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Odd thing is In one test I did actually test the woodcutters without the final upgrade and they actually killed it faster without but that was only one test, it could all come down to the luck of the attack patterns of the boss as well.
Basically, sumo for major gates for the CC, woodcutters for small gates.
They're slower attackers, prone to miss and can easily be stunlocked if an enemy gets in close.
Relying on too much melee will fall short when swarms of small flying enemies overwhelm your frontline and stunlock them with the screeching attack giving all your melee villagers perpetual headaches which require you to free them manually, having only 1-2 archers isn't enough to keep the skies clear in NG+.
They can't handle everything though, but a cannoneer should clear things up nicely whenever things get clumped up.
There's also the option of contributing to the defense yourself too, bailing out fronts and such and saving on manpower a bit.
Also don't discount the thief in certain battles, some missions like the ones where the priestess is incapacitated and you need to farm crystals his ability to grab extra crystals is very useful, of course you also need to be able to field enough soldiers to cover the all your areas and thats more important in the end but keep it in mind.
I use the thief a lot for their crystal gathering capabilities myself, when in more widespread maps, and if I can spare a villager for it they pair very well with a ninja, which likes to teleport around to take on more dangerous enemies, like the mortar ones, sword guys, the like, and usually either kill them or keep them occupied long enough that you can come on over at some point and finish them off yourself.
Also, for small gates, two woodcutters and one ascetic usually does really, really well if it's a mostly ground-based gate. Side gates usually don't spit out large enemies until much later stages so they can lock it down pretty handily on their own with little intervention, and because of side gates not emitting miasma, you can have the woodcutters right up against the entrance, which has them wailing on enemies the instant the invulnerability from spawning wears off and preventing them from building up in number.
The ascetic meanwhile helps in that they slow down the enemies that don't immediately die so that the woodcutters can go about their day hacking them to bits, and with the final upgrade to ascetics they will also constantly take out small flying seethe every time they pop it.