Wargame: Red Dragon

Wargame: Red Dragon

bollocks Mar 25, 2016 @ 11:10am
Planes that can spot ground units.
I'm not sure if this is the place for requests/suggestions but...
Could you add recon planes into the game?
Such as a Lockheed U-2 used by the USAF, or a Tsybin RSR used by Russia.
Edit: Perhaps designated recon planes are infact too ambitious, but why not allow planes already in the game to spot ground units?
Last edited by bollocks; Mar 25, 2016 @ 12:48pm
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Showing 1-15 of 80 comments
orcbuster Mar 25, 2016 @ 11:14am 
No, been tested back in ALB Pre-Alpha, found unrealistic and detrimental to gameplay.
bollocks Mar 25, 2016 @ 11:15am 
Originally posted by orcbuster:
No, been tested back in ALB Pre-Alpha, found unrealistic and detrimental to gameplay.
How on earth can it be unrealistic if they were used in real life?
GrandHardy Mar 25, 2016 @ 12:25pm 
Has been discussed before, just have a search for recon planes through the forum. For example:
http://steamcommunity.com/app/251060/discussions/0/598198356166422864/
bollocks Mar 25, 2016 @ 12:46pm 
Originally posted by GrandHardy:
Has been discussed before, just have a search for recon planes through the forum. For example:
http://steamcommunity.com/app/251060/discussions/0/598198356166422864/
I see. The main argument seems to be scaling and how long it took for photos to be analysed etc.
I see no reason why low-flying aircraft can't spot ground units. The A-10 flies low and slow enough to do so.
Admiral Obvious Mar 25, 2016 @ 1:35pm 
Originally posted by David #PrayForBelgium:
Originally posted by GrandHardy:
Has been discussed before, just have a search for recon planes through the forum. For example:
http://steamcommunity.com/app/251060/discussions/0/598198356166422864/
I see. The main argument seems to be scaling and how long it took for photos to be analysed etc.
I see no reason why low-flying aircraft can't spot ground units. The A-10 flies low and slow enough to do so.


It's not as easyas you think. For a pretty great example, play War Thunder, either in simulator battles, or in a ground force realistic battle. It's pretty damn hard to spot a tank even if you are essentially right on top of it in a plane. Target identification alone would take on average 3 passes. The A-10 isn't exactly "slow" when it comes to spotting a ground unit either.
Last edited by Admiral Obvious; Mar 25, 2016 @ 1:36pm
bollocks Mar 25, 2016 @ 1:57pm 
Originally posted by Admiral Obvious:
Originally posted by David #PrayForBelgium:
I see. The main argument seems to be scaling and how long it took for photos to be analysed etc.
I see no reason why low-flying aircraft can't spot ground units. The A-10 flies low and slow enough to do so.


It's not as easyas you think. For a pretty great example, play War Thunder, either in simulator battles, or in a ground force realistic battle. It's pretty damn hard to spot a tank even if you are essentially right on top of it in a plane. Target identification alone would take on average 3 passes. The A-10 isn't exactly "slow" when it comes to spotting a ground unit either.
I don't get why an A-10 couldn't spot a tank in an open field... How do you think they aim their main gun?
DasaKamov Mar 25, 2016 @ 2:26pm 
An A-10 (or any other CAS aircraft) that flew "low and slow" in an AAA-saturated environment would be dead before the pilot could say "Is that a tank? I think that's a tank."

As for your question on "how do you think A-10s aim their gun?" the answer is "With Computers and Ground-Tracking Radar".

Nevermind the fact that a competent A-10 pilot would ONLY use the gun after all missiles, rockets, and bombs were expended AND they knew for a fact that their were no SAMs or AAA or enemy ASFs that could interfere.
jigsaw556 Mar 25, 2016 @ 3:35pm 
sead planes can spot radar aa units , that being said they can be used for recon without firing or getting in range of enemy aa.
Allianz4000 Mar 25, 2016 @ 4:17pm 
Planes shoud be able spot all ground units, maybe not inf but most vehicle.
Why?
Because they have ground radar, IR-sensors etc.
IR example: If a vehicle has (or had) its engine turned on, it emits enough heat, for an IR sensor.

So at least modern planes shoud be able to spot those units very easy, maybe not AA-jets or very old ones but most other.

Sure a WW2 plane can't spot ground units in woods etc., but WG is not WW2!
Most jets are modern ones with computer-based weapon systems and they will find them.

Last edited by Allianz4000; Mar 25, 2016 @ 4:19pm
Hydrazine Mar 25, 2016 @ 4:39pm 
You mean the real question is why the ♥♥♥♥ do planes in this game have to fly 2 meters of the ground where they can be shot at, when in real life they drop bombs from miles above the ground.
bollocks Mar 25, 2016 @ 5:13pm 
Originally posted by DasaKamov:
An A-10 (or any other CAS aircraft) that flew "low and slow" in an AAA-saturated environment would be dead before the pilot could say "Is that a tank? I think that's a tank."

As for your question on "how do you think A-10s aim their gun?" the answer is "With Computers and Ground-Tracking Radar".

Nevermind the fact that a competent A-10 pilot would ONLY use the gun after all missiles, rockets, and bombs were expended AND they knew for a fact that their were no SAMs or AAA or enemy ASFs that could interfere.
You'd think with computers and ground tracking radar they'd be able to spot ground units. Eh'?
TRIUMPH Mar 25, 2016 @ 5:13pm 
Originally posted by Rustfe:
You mean the real question is why the ♥♥♥♥ do planes in this game have to fly 2 meters of the ground where they can be shot at, when in real life they drop bombs from miles above the ground.
There was some additional depth suggested and well recieved in beta for a truer soft simulation, sadly at that point in time the feature set was pretty much locked in. Something like CAS low and ASF very high could be a thing in a future game.
Phatmatt885 Mar 25, 2016 @ 5:36pm 
yea ive always wondered why planes (attack planes and multi-role) can't spot moving ground targets. i think most planes had some kind of air to ground radar or infrared camera (or at least a tv camera). i think attack planes, bombers and multirole jets should be able to spot at least medium or large vehicles in open terrain.
i think itd be balanced if it didnt tell you exactly what kind of vehicle it is, just the empty tag and a silhouette, just like how recon works now when an enemy is not fully spotted. and not being able to spot vehicles in forest. maybe in the next wargame.
Last edited by Phatmatt885; Mar 25, 2016 @ 5:37pm
orcbuster Mar 25, 2016 @ 6:53pm 
Regarding the realism argument, this is how frontline battlefield fixed wing recon worked during the period.

https://www.youtube.com/watch?v=inTaviv-m3o

It's role was NOT tactical recon for battalion level ground forces but to conduct photorecon missions to spot large scale formations for strike missions.

Usually for CAS it's the other way around. Airplanes have no time to conduct control passes of their own in an enviroment such as the one depicted in wargame and has to be guided in by FAC operators in the field. You send them in by themselves to spot odds are they'll mistake your own units for the enemy and bomb them instead.

Using Strategic recon assets such as the U-2 and SR-71 to spot single tanks is even more ludicrous. You'd have to wait a couple of days untill all it's photos were analyzed. COD lied to you I'm afraid.
Last edited by orcbuster; Mar 25, 2016 @ 6:56pm
Vuyek Mar 25, 2016 @ 8:12pm 
I play a lot of Il2 1946. It is difficult to spot a convoy of trucks from the air, or a bunch of tanks, never mind a bunch of guys who when hearing an airplane go to hide.

Use recon choppers, that's your air recon.
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Date Posted: Mar 25, 2016 @ 11:10am
Posts: 80