Wargame: Red Dragon

Wargame: Red Dragon

ƦƴѵŁ Jan 17, 2017 @ 4:38am
AIlied AI in Skirmish...
At times I like to just play a casual game against the AI with the AI. Well, regardless of their difficulty, the allied AI will just stop making units. The opposing AI will continue to make units until the board is cleared. Any solutions on how to fix this glitch?
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Showing 1-15 of 15 comments
DasaKamov Jan 17, 2017 @ 7:34am 
All players in Wargame, including AI players, have a finite amount of units they can use over the course of the game. It's possible your AI buddy simply lost all their reinforcements as casualties.

Alternatively, depending on the game mode, your AI Ally may not be getting the necessary amount of income needed to "call out" expensive units; your team may need to control more command zones to your income to a sustainable level.

Last edited by DasaKamov; Jan 17, 2017 @ 7:35am
BuckWheat215 Jan 17, 2017 @ 4:16pm 
I've had similar problems with the allied AI, but alittle different. When I play with allied AI it just spams a ♥♥♥♥ ton of units and then just leaves them in the corner of the map and never actually moves them anywhere.
ƦƴѵŁ Jan 17, 2017 @ 5:14pm 
I've controlled half the maps at times and they just simply won't make anything; resources being at 40 and only playing 4v4 matches. I’ll try verifying cache and see what happens, but I doubt it'll do anything. : /
Nero Jan 17, 2017 @ 5:42pm 
Ya know letting us know which difficulty each AI was set to would help. The info you provide is close to nothing.

I did notice that the friendly AI behaves slightly weaker than the opponent AI. But that was just its behavior not its actual capabilities.

Anyway I did not encounter this problem and have played a fair bunch of matches with an allied AI. Probably your AI deck was trash or something.

Also, the AI always tries to buy counter units. If you give the AI only helicopters and there's lots of AA on the field yeah that can make your AI inactive too. Buy some Patriots and sometimes the opponent AI will not buy planes and stuff like that.
Last edited by Nero; Jan 17, 2017 @ 5:44pm
ƦƴѵŁ Jan 17, 2017 @ 6:23pm 
I've tried all variations from easy to very hard. The higher difficulties just makes the allies spam more units for the first half of the game and then they all just ... stop. The recent custom game I've had was very hard allies against hard opposition. Both sides used REDFOR/BLUFOR packs, Soviets/US Battlegroups, premade/custom deck (the decks that came with the game).

I've also tried making my own decks and placing them in there as well (units that contain 20+ reinforcements for the sake of them spamming units...). Regardless, the scenario is the same after a certain amount of time is played within the game. I also did a verify cache and nothing came up.

I may just make the games 15 minutes and deal with it since I'm starting to assume there is no fix for this solution.
Nero Jan 17, 2017 @ 6:26pm 
My matches usually take about 1 hour before the AI gets "tired" and even then it will still buy units just fewer.

Come to think of it I do play with very high income... most likely your AI runs out of money. If you play a 1vs1 map in 4vs4 the AI will run out of money fast.

Which map and which income and starting point settings are you using for your 4vs4? This plays a big role in AI behavior.
Last edited by Nero; Jan 17, 2017 @ 6:27pm
ƦƴѵŁ Jan 17, 2017 @ 7:07pm 
I just lost another game and I've been noticing the AI will refuse to do anything after 10 minutes (allies). This time around one of the AI surrendered and I received 3600 points. It seems they are hoarding the points rather than spending it. The opposition will continue to spam units regardless.

Map: Mud Fight (90% of the time)
Game Mode: Conquest
Opposition: Confrontation
Starting Points: 4,000
Conquest Points: 1,000
Time: 15-25 (I might try 10...)
Income Rate: Very High (10)

I never had issues on the previous titles for Skirmishes, but apparently the third edition is giving me some thorns in the side.
Nero Jan 17, 2017 @ 7:16pm 
This was 4vs4?
Try destruction on a bigger map instead and give them the eugen blue and redfor decks. Set the timer to 60.

The AI surrendered because it ran out of money or units and was annihilated. At least thats when it does it for me.

Maybe the 15 minute timer made it surrender since it couldn't win anymore.

Wanna play a match with me now?
Last edited by Nero; Jan 17, 2017 @ 7:17pm
Nero Jan 17, 2017 @ 7:47pm 
I ran a match with your settings and it seems like you're overexagurating a lot.

After 11 minutes my 3 allied very hard AI noticeably decreased the amount of units they called in. They ran out of starting cash. They still called in units but fewer of them. After 20 minutes they stopped doing anything and they surrendered one after another as the enemy 4 very hard AI brought the battle into our home zone.

I had some arty and some planes and a few tanks and watched them.

Couldn't spot anything wrong. As said, the opponent AI is a slight bit more aggressive than the friendly one. Its like a handicap for having a human player. Other games have this too especially in various C&C.

Try a 2vs2 on mud fight, it really is a 1vs1 map and probably the eugen AI can't handle a 1vs1 map in 4vs4 properly since it isn't meant to do that. Its a bit weird that the amount of units my AIs pushed out decreased after 20 minutes again but my bet is they ran out of units. The carnage was massive afterall.

You could also try playing a 2vs6 with all opponents being medium or hard and you having a very hard AI mate.
ƦƴѵŁ Jan 17, 2017 @ 8:14pm 
I've had a few matches today where the AI stopped doing anything around the 10 minute mark, but I guess it varies. I've also tried 750 points and slower rates and it would vary when the AI would freak out. I'll try those options and see what I come out with, thanks for feedback and helping me through this dilemma.
Nero Jan 17, 2017 @ 10:07pm 
A different map and in your case especially a bigger one could very well do wonders since there are some things that players don't understand about how maps influence the AI. Mud Fight is a dlc map, maybe Eugen screwed something up since you can bet they didn't test it much with AI.

BTW your pc is well capable of running the game right? just asking in case your cpu is reaching 100% duty and can't process the 7 AI players decently. That used to be a problem for my laptop in some other games.
Last edited by Nero; Jan 17, 2017 @ 10:09pm
ƦƴѵŁ Jan 18, 2017 @ 2:45am 
It seems Mud Fight has some issues with it. Other maps had similar outcomes (including 4v4), but I kept trying different maps and some had positive results. It may well be the DLC maps or just coding that needs a tweak from recent patches. Some maps would stop allied AI from making units within the first 10-15 minutes and other times it would be a normal game. If anything I may just reinstall the game to have a clean slate.

Yes, i7 4790k and I've never noticed bottlenecking or FPS drops. I appreciate all the feedback and your time in helping me in this matter.
Nero Jan 18, 2017 @ 9:01am 
no problemo.

I host vs AI games every once in a while that usually take about 60 - 90 minutes and are total carnage and really fun and also quite hard.

I had to find the various right settings and the maps.

This convo was interesting for me too so it wasn't one sided :D
mattleec Jan 18, 2017 @ 5:54pm 
what i have found is that friendly ai but not enemy ai will tend to keep leading attacks with command vehicles out front or be frequently placing command vehicles near the front where they are easily destroyed. once the friendly ai loses all its command vehicles whenever in the match that happens to be then they just stop doing anything. it could be 5 min in or an hour or whatever. giving friendly ai decks with extra command vehicles is the only thing that seems to make a difference for me. enemy ai regardless of decks used does not have the same issue. difficultly level doesnt change it much exept on some maps higher difficulty level for friendly ai actualy makes it worse.
Last edited by mattleec; Jan 18, 2017 @ 5:56pm
Nero Jan 18, 2017 @ 6:49pm 
the enemy ai loves to attack with the command in front too. I see it all the time. Maybe because it was wheeled or I dunno anyway yeah thats some more Eugen Gold.

Interesting insight on the AI becoming inactive when all its commands die. thx for that
Last edited by Nero; Jan 18, 2017 @ 6:49pm
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Date Posted: Jan 17, 2017 @ 4:38am
Posts: 15