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I used to start a level with almost zero crystal...... Then just noticed I should have collect these
Like are we really going to pretend summoning 5 units types is difficult when a stage is designed to be winnable without fighting? Did they also need to hide that challenge on first entry? That's 2 extra pointless playthroughs of 1 stage where you don't get to do anything.
This way, it will harmonize each level difficulty instead of based on "your current crystal".