Wargame: Red Dragon

Wargame: Red Dragon

ACE May 10, 2018 @ 7:34pm
Question regarding aiming time for Rocket Artillery
I've been trying to figure out what is the main factor for aiming time for rocket artillery. I know for both mortars and howitzers, the main factor is shell size (although all mortars aim faster than any of the howitzers). It seems in the case of rocket artillery that the main factor is how modern the equipment is. Can anyone else confirm this?
< >
Showing 1-11 of 11 comments
IvanChe May 11, 2018 @ 10:19am 
main factor is feeling, you aim on your instict
R131 May 11, 2018 @ 12:39pm 
its for balance ofc, but in real life its based apon dispertion calculations and human communication delays.........
ACE May 11, 2018 @ 5:56pm 
Originally posted by Nom Noms:
its for balance ofc, but in real life its based apon dispertion calculations and human communication delays.........
Well I know balance plays its part, but overall it seems from my testing that the more modern the rocket artillery, the faster it aims.
fumungus May 12, 2018 @ 5:38am 
just depends on the unit i think. from memory some MLRS prep really fast, like the PLAMEN S and LARS2. the LARS2 is great for smoking an area, possibly for a fast area stun too. i much prefer fast artillery because when i want artillery, i want it asap. the burrito (buratino) is slow as hell from memory
ACE May 12, 2018 @ 6:32am 
Originally posted by fumungus:
just depends on the unit i think. from memory some MLRS prep really fast, like the PLAMEN S and LARS2. the LARS2 is great for smoking an area, possibly for a fast area stun too. i much prefer fast artillery because when i want artillery, i want it asap. the burrito (buratino) is slow as hell from memory
Actually the Burrito is fast when compared to other napalm based rocket artillery I've tested. Now that you mention it though, napalm artillery may actually have a longer aiming time in general.
fumungus May 12, 2018 @ 8:29am 
the fastest loading nape launcher at a guess is the finnish napalm MLRS. cant remember what the israel one is like. BM24 variants are slowish from memory
Nero May 12, 2018 @ 2:55pm 
veterancy plays a big role in the reload time.
Rabidnid May 12, 2018 @ 3:23pm 
Make up an AI deck with just a card of helo CVs, set the game to destruction and bring out all the artillery you want to try in a support deck and fire it off. Easiest way to find out.
Nero May 12, 2018 @ 6:27pm 
The bigger the longer it takes.
ACE May 12, 2018 @ 7:42pm 
Originally posted by WitchingSnake:
The bigger the longer it takes.
Actually neither size nor number of the rockets have any real impact on aiming time. That is something I very specifically tested.
Nero May 13, 2018 @ 5:27am 
Originally posted by ACE:
Originally posted by WitchingSnake:
The bigger the longer it takes.
Actually neither size nor number of the rockets have any real impact on aiming time. That is something I very specifically tested.

Are you sure? I'm quite certain that the bigger the artillery becomes, the longer it takes for it to aim. Like Malka taking longer than MSTA. That said I'd count the reload time to the aim time to get the "time until it fires again".

I'm also quite surprised that you find the Buratino to have quick aim time. Usually its among the ones that take the longest.

My guess is you're leaving out the reload time, all artillery pieces can fire quite quickly when they are fresh.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 10, 2018 @ 7:34pm
Posts: 11