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Use smoke to prévent ATGM from firing at you
Fire arty where you think the ennemies are hidding
Use some recon to check
Send some really cheap troops first
And as China, do not expect too much from their tanks, their armor values is quite low.
Soviet T-34 Protected by great Stalinium.
If you really have the time, I suggest reading this: https://docs.google.com/document/d/1kcGXLvyyHf7Ux_oU7vvuvkAFOufTLioSW6rpd-_j6ec/pub
It may be rather long, but it's really useful. If you want to really stand a chance in Wargame: Red Dragon, you'll need it.
Cheers!
Sure, you can make a deck that heavily focuses on tanks but you'll still have to support it with anti-infantry and anti-air.
ATGMs can be a bit tricky to position and keep hidden, but once you've gotten used to it, you'll make mashed potato out of every armoured deck thrown at you. ATGMs are so powerful in this game, they basically nullify armour decks entirely.
Take the USSR for example, all you really need is the T72, it's great at dealing with infantry and tanks. It'll take out a Challenger 2 before it even gets close to it. All thanks to the ATGMs it can fire.
Oh and the fact it costs half as much as the Challenger 2.
1. You can see the missile and where it came from, giving you an idea of where they are firing from.
2. Little or no armor, which means napalm, MLRS and cluster mutnitions work wonders.
3. You can bombard likely areas of ATGM teams/vehicles (forest edges and urban)
As China, you should have plenty of cheap vehicles that can literally overwhelm most ATGMs.
When building your tank list keep an eye for autonomy, cheap tanks usually have a really poor one and you'll just empty your trucks refuelling then every 3 minutes, since you want to move cross country to avoid ambushes. The BJ212 PWL78 is great because he'll pop in 1 shot just like a 15 pts tank but has great mobility, autonomy and gun.
In the bigger picture, you'll want YW-381 mortars to create smokes if you're taking a city. When firing smoke leave a good 1km strech of lands in front of the houses to avoid RPG fire, and you'll spot anything firing at you at around that distance. You can then drop your infantry and start the grinding of house to house fighting. If you"re not playing with the armored type deck send LI JIAN 90 that wreck infantry.
Every 2 tank task force add a ZTQ-62G recon tank, its very good optics can come in handy when you want to commit to a push and you want any extra edge you can get.