Wargame: Red Dragon

Wargame: Red Dragon

Chestus Apr 12, 2014 @ 2:02pm
help for modding
hello,

i am in need of some modding help.
the forum should be a great help, but i don't know where to start(which file is the base).
the things a want are not that far fetched.
1st all f16/f4/f18 configs in the game for the usa.
2nd bofors 40mm canon to 2100 meters for the CV90
3rd longbow and blackhawk gunship for any usa deck
4th all high tier tanks dubbled as in cards.
i start with the document opening program and open patch .77 in wargame/pc
but then what.....................

if anybody can do it even better but would not want to burden another player for my wishes but if you feel geni like please come out of the bottle
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>open the NDF_Win in V.77
>Go to: pc\ndf\patchable\gfx\everything.ndfbin

Units are located in: TUniteAuSolDescriptor
The numbers on the RIght are units.


If you try to eventually do anything(Make new units or change anyunits), make sure you back up your profile (I would tell you if I knew how)

I'm also fairly new when it comes to modding, but I know some basic things

Last edited by Hetman Alphazulu90; Apr 12, 2014 @ 2:09pm
Chestus Apr 12, 2014 @ 2:10pm 
thats how far i got but i seem not to be able to change anything???
Heres what a mini-tutorial from the forums on changing plane loadouts


To change the models:

1- Locate a plane that has the models you want to use. For sidewinders and clusters we can use the F-16A (instance 9320)

2- In the F-16A's modules, open ApparenceModel > Depiction > DepictionTemplate > SubDepictionGenerators > ObjectReference (TMissileCarriageSubDepictionGenerator)

3- Open the Missiles collection, the object references determine what weapon models show on the aircraft

4- From there: Missile object reference > Depiction > DepictionAlternatives > 1st OjectReference > MeshDescriptor (this will tell you what model is used)

5- Note which are the Missile object references you need (When opening the Missile object reference it will show MissileIndex; this corresponds to the order the missiles are fired, if you use multiple of the same reference the missiles may not disappear from the aircraft when fired)

6- Navigate to the aircraft you want to change the models for and then Modules > ApparenceModel > Depiction > DepictionTemplate > SubDepictionGenerators > ObjectReference (TMissileCarriageSubDepictionGenerator)

7- Change the Missile object references to the ones you took note of. This should get the correct models showing.

To show this works properly here is a collection of screenshots http://imgur.com/a/mxrep


EDIT: Making sure the correct MissileCarriage values are used


1- Open Modules > MissileCarriage > ObjectReference (TMissileCarriageModuleDescriptor) > ObjectReference (TMissileCarriageConnoisseur) > WeaponInfos

2- Open any of the ObjectReference (TMissileCarriageWeaponInfo). You will find 4 values; WeaponIndex, MissileType, Count and MountingType

WeaponIndex = The weapon the TMissileCarriageWeaponInfo object represents. This corresponds with the TagIndex in the TTurret____Descriptor of the weapon.

MissileType = Air to Air or Air to Ground? A2A = 1, A2G = 2

Count = Number of weapon. This has to be the same as the total ammo count of the weapon or it won't work. The A-10 has 2 salvos of 3 AGM-65B, so the Count should be 6.

MountingType = Determines which pylons should be used. null = anywhere, 1 = Rocket Pods, 2 = Air to Ground


! Note that some aircraft make use of the same ObjectReference (TMissileCarriageWeaponInfo). If the game won't load, it is likely you changed a value of an ObjectReference (TMissileCarriageWeaponInfo) used by multiple planes, so revert the values to what they were, you will need to make a new ObjectReference (TMissileCarriageWeaponInfo) (Class 179 in RD, Class 184 in ALB)


Can you give more details of what your trying to do with the F-4/16/18s?
Last edited by Hetman Alphazulu90; Apr 12, 2014 @ 2:14pm
Chestus Apr 12, 2014 @ 2:15pm 
i want all F4's to be USAIRFORCE so all korean and ♥♥♥♥, the same for the F16's from norway etc for the usa.
Chestus Apr 12, 2014 @ 2:17pm 
but most important i want the bofors cannon on the swedish ifv cv90 to have a range of 2100 meters
Okay, this is how I think you can do it:

First find the planes you want to move(As far as we know you cant properly add units without messing up the game)

Go to "mother country" and change it to "US"

Chestus Apr 12, 2014 @ 2:20pm 
yes i know but how do i reach the f16 file. i am in the edata thing and opened the gfx everything file and found line 81 Tuniteausoldescription but from ther i can not open anything
Im unsure on how to change weapons exactly, but I think the weapon configs are in:

157 TMountedWeaponDescriptor
or

102 TWeaponManagerModuleDescriptor
Chestus Apr 12, 2014 @ 2:22pm 
is this in strings/trans or in classes tab
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Date Posted: Apr 12, 2014 @ 2:02pm
Posts: 9