Wargame: Red Dragon

Wargame: Red Dragon

Rock,paper,scissors
People have to use units as they are intended to be used on the battlefield.Range and sight are crucial to kill enemy in any engagement.And btw, arty is a SUPPORT unit.Sure you can do a lot of dammage with it,but it will never win battles on its own.
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Showing 1-11 of 11 comments
Warwolf Mar 8, 2016 @ 7:56pm 
I agree with you for the most part, however lateral thought is what can turn the tide of a battle, finding way to use conventional units in an unconventional way effectively is the difference between victory and defeat in my opinion. That being said, driving a platoon of Abrams into a city instead of using engineers is the kind of lateral thought that really ♥♥♥♥♥ off your allies.

As for artillery, my SFC was an Airborne Artillery NCO and he was a firm believer in the overwhelming effectiveness of artillery, provided that it's followed up by an intense offensive by ground troops while the enemy is still shell shocked. I rarely use artillery to any meaningful level, namely to smoke an area to allow me to extract or retreat HVU's. But I think artillery shines at leveling SPECIFIC targets once your recon units have EoT. I really get pissed off at indescriminant MRLS fire in the general area the enemy may be in, which results in the enemy losing an M35.
Last edited by Warwolf; Mar 8, 2016 @ 7:56pm
Yeah,but i think you get the idea of my post.Have a nice day.
theseeman Mar 9, 2016 @ 8:24pm 
this isn't a rock paper sissors game. aggression and scouting rule.
It is....try to take out a jet with a tank
Geeves Mar 10, 2016 @ 6:17am 
Originally posted by (D☢N) RIGOR MORTIS:
It is....try to take out a jet with a tank

Try to take out a patriot with an ATGM aircraft.

Not rock/paper/scissors

(also, due to the funky way that wargame models where units are at any given time.... you can take out a jet with a tank...)
Last edited by Geeves; Mar 10, 2016 @ 6:20am
What i was saying is you need to be prepared to face any types of units.Therefor you need to deploy different types of units.Some people seem to need more explanation than needed.
Geeves Mar 10, 2016 @ 1:26pm 
Yes, you need to be prepared to face a variety of scenarios and units.

Rock, paper, scissors implies that every unit has a hard counter though (as in I am facing unit type A, so if I bring in unit type B I will always win), and they really just don't work that way.
Last edited by Geeves; Mar 10, 2016 @ 1:27pm
Admiral Obvious Mar 10, 2016 @ 1:37pm 
Originally posted by Geeves:
Yes, you need to be prepared to face a variety of scenarios and units.

Rock, paper, scissors implies that every unit has a hard counter though (as in I am facing unit type A, so if I bring in unit type B I will always win), and they really just don't work that way.

Technically they do, assuming range is taken into account and everything is perfect all the time.

Hell, i've seen a HAWK kill an infantry team some time ago when it missed a ground attacker. It was glorious, and you can't call that rock paper scissors.
You explained it more in detail than me,i used a simplified way to explain that the players need to be prepared to encounter different types of units.Many other factors determine the result of an engagement but get the point.You have much more chance to survive a battle with combined arms.I didn't wanted to write an article about it.Message was mostly intended for new players.
theseeman Mar 10, 2016 @ 5:32pm 
we don't mean to jump on you but in the discussion of RTS "rock, paper, sissor" has often meant hard counters and we all love Red Dragon for the soft counters and the wonderful emergent behavior. We would hate to lose new players who would be turned off, as we would have been had we heard hard counters.

We didn't mean to go all "F35 melts Crimean beams." See you in chat and in game. 10v10 forever.
Warwolf Mar 10, 2016 @ 7:43pm 
Originally posted by theseeman:
we don't mean to jump on you but in the discussion of RTS "rock, paper, sissor" has often meant hard counters and we all love Red Dragon for the soft counters and the wonderful emergent behavior. We would hate to lose new players who would be turned off, as we would have been had we heard hard counters.

We didn't mean to go all "F35 melts Crimean beams." See you in chat and in game. 10v10 forever.

See you on the battlefields of warchat brother.
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Date Posted: Mar 8, 2016 @ 6:00pm
Posts: 11