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Female tag does also interact with events. So it's not just seduction. Personally I think an overhaul of the gender mechanic could really benefit the game but it's not as dire as you make it out to be.
You can also set up events that target male or females specifically. Spark of Divinity uses that for example.
Then you make seduction based on attraction, attracted to men, attracted to women, attracted top both and an option of none. That again should cover 99% of the beings in the game. So we can have out gay hoplite sacred band, our virgin huntress and raunchy fantasy bards.
Ah, interesting. I did not know that. Thanks for the info.
Given that context most factions probably would not field homosexual seducers. Such individuals would be naturally ill-suited to such duties because their potential targets would be limited by some 97% or so. It would be more pragmatic for a lesbian dryad to stay at home researching. At least, against most nations.
It could be that some nations with a more greco-roman philosophy to sex would be valid targets for such commanders. A Troubadour could probably snag a mystic or two...? Some units like Monks might be mostly celibate...?
Well, I wouldn't advise Illwinter to waste their time deliberating over the sexual philosophies and attitudes of every unit in the game to get something like that right. I think the system they have now is simple, functional and reasonably tasteful.
If they really want to support the lgbt I suggest they put out a hotfix patch at the start of next pride month to buff heart companions. totally not a biased arco player or anything
...the cat charm and bear claw only really make the situation worse, as the implication is that being gay is unnatural and/or about being more feminine/masculine.
And there is no 'male' tag in the game logic at all, so no, you cannot set events that target males specifically (...which is just another one of those things, really. 'Male as default' literally being coded into the logic. But whatever, I won't even bother going there because most players don't mod the game and so it isn't noticeable).
It would also help with modding, and targets for seducers.
The whole 'everyone is male unless stated otherwise' thing and all the female virgin sacrifice DOES make the whole game a little bit cringe to talk about in mixed company.
After every game I have to double check that my neckbeard hasn't grown in.
I mean, if you really want to, you can get unfortunate implications from just about anything.
The amulets never gave me any of that implications. They are just a quick mechanical way to flip the seduction targets without too much work.
I agree with Mitchekers. The current system works without spending too much work on things that don't actually add too much to the game.
Sure, you could add a male/female/other sex system to the game, then add a sexual attraction tag for male/female/none as well. For what? There are 19 units with seduction in the whole game. 5 of which are duplicates.
Same with the bloodslaves. Sure, you could add male ones, but how much value would that actually add to the game? Never mind female virgins generally being a symbol of purity while male ones are usually only used in subversions.
And seduction is not a minor mechanic, because one of the 9 units with the ability is the ♥♥♥♥♥♥♥ MA Pangaea Dryad, which you will see a LOT of if you play literally any amount of MA multiplayer.
That's quite a reach. The items in question just give the seducer enough 'desirable traits' from the opposite gender to finagle a presumably heterosexual commander over to your side. This isn't some broad commentary on what fundamentally defines gayness, it's a gimmick.
I doubt the 'gays and gals' you're marketing the game to would even notice or care if you didn't make a point of highlighting your particular scruples. Let's be honest, they're probably not going to play anyway since most people take one look at this game, snort and move on without giving it a go.
"stereotype (speak: fantasy) female virgins used for rituals by guys in hoods or horny satyrs", "we dont care about gender, as long as they are bags full of blood we can carve open on our aztec pyramids or feed them to our otherworldly masters"
and
"we sacrifice in battle captured warriors (and not shackled girls) because we are dominions 6´s iteration of mictlan"?
Because you apparently need virgins with a pure bloodline for blood slaves? Some random enemy warrior isn't going to cut it. This is the whole base for how you need a blood mage to succeed in finding blood slaves. Else you could just send a random commander with some troops and round up hundred of slaves in a turn to sacrifice.
Also i completely forgot crossbreeding, which appearantly arent made out of said blood slaves at all, besides maybe their blood as "fuel" in the process.
the mechanic as it is, is intuitive, but its a bit overly specific with "magical girls with magical blood" in a game which is explicitly sucessfull in his generic depictions. other kinds of (historically more prevalent) blood slaves are just underrepresented.
probably because of aggressions building up and therefore being more "productive" in warfare, thats probably what fueled some nations conquests too, religion is useful for such social engineering. but thats also too specific an example.