Wargame: Red Dragon
How to counter infantry spam on the offense and defense?
The french seem to be the biggest pain. Rima/commando/legion spam appears to be more common recently and is impossible to counter, even in a general purpose deck. I thought the french were meant to have a tradeoff in quantity for quality but they just seem to have both attributes.

Assaulting the town head on is almost impossible-my troops get eaten alive by eryx before thye even enter a block. I cant counter with mortars because theyre heavily fortified, and if i sacrifice a jet to take out 1 or 2 squads, then the enemy will bring in plenty more.
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Показані коментарі 1628 із 28
the flametank at 17:00? Doesn't look like it did much if anything. It scared the enemy inf off to go back into the second row of buildings. Then he had to walk through his own fire.

The bombing run made me sad. Goes to show how bad the current gamedesign with planes is atm. Using flame tanks takes time and they're vulnerable.
gotta agree, that flame tank example did nothing. If the enemy player really wanted to they probably couldve jumped the infantry up and rpg'd the flame tank.
Yes, the only way to do something is your way. You are like the gods of this game. Everyone should bow to your superior wisdom. There is no reason for flame units in the game. You're the best. I feel the need to to state that this is sarcasm because otherwise whoosh.

17 minutes is a good example of what happens if you do not properly support an attack, and even with the bad follow through he still made it into the town.
I did not say that all flame units are bad just the flame tank. Sappeurs and Assault Engineers and the likes are all great.

The flame tank is simply more of a nuisance thna actually doing anything useful. And it costs you a valuable deckslot for pretty much no worth on the battlefield. I only have them because in theory I'd close down a slope with them but when did I ever do that...

BTR-T are far better. Move them into range of the city then send your infantry into the town. The enemy infantry will go into the first row of buildings and open fire at your infantry. Then your grenade launchers will rip them apart and you can instantly get in with no fire in the way. Same with Nato use the US LVTP and that Japanes one. Or just MAW infantry but its better if they come from a forest.

Цитата допису Cullen's Hound:
Yes, the only way to do something is your way. You are like the gods of this game. Everyone should bow to your superior wisdom.

https://www.youtube.com/watch?v=5_F6BhAAbvo

if you fancy flame tanks then by all means use them and have fun. You shared a video of them doing their thing and they sucked at it which is just as I experienced them.

Do RR inf outrange them? I love RR inf xD
Btr-t are only available to the Russians. The flame tank was destroyed by airstrike because his airdefense was to far back. Then he moved in sappers again unsupported and they were overwhelmed. The combo of flametanks and sappers properly supported works. Really what to do is use the flame tanks to make a line of flame and smoke, move up to the edge of the flame make another line closer to the buildings, repeat until you light up the first line of buildings and the bring up sappers and their transports use them to light up the second row of buildings. By then the fire in the first line has died down and you can enter those buildings. Fire over the second row into the third row move up to the no longer burning second row and repeat until the tiwn is cleared.triumphs way only works if the opponent does not have atgm infantry, if they do FSV and medium tanks just feeds points.
What you suggest is a lot of work for little gain that allows some one to take advantage of everywhere you are not. It is far from the epitome of resources well spent. If you had an example of a small block like warehousing/industrial districts that can be saturated then you have a leg to stand on for a specific situation. Still the facts remain. It's not the best use of your resources and I never said it was the worst thing ever. It is still in the shed.

No, not at all, you just introduce fodder to negate first swipe and use attack position. Can also get cute and force a first missile into the ground with a trick. End result is you're gaining ground for winning tick.

If you're playing against low tier, static players this sounds lovely and it was fun to implement when the unit fired over thing because you had less tunnel vision ergo more awareness but that ninja nerf came along time ago and we don't see these used very much for what should now be obvious reasons.
And if it really was that time effective I would be seeing it used to area deny offense a lot more by people who really want to win. Reality is some lowbie tries it, wastes his time with a lot of cute work for nuthin and it goes back into the shed for a 1v1 or a 2v2 BD deck where that m113 on a couple maps saturates that block perfectly.
In my experiements I've settled on the BMP-1D. 20 points and a grenade launcher. The 80 mm rocket pods and the Afghanski(?) 23x4 also work well. Quite apart from Russian tanks having a useful HE shell anyway. I am a fan of the OT-62 and will probably include them anyway, but they are not indespensable.

Цитата допису ;458604254440440165:
What you suggest is a lot of work for little gain that allows some one to take advantage of everywhere you are not. It is far from the epitome of resources well spent. If you had an example of a small block like warehousing/industrial districts that can be saturated then you have a leg to stand on for a specific situation. Still the facts remain. It's not the best use of your resources and I never said it was the worst thing ever. It is still in the shed.

No, not at all, you just introduce fodder to negate first swipe and use attack position. Can also get cute and force a first missile into the ground with a trick. End result is you're gaining ground for winning tick.

If you're playing against low tier, static players this sounds lovely and it was fun to implement when the unit fired over thing because you had less tunnel vision ergo more awareness but that ninja nerf came along time ago and we don't see these used very much for what should now be obvious reasons.
And if it really was that time effective I would be seeing it used to area deny offense a lot more by people who really want to win. Reality is some lowbie tries it, wastes his time with a lot of cute work for nuthin and it goes back into the shed for a 1v1 or a 2v2 BD deck where that m113 on a couple maps saturates that block perfectly.

I love it when people feed me points. Woosh...
Автор останньої редакції: Cullen's Hound; 27 груд. 2015 о 20:57
keep n00bing it up in destruction then.
Autoloader IFV FTW.

Combat specialsists vehicles like BMPT, COMVAT, etc.

Tanks.

Artillery to reach out and touch them.

Napalm tanks.

Helicopter spam FTW if no AAA present.

Sniper team (Spets with sniper rifle) from range.
Among all your suggestions, I would prefer grenade launcher or artillery with HE shells. In my experience, I can fire HE shells with artillery and killed almost all infantry units covered in that area in the barricades.
Also Burrito.

Uragan or other anti-inf MLRE.
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Опубліковано: 26 груд. 2015 о 6:02
Дописів: 28