The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

april6e Nov 19, 2014 @ 8:59pm
Mama Gurdy is possibly the cheapest boss in the entire series.
Mama Gurdy is the cheapest boss in the entire series besides maybe Wrath of the Lamb Issac and ???

Is there a way to dodge the spikes she produces from the ground? She gives no warning that they are coming up and they instantly appear unlike spike traps in rooms, which show where they are going to pop up at before they actually become active.

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Showing 1-15 of 37 comments
DCT Nov 19, 2014 @ 9:06pm 
There is a warning, she pauses and begins to raise her hands and if you look carefully you can see the spikes starting to push up. Now it's still possible to get unlucky and be standing in a spot where your going to have no place to run without hitting a spike but usually I find that if your speed is good to average you can get to safety before they fully form. Now double Dingles on the other hand can be BS.
Elvis II Nov 19, 2014 @ 9:08pm 
Originally posted by DCT:
There is a warning, she pauses and begins to raise her hands and if you look carefully you can see the spikes starting to push up. Now it's still possible to get unlucky and be standing in a spot where your going to have no place to run without hitting a spike but usually I find that if your speed is good to average you can get to safety before they fully form. Now double Dingles on the other hand can be BS.

Double Gurdy Jrs are even worse.
Luftwaffle Nov 19, 2014 @ 9:13pm 
She does an animation that she's about to raise spikes, but there's no way to tell where they're gonna be.

Double gurdy jr sucks more. Their sliding attack animation has almost no windup animation and it's ♥♥♥♥♥♥♥ hard to dodge.
FaelisongTalim Nov 19, 2014 @ 9:23pm 
"cheapest boss"

That title belongs to Conquest.
Crazy Bologna Nov 19, 2014 @ 9:36pm 
Cheapest Boss? Conquest? Have you forgotten about...... The Adversary!??!?

Homing Brimstone = BS
z3rO Nov 19, 2014 @ 9:38pm 
Homing Brimstone = BS

Double Gurdy Jr.s take the cake anyway.
FaelisongTalim Nov 19, 2014 @ 9:44pm 
Originally posted by The Spicy Bison:
Cheapest Boss? Conquest? Have you forgotten about...... The Adversary!??!?

Homing Brimstone = BS

Atleast it's somewhat consistent and it's easy to avoid if you can get close to him.

Conquest? He's RNG City. The Conquest Stampede is RNG, The Beams of Light he spawns is RNG, and the Loki Horn's Homing is seemingly RNG.

Everything about Conquest is RNG, and you can get really screwed over. As for Adversary, his attacks are consistent. Stupid and broken, but consistent.
Deadweight Nov 19, 2014 @ 9:46pm 
If you don't have flight, you probably will take damage on Mama Gurdy. If there is a secret to knowing where the spikes will be, noone has ♥♥♥♥♥♥♥ seen it yet.

Conquest has never really been a problem for me, personally. It seems like there are spots that he can never charge through, and the beams may not hit. (Although it does seem unlikely that a beam will hit you unless you're moving everywhere)

Adversary is usually fine if you just fight him like you'd fight Gurdy. His tell gives you a good chance to move to another side and avoid the brimstone every time.

♥♥♥♥ Gurdy Jr.
Last edited by Deadweight; Nov 19, 2014 @ 9:49pm
Doniazade Nov 19, 2014 @ 10:45pm 
Adversary and Gurdy Jr. are both similar in that they are somewhat reasonable in their single versions but when you get them double they are horsecrap.
Curious Duck Nov 19, 2014 @ 11:01pm 
Originally posted by SuprisingLee Delicious:
Everything about Conquest is RNG, and you can get really screwed over. As for Adversary, his attacks are consistent. Stupid and broken, but consistent.
There you go with the "broken" term again. The homing brimstone shot is quite easy to dodge if you stand the other side of him.
Red Nov 19, 2014 @ 11:08pm 
Originally posted by Matt ♠ #BOIR:
Originally posted by SuprisingLee Delicious:
Everything about Conquest is RNG, and you can get really screwed over. As for Adversary, his attacks are consistent. Stupid and broken, but consistent.
There you go with the "broken" term again. The homing brimstone shot is quite easy to dodge if you stand the other side of him.

You literally just said "the homing brimstone shot is easy to dodge if he shoots the wrong way."
lordatog Nov 19, 2014 @ 11:16pm 
He visibly charges up before firing, and won't change directions at that point. Stay near him, and when he charges the brimstone, move behind him. The trick is that unlike pretty much every other boss, the Adversary is least dangerous when you stay near him.
The Royal Pain Nov 20, 2014 @ 2:26am 
Mama Gurdy, Conquest, and Adversary are all jokes. At least with those you have time to get good items.

Now The HAUNT...that's another story.
Deadweight Nov 20, 2014 @ 2:29am 
Originally posted by Octospy-Nobody Suspects a Thing:
Mama Gurdy, Conquest, and Adversary are all jokes. At least with those you have time to get good items.

Now The HAUNT...that's another story.
Haunt is so bad. Why can it be a first-floor boss?

Three monsters that don't even appear until two entire areas later, full-heart damage, and having an annoying amount of health for what it is (assuming you have base damage)
Daemonologist Nov 20, 2014 @ 5:17am 
Honestly, haunt is easy - the little haunts are more annoying than the boss itself is, and you can handle them without taking a hit too with a bit of practice, their AI has them generally aiming for where you're moving to so you have to be careful with movement if you lack the dps to kill them fast (and on floor one, you probably will). You can abuse the hell out of bombs to annihilate the boss with next to no risk of damage after the little haunts too, and even if you lack bombs, he's not too hard to deal with as long as you stay near the bottom but ahead of him horizontally and avoid getting yoursellf trapped in a corner at a bad time.

Adversary is fine so long as there isn't 2 of them in opposite corners..when there is then it's pretty damn hard to avoid taking a hit though unless you can kill one within a couple of seconds. You basically just rotate around him at fairy close proximity and he constantly misses with the beam. Or if you want to be really cheap you can just stand at one of the 45 degree diagonal spots at a middle-ish distance and use an I am wizard pill or diagonal firing with mom's knive/isaac's tears or attacking with epic fetus/ludo, there's a fairly large blind spot of sorts for the beam attack when there's only one of them, just rotating back and forth is so much faster and not really much more effort anyway though. That, and you won't always have half decent yet consistent/spammable diagonal damage output options.

I've actually had quad-gurdy jr before (double trouble+both being the champion type that makes them smaller but 2 instead of 1). They're annoying to dodge, but they're pretty predictable despite the lack of wind up. It helps a ton if there's a rock formation you can use to hide in when there's 2 fairly large ones or 4 smaller ones, to say the least.

Conquest is easy - the charge you can very easily dodge and is a chance to deal tons of damage with a bomb or other AoE attack, the homing shots are rarely used in my experience and even when they are I find they almost never hit me. Crack the sky tends to focus all of the beams near the centre for Conquest too, so the easiest way to avoid it is simply to hide in a random corner until the beams go away.

Mama Gurdy isn't that bad either - the spikes can occasionally be a bit cheap, but there's a warning sign that it's about to happen and even without flying/callus I've never really had much trouble avoiding them for the most part. All her other attacks are easily dodged too.

Dingle is just an easier version of Gurdy Jr/Gurglings mixed in with an easier version of (normal) greed, with clear warning signs for literally every attack, and always doing exactly 3 charges in a row. I honestly don't get how people can have trouble with him - it's really not that hard to dodge those charges, even when there's 2 of them, as dingle is also smaller than gurdy jr on top of the wind up time and 3-in-a-row-then-run-out-of-breath thing. Not to mention the frequent poop spawns near the corners that can be used as barriers of sorts.
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Date Posted: Nov 19, 2014 @ 8:59pm
Posts: 37