Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
its a mechanic that I wanted to see gone since EE. It just destroys the skill based gameplay. Buuut it never happened. The double damage crit does not happen often so its no surprise that you didn't see it before.
May I ask what plane you have been using ?
I have had it happen to an F16, a Raven, an F15D
Sounds very unrealistically since all of them have a pretty good ECM!
I have never ever in my over 500 hours had this happen to these type of planes, not straight by an enemy AA with the first shot.
Are you sure it was the first one and they didn't throw flares for a while before they were shot down?
Could you see what type of AA shot them down?
I know about critical hits, but why did it never happen to me then, in over 500 hours? And I use planes A LOT! Even with bad ECM.
The latest instance of this happening was a Raven hit by the Respa Neva MIt, the Radar one.
I watched the replay to make sure, it takes ONE hit and she is going down
Mhh, you are some unlucky bas*ard mate.
I have no words if this is true! Never happened to me.
I hope it won't happen anymore, good luck.
This is why you see them all the time with tanks but less so with planes. ECM modifies the hit chance (and hnece crit chance) but I have no idea about the mechanics of that. It should be rare. If the AA is part of a support deck then the increased veternacy might be a factor.
Modders could certainly tell you for certain.
There are probably huge diferences between all sorts of weapons. Hopefully not in the infantry tab where for some time the Mot Schützen used to be much better than their stats would make you think due to unknown stats.
Weapons also have different noise levels. A recon Bradley for example always gives his position away when firing the TOW, however not when firing the Autocannon.
Back in the day when EE came out Eugen made an arcady game. They then became realism fans and started to do all sorts of ninja changes and stealth stats that reflect real life things. To the player these things are mostly bogus. Add to that that Eugen promised for RD to no longer have hidden stats.
Hidden stats once got me banned in the Eug Forum. You see Eugen can't count to 11 the max accuracy for all units was 10 in the armory for "visibility". In fact however certain units had 11 or 12 accuracy. I think 10 Acc now translates to 40% Acc?
Yeah, and the optioal failures, stabilisation failures, etc, are all the result of crits.
Veterancy has the largest impact on crit chance. Generally this creates failures instead of damage multipliers. I'm pretty sure vehicles dont have a damage boost on veterancy as infantry did in W:EE(elite Dragon 1's were deadly as they could one shot many tanks and got elite m113's with 50's for support and you could buy them at elite for 25p).
There must be a damage modifier on SAM's with veterancy for this to happen and is usually only when there is a very high chance to hit.
I have hated this feature since I started playing. At the very leas they could remove it from AA.
It is gamey, and losing a 120+ pt plane can sometimes be the difference between winning and losing. So that SHOULD NOT be a random thing.
Yep, in general in every competitive game random elements are hated like the plague.
Why Eugen doesn't want to acknowledge this is beyond me.
It was especially horrible in ALB where artillery had no area damage at all but Nighthawks would be doom bringers of death and terror.
You'd buy 2 Malka and 3 Buk. The result is the Malka may or may not do anydamage to an unarmored vehicle with corrected shot while the Nighthawk would almost always hit. The 3 Buks you bought for defence could either:
Not hit at all totally trolling you.
1 single missile could kill it.
The Nighthawk could kill the Buks and get hit by 2 missiles.
Various other outcomes.
All of this has nothing to do with skill. These are all just ramifications from RNGesus. Which is why I never respected 1vs1 in Wargame. Its Russian Roulette.