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Holy crap I love you. This has been my biggest problem with both this and ALB. Rangers are the assualt units for the Army, going places that normal infantry don't cut it. They should swap places with Delta, and then up their squad size. Delta should not be line infantry, and currently they can't even do that.
Of course I ignored it, because Delta's are fine the way they are. The only reason why they seem to suck is because people use them on the frontline fighting where they're supposed to have the cheap or generic infantry fight at. In what world do you live in to see the US put delta forces with the Army in a combat zone? Put them somewhere on the side hunting for AA or close motor’s, or behind the lines as I’ve always seen players do trying to destory a CV.
You have them fighting in war when they're really meant to do one job and get the ♥♥♥♥ out, They always shine best messing ♥♥♥♥ up behind lines where players pay attention to less.
And I’m one of those who spam spetznas squads? Well since everyone seems to think the word “spamming” means “to use”, then yes I could be in your possibly horrible definition of spamming. Hell, I was even accused of spamming artillery yesterday when I only had one damn buratino in my deck. So forgive me for using what I was provided. You can ♥♥♥♥♥ about that tactic being cheap all you want, because I’ve seen NATO players handle spetznas squads with ease and keep charging.
Cry all you want. But so far it just seems you guys are using delta’s wrong and don’t know how to handle spetznas.
RPO lunachers, High suppresion since EE.
Hmmmmm..... I think I see a problem here in this...
OH! YOU DIDN'T HAVE A DAMN TANK!
I won't blame the spetz there. I blame the player you were playing against. He won that battle because he had a strategy that was superior to your defense. You lost because of the player, not because of OP units.
No unbalancing there, you just need to adapt to the situation.
Lol, now you’re just over exaggerating it.
I had no problemo hitting SF's with my Buratino or M10's, I get like four and target each one individually for a much better spread.
Lol,
Sound like something NATO is suppose to do with their speical forces. Send them to places and have them seek around to suppress their enemy. Works very well with players who tries to make it work.
Recon.
Delta Force on Special Reconnaissance duty.
- 2 man, Very Good vision, Elite trained Recon Commandos with Assault Rifle and KE/AP sinper rifle. (Barret M82 or M95.) Deploy from Humvee, UH-1H, UH-60A, or CH-47C. Useable with all deck specializations.
Marine Force Recon.
- 5 man, Very Good vision, Elite trained Recon Commandos with Assault Rifles, LAW, and SAW. Deploy from Humvee, LAV-25, UH-1N, and CH-46. Only available to Marine decks.
US Army Cavalry Scouts.
- 5 man, Very Good vision, Regular trained Recon Infantry with Assualt Rifles, LAW, and LMG. Deploy from Humvee, all Bradley variants, UH-1H, UH-60A, or CH-47C. Useable by all decks except Marine.
US Navy Seals. (With 90s variant.)
- 5 man, Very Good vision, Elite trained Recon Commandos with Assualt Rifles, Grenade Launcher, and SAW. Deploy from Humvee, UH-1N, and CH-46. Available to all decks except Armored and Mechanized.
- (90s) Upgraded Assault Rifles, grenade launcher replaced with LAW, and SAW replaced with MANPAD. Same transport and availability.
Infantry.
US Army Special Forces (Green Berets) on Direct Action duty. (With 90s variant.)
- 10 man, Good vision, Elite trained Commando Infantry with Assault Rifles, LAW, and SAW. Deploy form Humvee, UH-1H, UH-60A, or CH-47C. Useable with all deck specializations except Armored.
- (90s) Equipped with upgraded AR, M270 Napalm launcher, and upgraded SAW. Same availabilty and transport as standard.
101st Airborne (simply called 'Airborne' in game.) (With 90s variant.)
- 10 man, Shock trained Rifle Infantry with Assualt Rifles, LAW, and SAW. Deploy from Humvee, UH-1H, UH-60A, or CH-47C. Only useable in Airborne deck specializations.
- (90s) Upgrade of all equipped weapons. Same transport and availabilty.
US Army Rangers. ('Rangers' in game.) (With 90s variant.)
- 10 man, Shock trained Rifle Infantry with Assault Rifles, LAW, and LMG. Deploy from Deploy from Humvee, all Bradley variants or CH-47C. Available to all decks except Marine, Armored and Airborne.
- (90s) Upgraded AR and LAW, and LMG. Same transport and availabilty.
US Army National Guard.
- 10 man, Milita trained Reserve Infantry with Assault Rifles, LAW, and LMG. Deploy from Humvee, M113A1, and M113A3. Only available to Support decks.
Other units.
Rifleman are no longer available to Airborne decks, and cannot be transported by UH-1H or UH-60A.
Marines and SMAW can now deploy from the CH-46.
Light Infantry, Mountaineers, and MANPAD teams remain unchanged.
Hahahaha, That's right Don't ACTUALLY bother to read the whole post, just take ♥♥♥♥ out of context and make me look like an idiot. You should really work on your reading comprehension skills, bud. I'm not going to bother respdonding to you anymore. You're nothing but a troll on this discussion and you've now made that painfully obvious with your total lack of understanding simple concepts in this game. Ignore that Deltas have the same stats as Rifles except the carbine and their "elite" tag, and the fact that they only have 2 transports. Whatever, I'm done replaying to you, you're obviously not bringing anything constructive to the table.
Lol, you're such a fool.
In order for me to replay to your post in broken down parts, like I have, I've to read your entire post word from word.
It's too bad you're done, because you really haven't provided much reason as to why the delta's need a buff nor why spetz need to be nerfed. Everything everyone stated so far only shows they are using the unit for the wrong reasons.