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The enemy always rushes you. There is barely any AI. So basically the main objective is to set up choke points.
Before the fight you can hover over enemy units and see their composition. Might make choosing suitable planes a bit easier.
1. Place infantry in buildings that are inside blocks
2. Feel free to spam arty on the roads leading from NK spawn, it will stun tbem but that's just what you need.
3. Deploy CAS and spam them all the time. CAS is very important, especially in this campaign. This is the only field where you have any advantage.
Also, a word of advice: learn to micro your units. Example (one that is effective in this scenario): your infantry unit is in a town or forest, there are enemies approaching, your unit's icon is flashing, then turn weapons off - thus it will stay hidden instead of firing at everything within range. You don't want it to aggro every single enemy on the map. So, unless your unit is exposed, only turn weapons back on when you're sure it'll score a kill. This is called 'ambush' and there are many more of those special military tricks waiting for you to learn.
2) I think I deployed arty a bit late.
3) The only jets available are some F-86 and its no better than what the North Koreans have, would not I just risk a bunch of them getting shot down for nothing at this stage?
For micromanaging, what else can I do apart from what you said about ambush? The game does not seem like its about micro management, its just telling units where to go and what to shoot at it seems.
On topic: here's link to one decent guide to get you started: https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame. Also, yes, deploy arty in the very beginning and start firing right away. And yes, sabre is just what you need.
I tried the mission again and used some F-5 jets, as I thought Sabres would not have much advantage against North Korean Mig-15 and might get shot down. I held out a bit longer in the central point but it still got overrun without doing much damage. Artillery rockets did fine in stunning and killing some, but my infantry in the buildings just don't seem to hold line for very long before they all die.
The infantry will get wiped out- but they'll also get spotted and wiped out just as fast if they're kept in town sectors that are poorly covered (i.e. buildings that are completely exposed to open ground, like the ones facing the bridge in Bravo)! I believe DeltaSierra means to place them in more covered sectors, like the ones that are surrounded by forest/other buildings, so that the enemy doesn't see your units until it's too late. Once they are close enough, move the infantry to a neighbouring town sector that's closer to the enemy (not out of the building!) so that they can start hitting the enemy armour! Infantry can basically teleport between town sectors that are next to each other really quickly- take advantage of this fact!
Also, as mentioned by everyone else, tanks are absolutely essential to this mission. The enemy doesn't have any tanks of their own, and have some pretty damned horrible anti-tank weapons, so you can easily take the initiative by breaking through their lines! Push the K1s along the flanks and keep them away from towns and other covered areas where they might get encounter hostile infantry, and so long as they keep moving (so that they don't get hammered by enemy artillery and mortars) they can easily march into the enemy's spawn unopposed!
I hope I could help a little!
Now, I always place long range missile troops a few houses behind as they can be great heavy support and score some pretty good hits on heavy armour. They are particularly vulnerable in close quarters so try and keep them back and when they are engaged, pull them away from the fire.
Use houses and buildings to your advantage. Do not underestimate having supplies near by as they chew up the rockets and heavy weapons really fast. Also, keep an eye out for airplanes as they can wipe whole infantry stacks in one good hit. When you see them coming pull your guys back to another building and this can either force them to evac or miss. If you have AA infantry, deploy them in the rear to knock out the the planes once they Winchester evac.
If you can deploy armour in the rear ranks and flanks, you can pull them up and around once your infantry has engaged them in a bullhorn move. Try and do this in quite a wide swoop so as not to throw them straight into the midst of the battle. They can then hit the enemy from the weaker sides before they even know they are there.
Infantry without cover is almost useless and can be destroyed in seconds by armour and heavy machine gun. Try to avoid conflict in open areas and Tavel in APCS if you can. Avoid conflicts whilst traveling by using recon to scout ahead. Reversing is always a faster option rather than just turning around, which exposes weaker armour and takes (what seems like) ages. If you are ambushed or forced to engage (can't escape), then deploy your infantry so they don't go down with the transport and can maybe help you a little with the conflict.
Also, try and save the infantries vehicles. Only use them to engage enemy if you have to or if the unit it normally carries is already dead. If you lose either the infantry or its carrier, you will lose both units (infantry + carrier) until you refit. So don't just drop off your units and then use the APCS as some kind of assualt vehicle. If you lose that vehicle, you lose those infantry. Unless ofcourse, this is a tactic you wish to take. I usually deploy my men and then keep the APCS in the rear incase they are needed for travel/escape and if I need them as a last resort.
Usually I just don't find the time to do all this micromanagement in some battles, as things happen so quickly, once the fighting starts I just manage the artillery and calling in jets when needed. I played European escalation and completed the first two solo campaigns, and I hardly ever used any infantry, I did everything using mostly tanks and helicopters, plus recon and anti-air vehicles of course.
Generally speaking, walking in infantry across open land is gonna get them demolished. They need to either be in trees (although this gives them zero defence when found) or in buildings. If you want to rally an offence with infantry, i reccomend pushing to cover and then pushing to more cover. Thats their strength.
There is nothing to say you cant rush enemy with infantry across open land but its likely going to get many killed. Their engagement range is very limited and they can get picked off very easy once seen.
Generally speaking, the campaign AI will often rush you with their strongest units and hit you with slowly diminishing waves. I often dig in for the first wave and then think about gaining ground once that subsides. Some people will try and have two attacking positions. I struggle with this as you really need eyes in the back of your head. SO if you want to go for 2 or more offense positions then make sure you hold defensive with one and then push with the other and cycle that way. This way it doesnt get too crazy. Ofcourse there are times, on big maps where you have the time to switch between offenses much easier.
Like i said. Have lines of infantry if you can, so that you cycle units and repair and rearm towards the rear and send reinforcements up when you need. Have recon on the far sides, to make sure no ambush or flank attacks come. Often wise to turn recon wepons off, otherwise they will give away their position and often get destroyed or airstriked.
As for enemy armour. If you select the enemy and then press 'i' it will give you their info. Some tanks have poor optics, which means if you disable your infantries heavy weapon and dont engage straight away. Ther tank will not see you and probably just go straight past exposing the weakest armour for you to send a rocket up the exhaust pipe and allow your lines of infantry to engage simulataneously, decimating the enemy. Be warned though, there are a few armour units with some very good optics and if they have a recon unit nearby they will spot you in a heart beat. Have fun. Dont worry about losing a few units, but try not to send too many to their deaths. You can refit at harbours and airports. Also, try and be quite reserved with the amout of Battallions you send into battle. Have unit groups hold back and use the R&R as much as possible. This will allow you more units at the start of each battle. Just filling up an enemy territory with everything you have is a waste of moral and means you only have 20 minutes to take the territory. If you think about it carefully, you can keep sending in regiments and have up to an hour+ in one turn trying to take that territory from a weakening enemy.