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Neat. Big ass fire summons would be cool.
Also you forgot setting things on fire, which is 1dSIZE damage that ignores everything I think every round which is ok. I wonder how it works in Dom 6 if any beta testers want to tell us if it is still 1dSIZE ignore damage.
It feels pretty strong and will likely be very significant against troops with less than heavy armor and no fire resist.
As for fire magic as is, part of the problem is that there are precious few nations with spammable fire combat mages (and no good ones). F2 or S1F1 are both strong combat paths because Fire Power/Fire Elementals in numbers mulch everything that isn't specifically tailored sacreds or kitted thugs, but apart from Abysia, EA Ermor and LA Erytheia they only tend to occur on wide StR mages or SC chassi. F1 is plentiful on cheaper mages, but is arguably even more useless than any other 1-of path except S and B.
What's the hardcounter problem?
But I'm not quite sure what you're aiming for here. Personally I find elemental summons significantly more boring than elemental evocations.
Anyway, I do hope we get some Fire Giants Summons (also, I hope we get some way to summon large groups of Mountain/Forest/Fire Giants).
You basically either deal fire damage or summon fire elemental that also does fire damage. Buffs, phoenix pyre, fire shield? Also do fire damage. Phoenix pyre can still be good buff even if he opponent has fire resist but still.
Generally buffs cannot be countered by elemental resist. Fire has a lack of buffs and many of them just generate fire damage. Quickness etc are not countered by resist cold.
Currently Fire already has a bunch of other effects in its wheelhouse, such as the following:
Creating Light - including Blinding Light & Awe
"Lighting a fire in the heart" - Morale boosts & Rage/Berserk
Warmth & comfort of the hearth fire
Calling the Sun & sunlight
Alchemy & gold
Rebirth & purifying flames
These could be explored to give fire more varied effects, or some spells could be moved from their existing paths and given to Fire if they fit there. Currently Fire can get Awe as a bless, but there is no buff spell that gives a unit of soldiers Awe. The only way to light darkness or alleviate cave penalties is in Astral and also blinds everyone - with the addition of a cave layer that could be a niche for Fire. Inspiring valour is a currently a Holy path thing, but a Fire spell that grants the army greatly increased morale could be really useful and help to counter spells like Wailing Winds or Blood Rain. Growing Fury is currently in N but I could see a F version, or perhaps a negative version that drives an enemy army into a mindless rage where they can attack each other. Astral gets a battiefield version of Enslave Mind, why can't Fire get a bit of love with a battlefield Rage?
Summoning the sun has thematically been an anti-undead thing in several stories, perhaps a spell that debuffs all undead in the battle would be cool. Currently Wither Bones is the best undead counter meaning to beat Death magic you need... Death magic. Wouldn't the best counter to Death being the live-giving Sun be more thematic, and also support Marignon going so strongly into Fire when confronted by Ermor?
Powerful summons like an immortal phoenix or dragon would also be neat. People turning into dragons through greed was a theme in some myths, that could be a neat Fire ritual (perhaps that also consumes a large quantity of gold?).
Of course it could be that Fire has already got a bunch of additions in Dom6, in which case we can all rest easy. Or maybe with the larger armies and more focus on troop engagements suddenly having a bunch of evos will be super powerful. But I do think Fire could do with a more varied toolkit, if only to make it more interesting in play and harder to counter.
Blindness spell still exists and requires only Fire (and maybe there could be better versions).
However, there will be non-crosspath Fire spells to give attack and morale bonuses to troops.
It would give Fire some non-Fire Damage summon (provided Summons are worth while in Dominions 6).
One idea might be to give Fire Quicken instead of Water. Water would retain Slow though.
I agree, a generic fire giant commander and generic fire giant troops would be nice.