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Сообщить о проблеме с переводом
What about Quad Gurdy Jrs on The Womb? It's damn near a run ender if you don't have decent items.
Quadruple Adversaries in a 2x2 room, step up
The Homing Brimstone shot has almost no telegraph and quite frankly instantaneous. It's on a level of "YOU NEED TO BE PERFECT OR YOU'LL GET HIT K" that doesn't quite frankly fit the flow of the game. Like, you can play the game actually somewhat sloppy and still turn out okay, but one Double Adversary or very jumpy Mega Fatty and you're pretty much expected to dogde in a timeframe of what feels like a couple of frames worth of animation. I mean, at least Mega Satan does a small animation when he's about to fire his giant brimstone laser.
Though when fighting The Haunt, if you don't have good DPS the tiny Haunts will kill you.
-Double advesary is BS if you don't have a high dmg output to take one out asap.
-Gurdy Jr is easy with pratice.
-Cage is BS, hp meat bag, i don't even talk about 3 or 4 of them in the dark room, run killer.
-Conquest is easy, tho he requires some game knowledge & sense.
-Polycephalus is BS when he appears right under you, but now it's w/e the best strat is to rush him when there is still the burrowing animation, he will get out instantly if you are close enough.
na for me the worst is def Cage x3 or x4, i know at this point i'm gonna die if I dont have something OP. Had also once all the horsemen in the same room @dark room, not a super hard fight (i was a lit broken tho) but rly fun lol.
The Adversary I have trouble with him still, but I think staying close to him is the best when he charges the homing brimstone, because it has always missed me when I did that.
Conquest is fine. Just don't stay close to him. Those Beams of light have always appeared in the center of the room and in the corners, for me at least.
The Cage is horrible for me. Specially when he makes the super jump and those homing earthquakes, or whatever they are called. Can't understand him.
Outta everyone, the worst for me is the Cage.
Bye bye Dead Boy achievement!
What throws me off most against them is how much they bounce from your shots so they can start at the bottom left and end up in the top right before done charging.