The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Clayton Nov 19, 2024 @ 2:52pm
input delay makes online unplayable
A friend in I (both in the US and live close by each other) cannot play due to a half to sometimes full second of input delay. we both have the issue. hope it can be ironed out or a fix can be found
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Showing 1-11 of 11 comments
Sculltex Nov 19, 2024 @ 3:13pm 
having the same issue here, even when alone in a online match
KerberoZ Nov 19, 2024 @ 3:15pm 
There is noticeable input delay, but half to a full second is either extremely exaggerated or a problem on your end somewhere. I'd say it's closer to 100ms for me and a friend
Shini Nov 19, 2024 @ 3:23pm 
Input delay sucks for everyone, wether it's 200ms or 500ms, it's hardly playable, and no one is safe from it. And no, half a second isn't even an exageration.

It happens even when playing ALONE in an online lobby (when everyone got disconnected), anyone blaming other player's connection about lag is stupid.

This is just the netcode being horrendous.

I hope this will be fixed, but it most likely won't.
Last edited by Shini; Nov 19, 2024 @ 3:27pm
HILERNUS Nov 19, 2024 @ 3:23pm 
I agree. Its really disappointing.
Big Boss Nov 19, 2024 @ 3:27pm 
Feels the same as the beta from February lmao. ♥♥♥♥ was so laggy we gave up after a few sessions.
Shogun Nov 19, 2024 @ 4:53pm 
Could just be poor servers and peer connections bogging everyone down (I doubt this game has proper rollback netcode, especially because rollback netcode between four players is a nightmare programming-wise to implement well, but not impossible).

This is the time to learn something new about networking. Unfortunately, depending on where you live, and your ISP, you could be screwed. One of the biggest problems with the current devices on the market, is there is zero focus on latency (tough to sell products when you can advertise to ignorant consumers something simple like 1000 mpbs internet, it's much tougher to sell anyone on latency).

Bufferbloat is the first thing you need to test for.

https://www.waveform.com/tools/bufferbloat

Run this tool and see what your connection is really like. You will be presnted with three figures.

TL;DR for anyone who doesn't want to do reading on what some of these figures mean. Your overall latency should be as low as possible (100ms+ is basically not usable in latency critical instances). The lower the better (anything under 16ms is considered very good).

The second figure and third figures is the measure of download and upload latency. These ideally should be +0, but anything between +0 and +5 is considered very good and means you have a very stable connection regardless of anyone else using your internet at home.

Most residential connections will never come close to +0 latency (especially on the upload, which is responsible for the complaints of input delay in many network related issues consumers have when gaming). For this, you need to have a router capable of QoS or SQM. This usually means having a router that can run OpenWRT firmware or it's forks (like ASUS offers on theirs).

If anyone actually has interest in what an entire setup of this sort would look like under said router, I could go over a basic rundown of what that would take. And suggestions for routers outside of the outdated mentioned in the WaveForm website.
Dwarvin' Marvin Nov 19, 2024 @ 5:36pm 
You merely adopted the lag; I was born in it, molded by it. I didn't see a smooth connection until I was already a man, by then it was nothing to me but blinding! The latency betrays you, because it belongs to me!
Porkalibri Nov 20, 2024 @ 2:16pm 
Originally posted by Shogun:
Could just be poor servers and peer connections bogging everyone down (I doubt this game has proper rollback netcode, especially because rollback netcode between four players is a nightmare programming-wise to implement well, but not impossible).

This is the time to learn something new about networking. Unfortunately, depending on where you live, and your ISP, you could be screwed. One of the biggest problems with the current devices on the market, is there is zero focus on latency (tough to sell products when you can advertise to ignorant consumers something simple like 1000 mpbs internet, it's much tougher to sell anyone on latency).

Bufferbloat is the first thing you need to test for.

https://www.waveform.com/tools/bufferbloat

Run this tool and see what your connection is really like. You will be presnted with three figures.

TL;DR for anyone who doesn't want to do reading on what some of these figures mean. Your overall latency should be as low as possible (100ms+ is basically not usable in latency critical instances). The lower the better (anything under 16ms is considered very good).

The second figure and third figures is the measure of download and upload latency. These ideally should be +0, but anything between +0 and +5 is considered very good and means you have a very stable connection regardless of anyone else using your internet at home.

Most residential connections will never come close to +0 latency (especially on the upload, which is responsible for the complaints of input delay in many network related issues consumers have when gaming). For this, you need to have a router capable of QoS or SQM. This usually means having a router that can run OpenWRT firmware or it's forks (like ASUS offers on theirs).

If anyone actually has interest in what an entire setup of this sort would look like under said router, I could go over a basic rundown of what that would take. And suggestions for routers outside of the outdated mentioned in the WaveForm website.

Man what should I do if my upload active shows +198ms? I am cursed or something?
Shogun Nov 21, 2024 @ 12:06am 
Originally posted by Porkalibri:
Man what should I do if my upload active shows +198ms? I am cursed or something?

Yeah, that means basically every input you try to perform in online games, is going to have a fifth of a second of input delay at the very least. It's not catastrophic for some games, but for a game like this, it sure will feel like a disaster.

You're not cursed, my ISP also sucks (as does everyone's honestly especially here in the USA). But you will have to find a router with bufferbloat mitigation measures like most of us also do.

One thing you also should try, if you haven't is you must be on a wired-Ethernet connection. Don't waste your time, ruining your experience and the experience of others by being a WiFi warrior. It sucks and has no serious place in any latency critical uses.
MortalMercury Nov 29, 2024 @ 3:02pm 
Isn't the solution to control your character offline and send whatever you are doing to the other players with whatever delay it has? Seeing a friend with a delay is no biggie but playing with a delayed version yourself is.
Artekary Nov 29, 2024 @ 3:52pm 
It is a bit underwhelming but I wouldn't call it unplayable; if you're good enough, adapting to it isn't much of a problem. I think you could call it the thing that makes coop not that easy to use for getting unlocks
I don't think you can do anything about it, we can only hope that future patches will fix it a bit
Last edited by Artekary; Nov 29, 2024 @ 3:54pm
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Date Posted: Nov 19, 2024 @ 2:52pm
Posts: 11