Wargame: Red Dragon

Wargame: Red Dragon

WGRD feels so much more fun to play than Warno thoughts?
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Showing 1-15 of 18 comments
R3surge Apr 15 @ 1:32pm 
Yep.. Warno feels arcadey and eye candy, WGRD is as close as gets to war sim. Not to mention division system is retarded.
Originally posted by R3surge:
Yep.. Warno feels arcadey and eye candy, WGRD is as close as gets to war sim. Not to mention division system is retarded.
big agree
SENMSL Apr 15 @ 10:13pm 
WGRD is a failure after a spectacular trial whose legacy is still among the top of RTT&RTS games. Warno is an under-developed and casually-designed poop.
Originally posted by SENMSL:
WGRD is a failure after a spectacular trial whose legacy is still among the top of RTT&RTS games. Warno is an under-developed and casually-designed poop.
how is WGRD a failure?

but yeah warno is too arcadey like they stopped halfway through before making it fun enough by discarding certain constraints their self imposed limits bring
SENMSL Apr 15 @ 10:41pm 
Originally posted by Brown Sensation:
Originally posted by SENMSL:
WGRD is a failure after a spectacular trial whose legacy is still among the top of RTT&RTS games. Warno is an under-developed and casually-designed poop.
how is WGRD a failure?

but yeah warno is too arcadey like they stopped halfway through before making it fun enough by discarding certain constraints their self imposed limits bring

The AI of single-player mode is generally poop. It has little sense of strategy but has a crazy level of micro-ops. It hacks both map and points. This applies to both skirmish and campaign.

The multi-player is destroyed by a wrong design of the point system: There are pure-defensive units like AA missiles and ASF. They have completely no use on targets other than planes. However, there is no defensive points. If you spend 60 pts on AA but your opponent does not buy plane, you will lose 60 pts on the frontline. There is no dedicated points for AA or other defensive units.
Meanwhile the 1000 starting points is generally too few considering map size and weapon range.
MOST IMPORTANTLY, NO RECON. In many other RTS games there will be a base-building phase when you can send cheap and harmless recons to take a look at your enemy's strategy. Even in Company of Heros you can only buy 2 squad at the beginning. But in this game you have the entire army at start, with no knowledge of your enemy's unit types and amounts.
The above problems led to a gambling tendency in ranking game strategies, which makes the game a big slot machine in nature.

Maps are not really balanced. Only one or two good maps, like Paddy Field.
Urbans are too infantry dedicated. Vehicle pathfinding AI in urban is broken.
An accuracy with an average around 50% relies too much on luck, which is especially bad for defensive units when they cannot land any hit.

Warchat is cesspool.

Win-rate fishers.

In terms of realism, OMG, TANKS CANNOT SMOKE THEMSELVES BY PRESSING G. Smoking top-tier tanks is basic, but you can only do it with artillery. Planes have no ground sight. Iraq is happy though it is not in this game.

Plus, the UI is poorly designed and inconsistent, like in-game accuracy values and veterancy bonus values.



In short it wanted to be a pleasant historic competitive simulator game, but it achieved none of those. It is not historic because it has arcade mechanisms. It is not competitive because of the accuracy system. It is not a simulator because of too many missing details, like tank smoke problem. It is not pleasant because it requires too much learning and the broken single-player AI.
Last edited by SENMSL; Apr 15 @ 10:58pm
151 Apr 17 @ 2:04am 
Warno just sucks.

It's all about spamming as HE weaponry damage are ridiculously low. And the smart orders just make artillery (and other unit's) control so low-effort. So gameplay-wise, it just feels like a cheap idle game made for mobile devices.

The UI of it is simply unreadable and terrible. The unit card portraits and the voice acting are just awful and cheap. The VFX are excessive. The unit models look nice, but who bothers looking at them in combat?

Not even to mention how stupid and greedy Eugen is for implementing the division system. Besides, Warno may seem to have a higher player count now, but the amount of players who are actually active is lower than that in WGRD. So Warno is just a big disappointment for me. WGRD is far better.
Thorfin Apr 21 @ 11:34am 
The content in terms of factions and units is much better on wargame. On the other hand, I don't agree with you, I find Warno's mechanics more advanced (except the division system obviously). Wargame doesn't need any strategy, it's just spam until it passes. Warno requires more tactics I think. But the ultimate game will be a warno: red dragon, the qol options of warno with the content of wargame red dragon
Caedo Apr 21 @ 6:01pm 
Matter of preference i suppose, after playing both (not much mind you), Warno is certainly a pretty game, but it does feel arcadey, less strategic, very shallow in terms of unit variety and battlefields, its hard to describe, but Wargame genuinely felt like a war-game... warno feels like a mobile game, but everyone has their own opinion.
WARNO is a mess. Red dragon is a total mess too, but the small amount of units and decks that actually work can lead to fun gameplay.

WARNO has no precise design to it. they made plane flight more realistic, so panes are faster and less easy to maneuver, but then ranges are the same as this game so its a total mess to handle. They also made squad sizes realistic, but now its impossible to understand what is happening during infantry to infantry combat. tehy added unit traits for mech infantry and military police, and now all you do is sweat to make sure your inf unit is not 1m outside off the trait sphere. They reduced the number of helicopters, but now PIVADs needs to shoot half its ammo payload to remove 3hp from a hind.

It's a total mess. theres hasnt been a cohesive vision about what gameplay of that game should be and its very visible. A shame because it was promising at launch.
SENMSL May 16 @ 4:13am 
Besides, even if the players play in an "honorable" way, the game is majorly the super-heavy tanks doing piston motion in-and-out of smoke or infantry meat shield, which is extremely micro-ops intensive, uncertain, and immersion-breaking.
Sky May 16 @ 3:09pm 
"yes" Wargame > Warno + Steel Division 1,2
Originally posted by SENMSL:
Besides, even if the players play in an "honorable" way, the game is majorly the super-heavy tanks doing piston motion in-and-out of smoke or infantry meat shield, which is extremely micro-ops intensive, uncertain, and immersion-breaking.
big agree
I have to say that WGRD is something that maybe we will never reach again.
Even if it is taking age, the game feel so real
nosh May 18 @ 7:41am 
Originally posted by Brown Sensation:
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You're int the WG:RD forum. So yes.
dumba May 19 @ 8:31am 
Yeah.
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