The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Icedfate Dec 20, 2014 @ 8:59pm
breath of life
man...this has got to be the absolute WORST item of all time.

i get the fact that they like to put "joke" items in like the poop , lemon party and the fart bean.

but really, you have to hold it for 6 seconds to get 1/6 of a second of invulnerability and if you hold it too long you take damage?

wow, even the poop is better.

that's sad when an item is so bad you would rather have ♥♥♥♥.

please correct me if i'm using this item wrong.

i asusme they just put that in there so you have a chance to get a crappy angel room and make the game more unpredictable.

it's just, at least the other joke items can be used in limited situations but the breath of life is utterly useless
Last edited by Icedfate; Dec 20, 2014 @ 9:00pm
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Showing 1-8 of 8 comments
Stheo Dec 20, 2014 @ 9:32pm 
I'm fine with bad/joke items, but the fact that breath of life is an angel room item is pretty crappy. You see the angel portal and hear the choir sound, only to encounter profound sadness once you enter.
Deadweight Dec 20, 2014 @ 9:42pm 
At least with poop you can cross chasms.

I'd say Breath of Life is tied with the Butter Bean for most useless item.

Lemon mishap is fine, though.
Last edited by Deadweight; Dec 20, 2014 @ 9:42pm
Icedfate Dec 20, 2014 @ 9:49pm 
yeah they kind of "fixed" lemon mishap, it's a really powerful boss killer in the early stages before most bosses can fly, but it's still kind of a joke item.

i only mentioned lemon mishap because it was originally a joke item in the old isaac.
Milky! Dec 21, 2014 @ 6:22pm 
From what I've seen, Breath of Life isn't really an item best used in a room with enemies. It's more of a "I'm going to take damage if I go through there, if I time this right, I'll be fine." item. For example, if there was a beggar surrounded by spikes, you'd normally use Breath of Life to avoid damage. If there was a Demon Beggar, you'd use it to give red hearts and not take damage. If there's a Blood Bank, same use as the Demon Beggar. I don't know if this works for curse rooms.

It's still quite ♥♥♥♥♥♥ compared to any other spacebar item ever. Apart from Butter Bean, of course. But if you want a use for it, there's a use.
Last edited by Milky!; Dec 21, 2014 @ 6:24pm
Icedfate Dec 21, 2014 @ 9:48pm 
i'm thinking the joke is like when a kid says "i'm gonna hold my breath until i turn blue!" and that's why you take damage when you hold it too long.

so, based on that,
i think they could fix it if they made it do something cool like, if you die from it, you resurrect as blue baby, but not restart the room, it could work like when lazarus resurrects.

so like, you can save it for when you almost die and then use it and you get back up as blue baby with 3 blue hearts and continue your run.

it's still risky because you have to avoid damage while you are holding your breath until you die, if you die from the enemies it doesn't count.

I don't think this would be an OP item...

they already have the celtic cross passive item that revives you as blue baby but makes you start the room over, this would be like celtic cross combined with lazarus ability
Milky! Dec 22, 2014 @ 8:21am 
Originally posted by eviltwin61878:
i think they could fix it if they made it do something cool like, if you die from it, you resurrect as blue baby, but not restart the room, it could work like when lazarus resurrects.

so like, you can save it for when you almost die and then use it and you get back up as blue baby with 3 blue hearts and continue your run.

it's still risky because you have to avoid damage while you are holding your breath until you die, if you die from the enemies it doesn't count.

I don't think this would be an OP item...

they already have the celtic cross passive item that revives you as blue baby but makes you start the room over, this would be like celtic cross combined with lazarus ability
I don't think that's a very good idea... It'd just be even more useless because it'd be really hard to use successfully without being damaged in the process. It wouldn't really buff the item all that well. The item's function is brief invincibility, not revival. In my opinion, a better fix would be to half the charge time, so you can actually time it's usage easier. Predicting an attack 6 seconds before it happens is extremely difficult. 3 seconds is nothing spectacular, but it's an improvement.

Your idea could work well, but it's just the wrong attribute to give to that kind of item. And there are very few situations where it can be used in favour of the attribute you suggested.
Icedfate Dec 22, 2014 @ 5:17pm 
Originally posted by Stephen Fry McEinstein:
Originally posted by eviltwin61878:
i think they could fix it if they made it do something cool like, if you die from it, you resurrect as blue baby, but not restart the room, it could work like when lazarus resurrects.

so like, you can save it for when you almost die and then use it and you get back up as blue baby with 3 blue hearts and continue your run.

it's still risky because you have to avoid damage while you are holding your breath until you die, if you die from the enemies it doesn't count.

I don't think this would be an OP item...

they already have the celtic cross passive item that revives you as blue baby but makes you start the room over, this would be like celtic cross combined with lazarus ability
I don't think that's a very good idea... It'd just be even more useless because it'd be really hard to use successfully without being damaged in the process. It wouldn't really buff the item all that well. The item's function is brief invincibility, not revival. In my opinion, a better fix would be to half the charge time, so you can actually time it's usage easier. Predicting an attack 6 seconds before it happens is extremely difficult. 3 seconds is nothing spectacular, but it's an improvement.

Your idea could work well, but it's just the wrong attribute to give to that kind of item. And there are very few situations where it can be used in favour of the attribute you suggested.

well, my issue with the wayit is now, is the "Brief invincibility" is way too short.

i do't see how making it bring you back to life as blue baby like lazarus would make it even more useless.

i propose this as an added function not to replace the invincibility, but in addition to the invincibility.

so you could still use it the way it works now but have the additional benefit that at a time of your choosing you can commit suicide with it to come back to life as blue baby.

of course they would have to make it so that you lose the item, which i failed to mention earlier, so that it could only be used once per run.

i know that joke items are there to add uncertainty so that you might just get a zonk prize instead of an upgrade to make things interesting.

but there's no reason to make the zonk prizes completely useless
Milky! Dec 22, 2014 @ 6:20pm 
Originally posted by eviltwin61878:
Originally posted by Stephen Fry McEinstein:
I don't think that's a very good idea... It'd just be even more useless because it'd be really hard to use successfully without being damaged in the process. It wouldn't really buff the item all that well. The item's function is brief invincibility, not revival. In my opinion, a better fix would be to half the charge time, so you can actually time it's usage easier. Predicting an attack 6 seconds before it happens is extremely difficult. 3 seconds is nothing spectacular, but it's an improvement.

Your idea could work well, but it's just the wrong attribute to give to that kind of item. And there are very few situations where it can be used in favour of the attribute you suggested.

well, my issue with the wayit is now, is the "Brief invincibility" is way too short.

i do't see how making it bring you back to life as blue baby like lazarus would make it even more useless.

i propose this as an added function not to replace the invincibility, but in addition to the invincibility.

so you could still use it the way it works now but have the additional benefit that at a time of your choosing you can commit suicide with it to come back to life as blue baby.

of course they would have to make it so that you lose the item, which i failed to mention earlier, so that it could only be used once per run.

i know that joke items are there to add uncertainty so that you might just get a zonk prize instead of an upgrade to make things interesting.

but there's no reason to make the zonk prizes completely useless
To be fair, I gave some good uses for the item's invincibility function, so it's certainly not useless. It's just bad. And I did add that the Blue Baby revival would be the wrong attribute for the item. For an item that's supposed to be keeping you from taking damage, an advantage to taking damage isn't ideal. It defeats the purpose of trying to not take damage by giving a very good advantage to taking damage.That attribute, even if it did exist alongside the invincibility, would overshadow the need to even pay attention to the invincibility.

Extended invincibility time is a brilliant solution to making this item better. 1 second is far too small. And I apologise for using the wrong choice of words when describing your suggested buff's effect on the item.
Originally posted by Stephen Fry McEinstein:
It'd just be even more useless
Yes, it's quite useful, but it's a better fit for a buff for the Ankh item rather than an attribute for an item that stops you from taking damage.
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Date Posted: Dec 20, 2014 @ 8:59pm
Posts: 8