Wargame: Red Dragon

Wargame: Red Dragon

Boblo Mar 10, 2015 @ 12:40am
How to use tanks?
I like to think of myself as good with tanks. Although that comes from FPS games like WoT and BF. I am having trouble adjusting to ATGM. Every push I try to make with tanks ends in disaster. They get shredded by missiles before they make it to cover.

I like to play as China, usually with Armored bonus. I want my tanks to be good at pushes, decent against tanks, and good at INF support. Is this a good deck for this?

How can I make an effective push with tanks?
What other units should I use to support in the push?
Know any guides or videos?

Thank you!
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Showing 1-9 of 9 comments
Arckal (Banned) Mar 10, 2015 @ 2:45am 
If you have troubles because of ATGM, then solve it.

Use smoke to prévent ATGM from firing at you
Fire arty where you think the ennemies are hidding
Use some recon to check
Send some really cheap troops first

And as China, do not expect too much from their tanks, their armor values is quite low.
Ville Valste Mar 10, 2015 @ 3:25am 
You should of into Soviet T-34. Soviet T-34 of OP.
sascomander Mar 10, 2015 @ 5:24am 
Originally posted by Ville I Valste:
You should of into Soviet T-34. Soviet T-34 of OP.

Soviet T-34 Protected by great Stalinium.
TypeDefinition Mar 10, 2015 @ 7:33am 
My honest reccomendation would be to not rely too heavily on tanks. That's a fatal error many players(like myself) make. For every unit in the game, there is always at least one counter to it. By using only tanks, you are giving the enemy a very easy time to kill them. Instead, try using a mix of vehicles. For example, rely on your infantry as your main combatants, while vehicles support them. Cities and towns are perfect for infantry, as infantry can take cover in buildings and easily take out any vehicles. Trying to take over cities using tanks is pure suicide. Tanks are better out in the open, and used to deal damage from the side. They are not front line fighters. One good use of tanks would be to place them near a bridge, so that they can fire upon anyone crossing the bridge, but staying out of range of the enemy on the other side. Also do recon regularly. It must NOT be neglected. Recon helps you spot enemies which you can then take out with artilery. Another good use of tanks would be to aid in letting your infantries gain a foothold in cities. The tanks have rather good armour compared to other vehicles and can take quite a few hits. I suggest using your artilery to smoke screen the area, before moving 4 to 6 cheap tanks in. The tanks will engage the enemy and draw fire, while your infantry rushes in behind and quickly take cover, and then help your tanks from buildings. After that, pull your tanks out to somewhere else where they can fight better(in the open). Another thing, under the formation options, notice the spread button. If your tanks aren't moving, make sure to spread your tanks. This makes them harder to get wiped out all at once.

If you really have the time, I suggest reading this: https://docs.google.com/document/d/1kcGXLvyyHf7Ux_oU7vvuvkAFOufTLioSW6rpd-_j6ec/pub

It may be rather long, but it's really useful. If you want to really stand a chance in Wargame: Red Dragon, you'll need it.

Cheers! :eightone:
Dealman Mar 10, 2015 @ 3:51pm 
The whole point of Wargame is combined arms, you can't solely focus on tanks and expect to come out victorious.

Sure, you can make a deck that heavily focuses on tanks but you'll still have to support it with anti-infantry and anti-air.

ATGMs can be a bit tricky to position and keep hidden, but once you've gotten used to it, you'll make mashed potato out of every armoured deck thrown at you. ATGMs are so powerful in this game, they basically nullify armour decks entirely.

Take the USSR for example, all you really need is the T72, it's great at dealing with infantry and tanks. It'll take out a Challenger 2 before it even gets close to it. All thanks to the ATGMs it can fire.

Oh and the fact it costs half as much as the Challenger 2. :shelterfrog:
Shad Mar 11, 2015 @ 5:25pm 
ATGM units have several obvious weaknesses you can take advantage of.
1. You can see the missile and where it came from, giving you an idea of where they are firing from.
2. Little or no armor, which means napalm, MLRS and cluster mutnitions work wonders.
3. You can bombard likely areas of ATGM teams/vehicles (forest edges and urban)

As China, you should have plenty of cheap vehicles that can literally overwhelm most ATGMs.
delfo Mar 14, 2015 @ 6:03pm 
Dealman, that is a well either an oversimplification or an outright lie. ATGMs also have a chance to hit. The frontal armor of the Challenger 2 can survive more than one. Heat always does at least one dmg if it hits. The ATGM never outranges by more than several hundred meters the main cannon. And the tank you are referring to wouldn't last a shooting match after it's spent its missles and is down to a cannon duel with the challenger.
Augz Mar 15, 2015 @ 6:12am 
If you really want to stick with chinese tank wall then I'd recommend organizing a task force of 1 ZTZ-85-III escorted by around 5 BJ212 PWL78 (10 pts vehicle) and a ZTZ-62 (20 pts recon), 1 PGZ-95 AA vehicle and a cargo truck. ATGM will usually open fire on the first thing coming into range and the 10 pts of vehicle is a good investment of protection. The recon tank and heavy tank can then move into visibility range and kill them.

When building your tank list keep an eye for autonomy, cheap tanks usually have a really poor one and you'll just empty your trucks refuelling then every 3 minutes, since you want to move cross country to avoid ambushes. The BJ212 PWL78 is great because he'll pop in 1 shot just like a 15 pts tank but has great mobility, autonomy and gun.

In the bigger picture, you'll want YW-381 mortars to create smokes if you're taking a city. When firing smoke leave a good 1km strech of lands in front of the houses to avoid RPG fire, and you'll spot anything firing at you at around that distance. You can then drop your infantry and start the grinding of house to house fighting. If you"re not playing with the armored type deck send LI JIAN 90 that wreck infantry.

Every 2 tank task force add a ZTQ-62G recon tank, its very good optics can come in handy when you want to commit to a push and you want any extra edge you can get.



combatsmithen Sep 12, 2016 @ 11:35am 
I know this is an old thread, but I always used to just use tanks and vehicles and saw infantry as really bad. Then I started using infantry and realized just how powerful they are, especially when they are micromanaged and have Shock or Elite training. Get a couple Delta force and Navy seal squads behind enemy lines and you can cause some major problems for your enemy. I once had a recon squad sit on the side of a road, in a forest, and when a supply truck came by they hijacked it and ran off with it LOL
Last edited by combatsmithen; Sep 12, 2016 @ 11:36am
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Date Posted: Mar 10, 2015 @ 12:40am
Posts: 9