Wargame: Red Dragon

Wargame: Red Dragon

All Units Unlocked?
As the title says does anyone know if all the units will be unlocked on release like in W:ALB or like in W:EE where you have to save up command stars to buy them?
Thanks AGRESSIVEMOOSE
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Showing 1-13 of 13 comments
DarthHammer Apr 6, 2014 @ 7:06pm 
Same as ALB, everything's unlocked from the start.
AGRESSIVEMOOSE Apr 6, 2014 @ 7:12pm 
Alright thanks, I was hoping it was otherwise because I feel that there is nothing to work towards in multiplayer without it but thanks for the help!
Last edited by AGRESSIVEMOOSE; Apr 6, 2014 @ 7:12pm
i like it the new way. you can make any deck you want. instead of in EE gettin your butthole stomped by someone who has nifty toys unlocked that you cant touch yet...
AGRESSIVEMOOSE Apr 6, 2014 @ 9:17pm 
I'm not going to get into an arguement but as I explained above, if everything is unlocked I quickly get bored as for me, I always need something to work towards, even if it's just unlocking a tank.
Last edited by AGRESSIVEMOOSE; Apr 6, 2014 @ 9:18pm
GrandHardy Apr 7, 2014 @ 4:26am 
Originally posted by AGRESSIVEMOOSE:
I'm not going to get into an arguement but as I explained above, if everything is unlocked I quickly get bored as for me, I always need something to work towards, even if it's just unlocking a tank.
I know, its always nice to have goals and aspirations but it's simply for a matter of fairness.
Thorneicle Apr 7, 2014 @ 8:29am 
dont know why they do the level system if the levels dont unlock anything or give you any perks
AGRESSIVEMOOSE Apr 7, 2014 @ 3:59pm 
Yeah that was my thinking exactly K. Hardy [TF187], I suppose it just makes the players that play a lot feel like they have something to show for it, even if its purely aesthetic.
Last edited by AGRESSIVEMOOSE; Apr 7, 2014 @ 6:50pm
DarthHammer Apr 7, 2014 @ 4:25pm 
Originally posted by AGRESSIVEMOOSE:
Yeah that was my thinking exactly K. Hardy [TF187], I suppose it just makes the players that play a lot feel like they have somethnig to show for it, even if its purely aesthetic.

I'd be all for some sort of cosmetic bonus like alternate camos/skins for units. Unlocking the units themeslves however just makes it too unfair to new players.
AGRESSIVEMOOSE Apr 7, 2014 @ 6:51pm 
Yeah an alternate skin for each unit would be cool, but I doubt they would ever do it because of the 1300 different units they have put in.
NODE Apr 7, 2014 @ 7:24pm 
Lol, I remember the days of EE, Noob's become even more annoying because they're force to crappy units. Nobody wanted to play with new players making it hard to join in at the late stage of the game.

Good job Eugene.
AGRESSIVEMOOSE Apr 7, 2014 @ 8:11pm 
Yeah I admit that when you were below lv 3 some people did kick you but only about half the people did, and once you became lv 3 nobdy really minded anymore (from what I saw). I also think it was more the fact that they were noobs that had no idea how to play rather than what units they used.
TRIUMPH Apr 7, 2014 @ 8:12pm 
Real progression is beating equal and better players. It would be nice if they could do the whole skins for wins thing. I hope they have a unit painter in their Act of XYZ game.

If they kept the stars from EE in ALB i wouldn't have picked up RD.
Last edited by TRIUMPH; Apr 7, 2014 @ 8:13pm
sls7124 Apr 8, 2014 @ 4:37pm 
I think unlocking units in SP would be great, just like in EE. I understand unlocking all units in MP, but I feel that there is something nice about working to unlock something in the game. On the contrary, I think "leveling up" is worthless without any rewards.
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Date Posted: Apr 6, 2014 @ 7:05pm
Posts: 13