Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People seriously need to stop complaining and just play the game.
If you are not lucky, well, you still can get used to it, its not that hard.
It's main advantage isn't the damage anymore, but the alternate uses. And honestly, I'd choose dr. fetus over brimstone anytime. You just need to learn how to use it to its full advantage.
it's less that it's not OP anymore and more that the item is now just flat out bad,
I know the formula for the original is 50+3*tear damage or 100+3*tear damage if you have mr mega, this modification is generally applied after everything else - basically, the dr fetus tear modifier itself will triple your otherwise final damage and then add a further 50 (or 100 with mr mega) in the original.
This would easily one-shot anything that wasn't a boss (and with the right items could one shot most bosses too). Tear damage most certainly had a noticeable effect even in the original as such, it just had such high base damage that it was only noticeable on a few bosses, especially if you also had mr mega (epic fetus by comparison had a fixed damage of 80 - less than dr fetus+mr mega even without factoring in the basic tear damage multiplier, though epic fetus had several other advantages due to the aiming method. Brimstone by comparison caused 2+ instances (2 normally, more with brimsnapping) of 3*tear damage, making it also weaker than dr fetus in the vast majority of cases).
In rebirth, it clearly has a base damage of less than 10 without mr mega (vs 50 in the original), it may even be 0, and the multiplier seems to be less than 3*tear damage as well for that matter, making it strictly weaker than the original throughout the entire run when using the same dmg+ pickups as the original (polyphemus being by far one of the strongest in the original due to applying it's own additional multiplier). There are more dmg+ pickups in rebirth, but that's not enough reason to cripple the item to this extent. I could be wrong as I'm making estimates based on the items I'm familiar with (which may have actually changed too), but I find it hard to believe that it's even possible to hit almost 200 damage (yes, that is incredibly high, and a very rare occurence even in the original, but doable nonetheless) a bomb in rebirth, which was possible in the original with some good luck with items (polyphemus+mr mega+dr fetus+several other common dmg+ items like magic mushroom/max's head/pact/mark/etc).
In rebirth dr fetus seems to have odd damage interactions in general - most notably several people have suggested that once you pick up one of the bomb modifiers that actually works with dr fetus (I believe 3 of them don't, though I can only confirm 2 - hot bombs and butt bombs, sad bombs apparently doesn't either, though I've not been able to confirm either way on that one - at the very least it'll only release tears instead of bombs when it explodes if it does work though) the damage gets a hefty boost and makes it a far more practical item. Unfortunately, it seems quite rare for me to come across dr fetus+mr mega/bobby bomb/etc compared to the original too. Some have also suggested that it's actually resetting the damage when it obviously shouldn't be.
It's interesting that dr fetus overrides brimstone now - in the original brimstone overrid dr fetus despite dr fetus being better stat wise (dr fetus has several downsides brimstone doesn't have, but in terms of raw dps (brimsnapping abuse aside), fetus was better). Now dr fetus isn't good enough to warrant overriding brimstone but apparently does? that's just silly.
PS: Just to give an idea for those that don't get the damage values - for isaac with no items at all you deal a mere 3.5 damage per tear - or at least did in the original, I doubt they've changed that. Other characters can have different base damage with no items/etc of course.