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For example, the keys to sort the nation overview (F1) are very significant. There are a lot of new hotkeys.
I imagine the world as being full of farms and mines already. The different nations did not appear in the world a year ago. Even independent kingdoms have been around and prospered for centuries.
This has been the case since Dom 1 design. We wanted to make a war game and not an economic simulation/game. Instead we wanted magic to be the field where development was being made.
So construction of roads for example is unlikely to appear in the game, but a ritual that enchants roads so that you move faster between two (or more) provinces is a lot more likely.
(Roadbuilding is probably the one infrastructure feature I can imagine being added outside of rituals)
With all fuss about neural networks for last few years, people are likely to make something intresting out of it.
Once upon a time I've send for some reason a hero to the arena, he killed some pretender there and I've got an unwanted war, like "you killed our god".