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It happens even when playing ALONE in an online lobby (when everyone got disconnected), anyone blaming other player's connection about lag is stupid.
This is just the netcode being horrendous.
I hope this will be fixed, but it most likely won't.
This is the time to learn something new about networking. Unfortunately, depending on where you live, and your ISP, you could be screwed. One of the biggest problems with the current devices on the market, is there is zero focus on latency (tough to sell products when you can advertise to ignorant consumers something simple like 1000 mpbs internet, it's much tougher to sell anyone on latency).
Bufferbloat is the first thing you need to test for.
https://www.waveform.com/tools/bufferbloat
Run this tool and see what your connection is really like. You will be presnted with three figures.
TL;DR for anyone who doesn't want to do reading on what some of these figures mean. Your overall latency should be as low as possible (100ms+ is basically not usable in latency critical instances). The lower the better (anything under 16ms is considered very good).
The second figure and third figures is the measure of download and upload latency. These ideally should be +0, but anything between +0 and +5 is considered very good and means you have a very stable connection regardless of anyone else using your internet at home.
Most residential connections will never come close to +0 latency (especially on the upload, which is responsible for the complaints of input delay in many network related issues consumers have when gaming). For this, you need to have a router capable of QoS or SQM. This usually means having a router that can run OpenWRT firmware or it's forks (like ASUS offers on theirs).
If anyone actually has interest in what an entire setup of this sort would look like under said router, I could go over a basic rundown of what that would take. And suggestions for routers outside of the outdated mentioned in the WaveForm website.
Man what should I do if my upload active shows +198ms? I am cursed or something?
Yeah, that means basically every input you try to perform in online games, is going to have a fifth of a second of input delay at the very least. It's not catastrophic for some games, but for a game like this, it sure will feel like a disaster.
You're not cursed, my ISP also sucks (as does everyone's honestly especially here in the USA). But you will have to find a router with bufferbloat mitigation measures like most of us also do.
One thing you also should try, if you haven't is you must be on a wired-Ethernet connection. Don't waste your time, ruining your experience and the experience of others by being a WiFi warrior. It sucks and has no serious place in any latency critical uses.
I don't think you can do anything about it, we can only hope that future patches will fix it a bit