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My go to right now, is just pick a Mainstat like Fire, Shatter, Death and just get all the Skills for that, this way i also can test how they compare to each other, but you also gotta consider that some Skills are way more utility than rough DPS, some others are absolutely amazing against Masses, but can´t even tickle single Big boys.
So far that went very sucessful for me, have only lost 1 run so far and i usually always went +1 higher.
As for summoner my favorite aka i assume the strongest. with all out Summoner, is actually the Bowgirl, because that weapon buffs summons like non other and the secondary stat is Time, which is pretty much just as important in my Opinion, to reduce those long Cooldowns.
Aside from that i really enjoyed Frost and Lightning, because they scale passively quite nice. atleast if you´re focusing on single Elements.
And if somebody is interested in sharing/trading some Items, i prolly got a handful worth sharing by now, hit me up
oh i didnt know skill diffusion was a thing, sounds neat. i assume it also doubles projectiles and some such.
recently played stella for the first time and went with 6 poison skills as well. was often busy running around not paying attention to realize the last quarter of the boss hp bar kinda vanished. already thought there s a cull mechanic involved but i have no idea how long poison stacks last or many stacks you can apply. eitherway, i have shared that experience :p
from the sound of it your diffusion summoner approach is a strong contender for anything working properly so i wouldnt assume you re better off with lux or goth girly, since that seems to be why you re shying away. would definitely give them a chance
seems like you ve been enjoying the summoner life as well, since ugw has been doing the same, lol.
and yea, always went with different builds to get a feel for things as well. still havent played more runs than i can count on one hand but most of it seemed decent.
lightning felt pretty good for me too, that one is nice.
Yea i also took it slow, even though i put alot of Time in it already, Figuring out all the Mechanics, Items etc. and enjoyed the Memes and giggles and the tiny Stories/chars, exactly how i like it, not shoved in your Face, but nice tad bits inbetween.
And yes, Can confirm i am super hooked haha
Especially with the Item share system, Already got some mates joining, so we can tackle our top tier Items in a small Group and maybe even make some new Mates within the Community.
Considering how difficult it is to get your Hands on "Godlike" Items, Certainly required, and i am all for it!
Oh, i for some reason thought that also locked the rarity because my Arpg Brain thought, affixes can have Ranges, for example 8-12% Damage on orange roll.
That certainly makes it easier to grind for specific ones, but thats still gonna be a major Project, Endless you sure can grind a bit faster, but its not like insanely faster.
Especially since higher difficulties in endless are broken currently from what i heard. They probably wanna balance things a bit right now, before some People finish the Game in 10 hours and move on.
Also with the next patch they wanna add bigger Vaults, so we can have multiple Gearpieces for different Builds, which increases the possible min maxxing and required Grind to ridicolous Heights...If thats your Thing like mine xD
Anyway, thanks for letting us know, I would´ve totally missed that possibility for another 10-20 hours xD
appreciate being able to share artifacts as well, neat feature. and im looking forward to the vaut expansion too, min max for glory, lol.
whaa, fancy. i knew you can roll affixes in town but since the cost felt a little steep i noped out right away. had no idea you can lock affix type, sweet.
Does great damage, went up to endless stage 27 where i ended my run since i just wanted to cash in the crystals :)
I think the devs should change the thunder blessing, it's annoying that you need lightning dmg to increase global damage which just makes it more efficient to go all-out on lightning.
Honestly once i turned up the difficulty up to arround 15+ on the 2nd/3rd Stage, Lightning became very difficult to manage, their skills are quite low dps, aside from the Electro Bugs which are the only reasonable way to get through the earlygame, especially against enemies with Armor.
And later down the Line the main reason they stay afloat is the perma stunlocks n Stuff, but the Dps is barely there to keep the Thunder blessings scaling up.
But aside from that i also really enjoy Lightning, passive gains are a favorite of mine :D
I´m thinking about maybe trying to make Lightning work in the earlygame and then pivit into another Build, once the Dmg % barely moves/matters anymore, but no clue if thats worth the hassle.
In my current run, only wave 8 or so, im already at thunder blessing 80 with only having used electro bugs as my lightning source, I don´t think its worth commiting full Lightning anymore for a few more %dmg.
You want to take your time with the first boss and just farm the regular mobs to get a lot of money and xp to snowball in act 2, lightning in particular can farm up the extra dmg here but you will need some kind of real dps skill or the boss will take an eternity.