Wargame: Red Dragon

Wargame: Red Dragon

Doggy Mar 19, 2014 @ 6:29pm
Only a "Fast-Click-Game"
Cant understand why so many players thiks this game is tactical. For me its not tactical who rushes faster or have the fastest "clickfinger" Lol and the game have a click-counter.....very tactical!

And no comfort function (for example automtic loadout for support ect.). The game can make fun when played with lowpoints,but most servers use only the normal or high points and so wargame is only a stupid click and rusher game.

In a strategic game you must have time to think,move carefully,clear up the map ect but when you do it all the wargame-kiddies cry to their teammates to rush faster or they leave the game.Sry,but thats not a tactical game,only lowpoints are good but will not played very often.

And it makes no fun that every game is a tournament of the fastest click finger or rusher!

Last edited by Doggy; Mar 19, 2014 @ 6:31pm
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Showing 1-15 of 43 comments
Stars-N-Stripes Mar 19, 2014 @ 6:40pm 
This is somewhat true, but there's a lot more strategy involved than just clicking as you mention.
Doggy Mar 19, 2014 @ 6:43pm 
Do you think wargame will become some more lowpoit-server?
Doggy Mar 19, 2014 @ 6:44pm 
I hate it so much that most time you MUST rush and must fastclicking when you will win,but thats not real strategie for me
Last edited by Doggy; Mar 19, 2014 @ 6:45pm
Käpt'n Igli Mar 19, 2014 @ 6:50pm 
lol you must not ... i never rush and always win .... you re just not into the game enough ^^
Doggy Mar 19, 2014 @ 7:08pm 
Ok,i played not red dragon but airland battle.And this game was horrible,when you not rush like a young rusher-kiddie your teammates left the game.So it makes no fun. But perhaps with the right people and with low points wargame is good,but most time its only rusher-fastclick game.
hypnosister Mar 19, 2014 @ 7:23pm 
"Rushing with fast clicking" only works against either
A. Highly inexperienced player, or
B. A player who you just wiped out the very large majority of their forces, and you want to take ground
Doggy Mar 19, 2014 @ 7:24pm 
Do you think red dragon have less fast clicking the airland battle?
hypnosister Mar 19, 2014 @ 7:25pm 
Also, instead of playing with ♥♥♥♥♥♥ "wargame-kiddie" players, play with some friends. If you just do as you say, and rush against a player with any expenience he will just destroy your force. And I don't get where you are coming from where you have to click very fast, I don't have to click fast but I more often win than loose since I use tactics..and not rushing.
FamilyJules Mar 19, 2014 @ 7:34pm 
OP, you really need to grow up.

If you lose to fast rushing, don't blame the game and insult other players by calling them kiddies. Instead, get better at the game to beat the rush or stop playing. If you think that there is not enough time to think up strategies, then think faster! Having time on your side is not a feature of strategy. Guess what, time is a resource and you have to manage what you have. Strategy is all about managing resorces, so working against the clock makes the game more strategic, not less.

Getting on your high horse and pretending to be superior to the people that defeated you is ridiculous and immature. To avoid being stomped on by very experienced players, go play with friends instead.

Last edited by FamilyJules; Mar 19, 2014 @ 7:35pm
Lonepenguin Mar 19, 2014 @ 7:40pm 
He has a point, in RD there is almost no consequence for rushing and losing units because you can instantly replace them, what with massive increase in points. European Escalation was by far the most tactical of the three, followed by the TAC mode in ALB. It kinda sucks that the host can alter income rates, nearly everygame is set to high.
FamilyJules Mar 19, 2014 @ 7:45pm 
In European Escalation, the consequences for losing units were so high that any attack could stall simply by losing 1 tank. Attacking in EE lacked purpose, there was no incentive to do anything except for sniping with arty and forest camping. So it wasn't really more tactical.

EDIT: In the early days, EE was no different in MP.EE also started out as little more than "mindless click-fest" APC rushing which led to much crying. Then people got better and could counter it, APC rushing fell out of favour and the game devolved into camping and arty sniping.
Last edited by FamilyJules; Mar 19, 2014 @ 7:51pm
bbor1n Mar 19, 2014 @ 7:54pm 
You're so so funny.
I don't want even waiste my time to explain here why you are complitly wrong.
Vektor T Mar 19, 2014 @ 7:57pm 
You kinda are right, OP. Even more if you are a singleplayer more than multiplayer like me.

I loved the previous Wargame when I first played and it's potential, but the rush in multiplayer and shallow singleplayer killed the game to me. I always wanted a pause-and-order feature or a speed control for singleplayer, but they never released it.

Buuuut... anywaaaay... back with my Airland Battle a got a program who could made my game runs slower, with ingame hotkeys and ♥♥♥♥, even from 80%, 50%, 30% or even 5% of the original speed (also faster if you want). Worked like a pause-and-order at very slow speed and running it slow gave me a lot of time to plan, enjoy strategy and some cool on flight missiles and close up explosions. That way the game turned into a mindblowing slow passed strategy game to me.

Eugen promised us more things to singleplayer this time, like more campaings and being able to build the AI deck, but even if they do the same thing this time like they did in Airland Battle, I still think this game totally worth it cost to me. I will get my speed hack program, play it hundreds of hours in singleplayer, enjoying all the strategic and graphics aspects, and complain a lot in forums from the lack of singleplayer features... hahahaha!

So... for short, you are complaining about what Wargame ever was. This game is focused on a fast thinking multiplayer, despite it having a lot of strategy in it that most of the times you cant properly enjoy 'cause of the fast pace of multiplayer. Wait for the singleplayer, get a speedhack and hope for lots of singleplayer features.

Lots of people loved the multiplayer Wargame, I love my speedhacked singleplayer Wargame... hahaha!
Last edited by Vektor T; Mar 19, 2014 @ 8:00pm
Stars-N-Stripes Mar 19, 2014 @ 7:59pm 
Vektor, someone on this form said they will have a speed up slow down option for single player in WRD. Can't confirm or deny but a welcome change for sure.
Vektor T Mar 19, 2014 @ 8:02pm 
Originally posted by Shodan:
Vektor, someone on this form said they will have a speed up slow down option for single player in WRD. Can't confirm or deny but a welcome change for sure.

That's awesome, Shodan! But since I kinda already had it in Airland Battle it's not sooo good news to be, but having it fully integrated into the game shows that all the weeping in Airland Battle forums for more attention to the singleplayer paid off! I would be very happy customer if Eugen do it!
Last edited by Vektor T; Mar 19, 2014 @ 8:04pm
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Date Posted: Mar 19, 2014 @ 6:29pm
Posts: 43