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One of the more frustrating things that ended a few good runs for me are the pits and holes throughout the maze. I definitely think they should remain as a hazard, but there were a couple of instances where I would hit the rim of the pit/hole and ended up skating around the edge before falling in (Particularly once you are going really fast) . It would be nice if there was a bit of grace with edges so you wouldn't be doomed from the slightest step off the edge.
I also struggle a lot with the zombie archers - I haven't perfected parrying their arrows, but once they hit a certain saturation around the bridges the constant stun they can put out felt bad. I find the visual indicator of their attack is too short, and you really need to be on your reaction game to rely on it. Most of my parries have been timed based on their initial wind up animation.
The weapon variety feels good enough as is, though I don't really like the slower weapons. Ares sword in particular felt far too slow, while Poseidons Trident genuinely felt godlike (Hah) once I had the special attack cooldown maxed out. The fact it can stun the minotaur was very helpful, though at that point I was face tanking every one of his hits with just a golden helmet.
The parts of the maze that let you drop down to a lower level (In the starting labyrinth section?) are cool, though I found out quickly enough you can't escape the minotaur once he has detected you.
For the enemies, it would be nice to visually tell the difference as the zombies get stronger. Starting out they could just be naked as usual, and as time goes on they get more armour pieces to help indicate they are stronger than before. I don't think they need any buffs or changes (Apart from the archers above), but a visual difference would be nice.
The catharsis of beating the minotaur for the first time, getting an A rank and promptly launching Heracles mode was great. Especially once I saw his parry animations.
And for a laugh, what about a mini-minotaur mode? Or some sort of survival where you start out fast, and have multiple minotaurs chasing you down?
Thanks for sharing! Probably not going to happen in the next update, but a lot of people seem to want a way to get the Minotaur off your trail. I once had an item you could buy from Aphrodite that would send him to the center of the maze and he'd not be able to attack for a few minutes but I really didn't like it. I could try adding a new item from Aphrodite if you can reach her before the Minotaur catches up, but I think most players would want to be able to escape from him by running away. I'm not sure how I'll handle this or if I will do it. Right now I am thinking I'll buff revive so he can't find you after you get your second life.
I think the archers is something that you'll get use to the more you play but I'll see if I think they are worth changing at all.
I was recently testing a Minotaur mode. I don't want to share what I was thinking right now because I am not sure if I'll be able to do it. I like the Heracles parry animations too lol
I don't fully understand what you mean by consistency between runs.
On one hand:
My experience so far, thanks to the final boss wandering around the maze and being able to just randomly surprise you, is that the runs are not consistent at all as it. This, of course, could simply be me not properly understanding how the game should be played.
On the other hand:
I really like the maze and enemies designs. But, since I'm dying roughly every 5 minutes, running down the initial corridors, trying to beat up the cyclop to get the same upgrades in more or less exactly the same way while hoping the bull does not randomly find me at any point inbetween, starts getting repetitive and I don't feel like I'm learning/improving much with each run anymore. In my opinion, more variety/randomization between runs would be a great boon.
Oh, and one little thing considering dying all the time - would it be possible to add a "reuse last name" option?
I think the best advice I can give if you find yourself dying to the Minotaur early on is to try and get far away from the starting area as soon as you can and try to make sure you are always moving and not sticking around the same location very long. Speed upgrades are also great and you may want to get the Vigilance of the Hero upgrade if you want help avoiding the Minotaur. Good luck!
A) If he loses sight of you (or isn't within a certain distance of the player) for ~30secs or something, he goes back to normal. This comes from the fact that when you jump through a hole, or off the bridge/tower, the minotaur doesn't directly follow you. His pathfinding forces him to find another way to you, and I think that should give opportunity for the player to escape.
B) Another option I think would be cool is bait/traps. Maybe a buyable pheromone-based item from Aphrodite that the minotaur will think is the player for a time? Or juking the minotaur into falling into a pit he has to climb out of?
C) An item/items that blind the minotaur and his senses. A sand pouch or something that you can throw at him to make him lose sight of you, allowing you to escape, or a perfume-type item you can use to throw off the scent.
Unrelated, but the Aphrodite/Heracles modes are sick. I know they aren't the primary focus of the game, but going forward I beg for more of those types of modes because they're so fun. I especially love zooming around as Aphrodite and flying across the map after jumping off the tower.
I think what I will end up trying first will be simply running away. If you can out run him I think it is fair you can escape him. But I think that should be a one chance thing, so no escaping twice. Another reason why I didn't end up going with an item that would let you lose him was because it felt a bit unfun to carry it as your only item and adding multiple items wasn't balanced. That said, maybe an item is a good trade for players who are truly afraid of the Minotaur lol. I'd need to change Aphrodite's shop though which may means I could add even more items.
There is one problem I do have with the Minotaur losing track of the player and that is if you purposely have a lot of speed upgrades and wanted the Minotaur to find you in a certain location, him losing track of you could be annoying.
Just to share some items and weapons that didn't make the cut in case people think they are worth adding:
Also spiders were removed because I thought they looked terrible lol, plus they didn't feel very unique.
I'm glad you like the Aphrodite and Heracles modes. They are pretty basic but just a fun bonus that let's you enjoy being super strong. It also keeps time in the rankings for both of them! I'm planning on making a endless horde mode set in a colosseum as another bonus which I am hoping won't take super long to make. Might try a Minotaur mode as well.
Also I saw your review and were asking for places to follow. You can follow my YouTube and Twitter!
2 players vs the Minotaur would be fun (Maybe have the players share upgrades) Disable achievements of course or could add an achievement titled play with a friend.
I was streaming this with a friend of mine and he said he would love to play this game if we could play as the Minotaur lol or better yet a 2 player mode where one person is the Minotaur. I wonder how hard would it be to make a hero ai. If making a hero ai is too much maybe don't try that idea but think about a Minotaur vs player mode with 2 players.
Based from my thoughts I say most of the helmets are pretty weak as I prefer to have the dodge roll (helmetless) compared to other helmets that took it away. I think having dodge roll as a permanent move might be better so that I could wear any helmet and can still roll.
I gotta say man this game needs more attention as I say this game is pretty cool. I like the friendly tutorial guides and like the map in general. Expanding the map for more places to explore might be cool. Speaking of maps I tried to do something silly like got on a wall but got instakilled (You're so clever making a little anticheat for my smart brain haha). Keep up the good work
Trying to work on a new update that will add some new stuff. Thanks for playing!