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As for artillery, my SFC was an Airborne Artillery NCO and he was a firm believer in the overwhelming effectiveness of artillery, provided that it's followed up by an intense offensive by ground troops while the enemy is still shell shocked. I rarely use artillery to any meaningful level, namely to smoke an area to allow me to extract or retreat HVU's. But I think artillery shines at leveling SPECIFIC targets once your recon units have EoT. I really get pissed off at indescriminant MRLS fire in the general area the enemy may be in, which results in the enemy losing an M35.
Try to take out a patriot with an ATGM aircraft.
Not rock/paper/scissors
(also, due to the funky way that wargame models where units are at any given time.... you can take out a jet with a tank...)
Rock, paper, scissors implies that every unit has a hard counter though (as in I am facing unit type A, so if I bring in unit type B I will always win), and they really just don't work that way.
Technically they do, assuming range is taken into account and everything is perfect all the time.
Hell, i've seen a HAWK kill an infantry team some time ago when it missed a ground attacker. It was glorious, and you can't call that rock paper scissors.
We didn't mean to go all "F35 melts Crimean beams." See you in chat and in game. 10v10 forever.
See you on the battlefields of warchat brother.