them). So, have they considered using it? I don't know but I predict they would never use AI for art based on the two observations I made.
If you replace Kristoffer with an AI, what exactly does his role become? Just writer? It's quite different than replacing an employee.
And... that's the issue, AI actually still not good enough to do that, to maintain a consistent style from frame to frame, and be logical about what parts change from one frame to the next. It's only good to generate a single art piece that exist not within a contest.
If they really wanted to do a change in art, then they could hire a spriter or two to do it, adding a 2 frame 'walk' cycle or bumping the resolution up wouldn't be a HUGE investment. But I question whether or not doing something like that would really 'add' to the game- I barely look at the units anymore when I am watching a fight.
And with pixel art resolution matters a lot, drawing those giant sprites at 256p is a big undertaking. And that's ignoring drawing additional poses, just the two pose system of right now. Don't get me wrong, I'd love the ability to add more poses to units. Perhaps a ranged and a melee attack pose, maybe a strategic map pose separate from the battlefield, a casting pose? etc. But putting that on existing content will be a huge undertaking.
Do not underestimate the cost in time and money it would take to overhaul the entire set of sprites the game accrued over the years.
There are indeed somewhere around 9000 sprites in dominions 6. I don't know the exact number though. Remember any mounted thing now has a dismounted sprite as well as a mount sprite and those both have attack sprites also.
As to how different the sprites are from any other sprite, it definitely changes how much work is involved in making new sprites, but you do still need to make them.
And yes some sprites can take you less than 30 minutes, others will take you significantly more. Pretender sprites take a lot of time to make, I know I've done a bunch. The 30 minutes is a realistic average based on my own data. Being curious I actually tallied the hours it took to make all the newer sprites for AetherNomad's Nok. Only 30 minutes on average is a solid estimate for an average sprite artist.