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unless the puzzle was randomly generated each time, and depending on the floor you're on, the difficulty increases, as does the rarity of the item reward, which would be nice.
This. And I was thinking about something more secret. Not something that would break the flow, obviously.
I guess this isn't false but I'm still pretty sure you could implement something that feels like some kind of puzzle but isn't such a time waster.
I'm not saying "Add block pushing puzzles to the game"
I'm saying "Think about some kind of puzzle that could be great, that could fit in the universe and that isn't breaking the flow." Which resume pretty much my OP.