Wargame: Red Dragon

Wargame: Red Dragon

Arthur Aug 25, 2018 @ 2:37pm
hit chance on units
can someone explain how hit chance work
ex: zdf-89 , 50% hit chance at max range , misses 3 shots on OTO (big unit) at near 2300 m .
Are there other factors at work here , there was a small bush line in between but is that really such a decider?
Originally posted by Rabidnid:
Originally posted by Arthur:

im really starting to doubt eugen math.

Where it applies to ATGMs, feel free. At anything less than elite they never hit anything except by accident and the reduced range has no advantage to ATGMs.

In your case, it was possbile the bushes were breaking LOS so the missle stopped guiding. The PTZ 89 is much more dependable.
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thehitman4uall Aug 25, 2018 @ 5:50pm 
Someone will come in most likely with a giant detailed and highly worded essay, but I find in general is simply this.

The % chance is by shot regardless, so every time your unit fired, it rolled the dice at a 50/50 chance of hitting, it is not a % continuing, so 2 shots doesn't equal 100% to hit, it is just 2 rolls of the split. It also goes to the whole was your unit calm, was their unit calm, was their unit moving in and out of sight during the guidance, was there etc etc. the list kinda goes for a bit.
Rabidnid Aug 25, 2018 @ 9:40pm 
As noted above, 3x 50% shots gives you about a 66% of getting a hit. Veterancy plays a big part in hitting things, so vet everythng all the time.
thehitman4uall Aug 25, 2018 @ 10:29pm 
thats right, I forgot to add the veterancy of that unit to it's % to hit.
Side note, the % bonuses to vet-ing are based on the units % itself, not a total.
So a unit with a 50% chance to hit that is vetted to Hardened gets a 58% chance to hit with all things being equal (50% x .16) so if you want better for specific units, look into spec-ing your decks, cause that same unit can get Veteran if you run a mechanized deck so that is (50% x .24) so roughly a 62% to hit all things even.

On that note, I try to vet as much as possible ANY missile only vehicles for that reason, they normally don't get the chance to keep firing once they are spotted, and in my opinion, i want that missile to hit more so then having more available, That includes (and especially true) for SAM's
Arthur Aug 26, 2018 @ 7:50am 
my advantages : ZDF - 89 50% hit chance at 2800m , vet , calm , 2300m range , 3 shots.

disv : bush line in beetwen , oto was moving ( towards me) , oto was calm ( but i dunno how that changes anything).

obs : it was not the first time zdf missed a lot , compared to other units even with less range and hit chance.

im really starting to doubt eugen math.
Last edited by Arthur; Aug 26, 2018 @ 7:51am
The author of this thread has indicated that this post answers the original topic.
Rabidnid Aug 26, 2018 @ 8:13am 
Originally posted by Arthur:

im really starting to doubt eugen math.

Where it applies to ATGMs, feel free. At anything less than elite they never hit anything except by accident and the reduced range has no advantage to ATGMs.

In your case, it was possbile the bushes were breaking LOS so the missle stopped guiding. The PTZ 89 is much more dependable.
Arthur Aug 26, 2018 @ 8:23am 
hmm i tought the closer the range on atgm the bigger the hit chance, i think that was my mistake.
i love the ptz-89 but its really hard to find an use for it , only in some rare circumstance i use them (most of times defensive).
Rabidnid Aug 26, 2018 @ 8:32am 
Yeah, gun accuracy and penetration goes up the closer a target is, but not ATGMs.
Viss Valdyr (Banned) Aug 26, 2018 @ 1:43pm 
Originally posted by Rabidnid:
Yeah, gun accuracy and penetration goes up the closer a target is, but not ATGMs.
Accuracy goes up. Test it with a bad rocket (♥♥♥♥♥) max range and point blank. Point blank: mostly hits. Max ranges: good luck
Last edited by Viss Valdyr; Aug 26, 2018 @ 1:48pm
Rabidnid Aug 26, 2018 @ 3:24pm 
Originally posted by Viss Valdyr:
Originally posted by Rabidnid:
Yeah, gun accuracy and penetration goes up the closer a target is, but not ATGMs.
Accuracy goes up. Test it with a bad rocket (♥♥♥♥♥) max range and point blank. Point blank: mostly hits. Max ranges: good luck

I think that is actually related to flight time more than range, which is why the DLC missiles have such such a good success rate.
Viss Valdyr (Banned) Aug 26, 2018 @ 4:01pm 
Originally posted by Rabidnid:
Originally posted by Viss Valdyr:
Accuracy goes up. Test it with a bad rocket (♥♥♥♥♥) max range and point blank. Point blank: mostly hits. Max ranges: good luck

I think that is actually related to flight time more than range, which is why the DLC missiles have such such a good success rate.
That is a myth. In EE you are right. But even slow flying rockets have the approx. Hitchange as stated. I think -2 or so %. Every second ( I think) it calculates again if hit or miss. If miss, it flies off a bit. If hit, then towards target. Next check the same. And so on. If you have 5xmiss and last one is "hit", it will hit the target, if it didn't fly off too far, which happens rarely.

In EE the miss could also go downwards, hitting the ground, making the whole hitchange much worse than it was stated.
Arthur Aug 26, 2018 @ 6:13pm 
Originally posted by Rabidnid:
Originally posted by Viss Valdyr:
Accuracy goes up. Test it with a bad rocket (♥♥♥♥♥) max range and point blank. Point blank: mostly hits. Max ranges: good luck

I think that is actually related to flight time more than range, which is why the DLC missiles have such such a good success rate.

makes sense, israeli and yugo missiles are op
Manhole Aug 27, 2018 @ 1:24am 
Originally posted by Arthur:
Originally posted by Rabidnid:

I think that is actually related to flight time more than range, which is why the DLC missiles have such such a good success rate.

makes sense, israeli and yugo missiles are op
You must have forgot the finland atgm
Viss Valdyr (Banned) Aug 27, 2018 @ 1:53am 
LoS is also to be considered. The faster the rocket, the less chance to miss due to loosing LoS. That makes faster rockets better.
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Date Posted: Aug 25, 2018 @ 2:37pm
Posts: 13