Wargame: Red Dragon

Wargame: Red Dragon

Steve Apr 11, 2018 @ 3:10pm
Where is best to start for newbie
I brought this today and i really like the look of it, after watching some guides on youtube i am still getting hammered by the computer, liked wiped out in 5 mins. Im playing skermish. Just wondered where would you suggest the best place for me to start in terms of game modes etc.
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Showing 1-15 of 21 comments
thehitman4uall Apr 11, 2018 @ 4:24pm 
I suggest that if you are looking at running skirmish, make sure that you are building the deck you are facing against as well. If you are doing a 1v1 against an AI, they get a bonus in units and points. ( I believe a 1v1 is 2x deck bonus for the ai and 10% bonus to income.)

Also, the difficulty is not ai intelligence, but how much they get a bonus in deck size and spending.

https://steamcommunity.com/sharedfiles/filedetails/?id=320791089
voyageurastral Apr 11, 2018 @ 10:04pm 
sup im new too but the best place to begin with is by reading the 200 hundred pages guide on steam. it is fairly well writen and this way you will understand that war game is build on mechanic that sometime copy real life strategy. So to win against the AI wich is what im doing since 2 week because multiplayer is too hard for a beginer, you have to know the exact responses for each situatuation that you can encounter. I know that is sound like a long time reading and its exactly it. But after the 200 hundred pages guide you will be able to win againt medium AI and learn more by yourself. Also i should say that wargame have two fun part. One that is surprisingly passive when you just look at stuff to learn and one also that is full of action when you have to control everything under artillery shots. If ypu want to practice with me I would be glad to play and improve with someone.
Rabidnid Apr 11, 2018 @ 10:47pm 
Originally posted by thehitman4uall:
I suggest that if you are looking at running skirmish, make sure that you are building the deck you are facing against as well. If you are doing a 1v1 against an AI, they get a bonus in units and points. ( I believe a 1v1 is 2x deck bonus for the ai and 10% bonus to income.)

Also, the difficulty is not ai intelligence, but how much they get a bonus in deck size and spending.

https://steamcommunity.com/sharedfiles/filedetails/?id=320791089

There is no unit bonus but the points bonus is roughly 40% at normal, 70% at hard and 100+% at very hard.


When you make decks for the AI to start with don;t give them planes or helicopters. You can add them once you have the basics of your play down.
ROCKET Apr 12, 2018 @ 3:45am 
I would most certainly recommend beginning small. Death Row 1v1 is a map most people loathe, but the fact that it has only one main lane makes it great for learning basics. Put AI on low difficulty; higher difficulty just means more spam, which is unrealistic and not very fun. Destruction is better on AI if you're just starting out; I believe the AI becomes noticeably more spammy on Conquest. Nobody plays Economy, so don't bother with that.

Standard MP games will usually give you about 1000-1500 points at the start, so adjust points accordingly (1500 pts if 1v1, 2-3000 pts if 2v2, etc). I would recommend making your own decks for the AI- give them a good mix of units, and remember that you can always modify it if it is too difficult to fight against. For starters, you can ignore planes, helicopters, and other units that give you trouble until you are sure you've got the hang of this game. You can also look up some other nice decks on the interwebz.

You can also play with AI teammates, and observe how they fight (see how infantry combat works, how the AI makes pushes, quantity vs quality, etc.) to get a basic idea of what units can counter others best. Watching other players is also a great way to learn, but there are only a few W:RD players left on YouTube. Channels like The Firestarter and Razzmann might help you out- Stealth17 often plays Skirmish and has a full series of guides, but he also had/has somewhat of a troubling reputation with the WG community.

Either way, welcome to Wargame- and please, enjoy your stay! :steamhappy:

Nero Apr 12, 2018 @ 4:16am 
Play the game and learn from your failures. It really isn't a hard game. Neither is it a complex game. Its just hard when you play against someone (including AI) who's better than you.

So? Even out hte odds!

Give yourself an AI teammate. Also make a deck for the enemy AI where you give it units which aren't the very best.

Once you know the basics of how to buy units and how to move them and so on, play some newbie matches.

You're not doing it wrong when you lose 2 out of 3 matches. Later on you can whipe your stats.

Last edited by Nero; Apr 12, 2018 @ 4:16am
Steve Apr 12, 2018 @ 5:45am 
Thanks for the replys all of you, very much appreciated. I know i will stick at this until i master it is very enjoyable. I have started reading the 200 page guide and will try what you have said this evening to see how i get on. Cheers.
Hyperion Biga Apr 12, 2018 @ 7:52am 
When you go multiplayer (real beef of this game), playing Mud Fight in tactical games over and over again may be easiest? Because it's simple map, and in Tactical amount of units is very low. So you can focus on microing them and really understand why they died, when they do. Also when you repeat 1 map, there is 1 less variable to learn. On the other hand, once you lose the units, takes eternity to gain new ones.

Definitely better to learn against AI with small map + low income games, so you won't ruin other people's tacticals with terrible mistakes. But AI and human plays very differently, so multiplayer can be only fully learned by.... playing multiplayer

Not that I don't do terrible mistakes, but tacticals were the way for me to start enjoying multiplayer aspect of the game.

Although, the meta is a bit different in tacticals. Make sure you have deck suitable to tactical if you go there (high upvetted units, usually specialized deck, and cherrypicking best units of that country, so you fill one very specific role in the team)
Last edited by Hyperion Biga; Apr 12, 2018 @ 8:03am
Steve Apr 12, 2018 @ 8:08am 
Originally posted by HyperionFIN:
When you go multiplayer (real beef of this game), playing Mud Fight in tactical games over and over again may be easiest? Because it's simple map, and in Tactical amount of units is very low. So you can focus on microing them and really understand why they died, when they do. Also when you repeat 1 map, there is 1 less variable to learn. On the other hand, once you lose the units, takes eternity to gain new ones.

Definitely better to learn against AI with small map + low income games, so you won't ruin other people's tacticals with terrible mistakes. But AI and human plays very differently, so multiplayer can be only fully learned by.... playing multiplayer

Not that I don't do terrible mistakes, but tacticals were the way for me to start enjoying multiplayer aspect of the game.

Although, the meta is a bit different in tacticals. Make sure you have deck suitable to tactical if you go there (high upvetted units, usually specialized deck, and cherrypicking best units of that country, so you fill one very specific role in the team)

Ok thanks.
Steve Apr 12, 2018 @ 8:48am 
Well before the tips and before reading some of the 200 mpage guide the longest i lasted was 6mins, just lasted 24mins! so massive improvement already. I had more kills than the computer for the first time as well, im starting to understand the way things work more now.
Steve Apr 12, 2018 @ 9:56am 
i am having a problem now with tanks running out of fuel and also needing repairing.
Nero Apr 12, 2018 @ 11:57am 
Thats what supply units are here for. Its also a thing to consider when you choose your units in the deck. Oh and how much you go offroad instead of moving fast on the road.

Also maybe you wouldn't have ran into fuel problems if you didn't venture off into lands that are too far away. In Wargame you do not always need to conquer as much land as possible. You're supposed to hold enough land to give you an advantage and then hold it. If you're very strong you can try to annihilate your opponent but be aware the closer you get to their spawn the harder it becomes.
Last edited by Nero; Apr 12, 2018 @ 11:57am
KhanIndustries Apr 12, 2018 @ 12:59pm 
I find the map "Straight to the Point" (without navy) to be really noob friendly when I started the game. Do a 4v4 AI skirmish and put all the AI on easy because as noted above, they get a bonus to income and starting points.

There is basically one big choke point on that map (the middle) and if you hold it then you can mess around with all the other stuff and delay the game out for as long as you like to learn units and supply etc...

If you're still having problems, put one of the AI on your team to medium but that AI is probably gonna steam roll the other team (each bump of the difficulty gives the AI a huge increase to income and starting points).

Hope this helps and good luck.
Last edited by KhanIndustries; Apr 12, 2018 @ 1:00pm
Steve Apr 12, 2018 @ 1:07pm 
Ok thanks
Steve Apr 12, 2018 @ 1:16pm 
Originally posted by WitchingSnake:
Thats what supply units are here for. Its also a thing to consider when you choose your units in the deck. Oh and how much you go offroad instead of moving fast on the road.

Also maybe you wouldn't have ran into fuel problems if you didn't venture off into lands that are too far away. In Wargame you do not always need to conquer as much land as possible. You're supposed to hold enough land to give you an advantage and then hold it. If you're very strong you can try to annihilate your opponent but be aware the closer you get to their spawn the harder it becomes.

Ok thanks, ill have to look up a few things, no ammunition and vehicles breaking down is also a issue atm.
Steve Apr 12, 2018 @ 1:17pm 
Originally posted by KhanIndustries:
I find the map "Straight to the Point" (without navy) to be really noob friendly when I started the game. Do a 4v4 AI skirmish and put all the AI on easy because as noted above, they get a bonus to income and starting points.

There is basically one big choke point on that map (the middle) and if you hold it then you can mess around with all the other stuff and delay the game out for as long as you like to learn units and supply etc...

If you're still having problems, put one of the AI on your team to medium but that AI is probably gonna steam roll the other team (each bump of the difficulty gives the AI a huge increase to income and starting points).

Hope this helps and good luck.

Ok thanks yea i will try that.
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Date Posted: Apr 11, 2018 @ 3:10pm
Posts: 21