Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In movement, the game looks much better. The movement reflects what is what, kinda. But in static images, I still think that it really doesn't work. The design style they chose is great for their style of game, I personally like the general style.
But for marketing I think that those choices are problematic, it's a double edge. The bright colors are beautiful but combined with weird characters, weird clothes, weird masks, weird weapons, it makes hard to distinguish or remember what is what.
That's specially true for western people, because the traditional mythological themes from the east are intrinsic to the aesthetic of the game but for many of us, to that scale, it feels slightly alien.
A lot of people are wondering why the game failed. Without playing it, that's my reason. I am one of those players that really like those games but the visual design feels chaotic, it's hard to "connect" with the game enough to pay the price they are asking.
I'll probably get it when it's way cheaper.
This game "failed" because :
- it's a new franchise
- it's a rather small game
- it's a niche genre
- most people don't even know this game exists due to poor commercial support
- it looks original and people (you included) just want the same sh*t over and over
With that being said. The game is awesome.
It reinvents the tower defense genre and I can clearly see this game slowly growing on people.
I wouldn't be surprised if a sequel is being announced in a few years.
- It's a new franchise: Not true, many new franchise have great success.
- It's a rather small game: Many of the most successful games in history have been terribly small, specially nowdays with so many great indie games. In fact, this one is quite big for indie games.
- It's a niche genre: Not true, it's an action adventure game, many of the most successful games in history and nowadays, are from the same "niche".
- It looks original therefore people don't want to try it: That's being passive aggressive, don't you think? You can be kind, I don't hate the game at all, I'll probably buy it eventually.
If you can't manage to read my comment because it's too long for you to be able to do it (tldr, right?) why answering at all? You are not gonna look more clever.
The people I have known who use the "tldr", that word, are usually the kind of people that would do best to take the time to read. Also show lack of social skills, or imply the understanding of a weak position.
I think this game had bad marketing, to be honest. That's the point of my comment. The trailer looks good but the screenshots do a bad service to the game. They made a lot of choices with good sense from an artistic point of view that really are problematic for the marketing.
Anyway. I doubt that you can read this comment and if you do, I bet that you won't be able to understand it (tldr guy) so I'll stop there. Have a nice day.
You too really sound passive agressive for someone who claims to be so clever and wise.
I may have summarized your post a bit too much, but what's the point of a tldr ? (which was kinda a joke btw) And.. I actually had to read your entire post to write it... So I'm not really sure what you're trying to say. lol
w/e, I don't care if you like the game or not. I just don't like when people can't get out of their habit and try somehting new.
All I can tell is that if you really think this is an action adventure game, you're really going to dislike it. It borrows a lot from tower defense games (from the stage selection screen to the core gameplay) and I think that's the main reason why the game didn't get more players.
Tower defense is a niche genre and is expected to be free or cheap. This game is 40 euros. Case solved.
Idk about you but I'm always dying for a game that shows me things I've never seen before, with this level of polish. There has never and will never be another game quite like this one, and that's rad
Not at all, it's a Tower Defense. I can understand the action side with the fact that we play a character who can directly attack enemies but it is certainly not an adventure game.
And yes, the game really has a very strong and unique visual personality. Psychedelic is the exact word and I really like it.