Wargame: Red Dragon

Wargame: Red Dragon

YangDou Sep 14, 2015 @ 12:18am
2 person hold out my entire 4 squads of almost 50 person.
And they didn't hide. they continue shooting. just saying. this game is so damn stupid.
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Showing 1-6 of 6 comments
YangDou Sep 14, 2015 @ 12:47am 
My squad is the yubeiyi. I used the j5 firebomb and 82mm arty on the 2 enemies left, 2 person, Motostrelki, but they just won't die. they run out of the burning house and still fighting. Then the enemy surrenders, but the battle is so bloody to a point no surrander is acceptable, damn I was pissed off. I was playing the Chinese campaign.
Megumeru Sep 14, 2015 @ 5:16pm 
also yubeiyi is really-REALLY cheap, bad infantry meant to soak up cannon fire. think of it like conscripts in Red Alert 2 games or something similar. One-two squad of line infantry in good cover can easily wipe a group of 4 yubeiyis.

But hey, they're cheap. If 4 is not enough, send more. Other similar units would be NK's Juckwidae (which are actually much worst and are much cheaper iirc), ROK's Yebigun (these are actually quite capable...kinda), and the Commonwealth's Territorials.
Supermarine Sep 14, 2015 @ 6:14pm 
Ignores basic game rules.

Loses.

Calls game stupid.

FAIL.

YangDou Sep 14, 2015 @ 6:34pm 
Originally posted by Megumeru:
also yubeiyi is really-REALLY cheap, bad infantry meant to soak up cannon fire. think of it like conscripts in Red Alert 2 games or something similar. One-two squad of line infantry in good cover can easily wipe a group of 4 yubeiyis.

But hey, they're cheap. If 4 is not enough, send more. Other similar units would be NK's Juckwidae (which are actually much worst and are much cheaper iirc), ROK's Yebigun (these are actually quite capable...kinda), and the Commonwealth's Territorials.

Nah, the Yubeiyi in the campaign is quite capable, they can hold off the first wave of fresh russian light armor and give chance for other maneuvers. They can usually kill serveral full squads without taking losses, but there are always 1 or 2 enemies who hold in some rat holes immune to all damage.
YangDou Sep 14, 2015 @ 6:47pm 
Originally posted by Supermarine:
Ignores basic game rules.

Loses.

Calls game stupid.

FAIL.

20 min limit, let enemy surrender at will, wipe out 48 of 50 easily but the last 2 can not be killed. None of this should be a part of the single player rule. Remove the pts system completely, the game should allow the fight to continue until not a single patch of unlevelled ground left. For now the game always stops when your tactic start to playing out.
Nero Sep 14, 2015 @ 8:14pm 
replay or didn't happen.
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Date Posted: Sep 14, 2015 @ 12:18am
Posts: 6