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Wow, thanks for the advice! This will affect my strategy in future games for sure.
Best defence against helicopters are to use AA guns. Another way to protect your self is to use AA men. They are cheap and can easy shoot down helicopters or at least damage them so they fly in another direction. With other words you do not need to kill to stop the enemy and scare them away.
You can also down choppers standing still with artelleri or as the above player say, drop bombs.
Regarding movement, then many "new" players do not use the "E" key / attack command.
It work in such a way you click on the map somewhere, and then your unit drive form a-b and STOP when it are in range to shoot at the enemy, is very usefull feature.
You can also give your units waypoints to follow ( they are invisible though )
I think you left ctrl and clik several places and then they drive there and do the command you gave them ( or maybe it is shift ) you can use this example to make helicopters fly a path back to your farp and land automatic and refuel/rearm.
Vs tanks the challenger 1 and chieftan mk 10 are the best tanks avaible to you and the chieftan is farily cheap with almost identical firepower and range but less armor but does have a smaller size (but unfortunately a lower optic but I always suggest having some recon units embedded with your armor, you'll only need a few vics dispersed to have a defensive front covered).
As stated before don't over rely on missiles. They have a limited ammo count, ATMs may have a high damage output and range but will quickly run out of missiles and will almost always miss if they loose sight even for a split second. They also give away their position very quickly, at the same time you deck largely lacks good alturnatives for infantry other than the SAS unless you can get a armored force in a city to have your basic grunts pound away with LAWs (if you can just frequently have your men fall back after vollies to building behind them otherwise the remain armor might shred them)
Any chokepoints that can be overlooked by your troops (espcially bridges) use arty to slow and stun rushes (motars will often be your best bet and can fire rapidly and quickly but lack damage) and harriers with rockets (they wil also stun and can do more damage on a light column with a fairly short turn around). If this is in range of other units like missiles or tanks they can wipe out or at least decimate an armored thrust. Also in such stunned areas drop a cluster bomb or and load of anything else you have. Just watch out for any enemy fighters if you haven't got air supremency yet, if they have a few AA mixed in have harriers hit them with rockets to stun them and thin their ranks before hand if.
I've been trying individual and group deployment but i can't decide which i find better. Another thing i've been wondering is can infantry be deployed in forests successfully - I know the visual concealment bonuses for infantry are really good but i'm always worried that if they are seen then they'll be wiped out. Wondering if forests provide actual cover or just concealment?
I know i'm throwing out a lot of questions and i have enough playtime to know better but i'm still unsure on some things, I can Attack and hold points resonably well but it's rush tactics and massed artillery that still give me issues.