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I can't really recommend one of em being better than the other since they have their pros & cons, so try testing one of em by yourself and see which one you like the most.
The napalm launchers work wonders against infantry in forests though, as they have longer range, and better damage then the flamethrowers.
The napalm rocket has better suppression and burst damage and can deal light damage to veichles thanks to it's HE power. So, if you plan to attack with engineers, flamers will give you an advantage in close quarters, launchers will work better in a support role and should be kept at some distance.
EDIT : Incidentally, the automatic grenade launcher of the Granatomet AGS17 infantry (Czech) also counts as a CQC weapon. Doesn't make much sense if you ask me, swinging around a 30+ kg grenade launcher in a house doesn't really sound to me like an easy thing to do. Not to mention the fact that grenades usually have to travel quite some distance before arming for safety reasons. But hey, videogames :)
You're the man. Thanks!
Wait does this mean the czecks have the best anti infantry in game?
So, no, Czechs don't have the best anti infantry in the game. I'd say the soviet Spetsnaz get that particular trophy. They do, however, have a very peculiar, very powerful support weapon which can, if used properly, empower your line infantry.
Nice post! I agree and I think in terms of overall infantry quaility, Cz isn't particularly great either. Although they do have Konkurs-M, which no other NSWP countries have. East Germany and Poland both have some strong infantry choices.
Much appreciated :) Yeah, Cz is a bit like the US infantry-wise : many choices none of which particularly good. No bad choices either, they're just very average. However after the DLC , all other Czech tabs received some serious buffs. The Dyna and Moderna tanks are really good and so is their repeating artilley and AA platform (can't remember the name). Their aviation is slightly second rate and benefits much from being in a NSWP coalition deck