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I get them pretty much every floor. They're all intolerable. Curse of darkness actually hurts my eyes and gives me a headache. Curse of the blind can totally ruin your run if you happen to pick up tiny planet or some other nonsense. The one that removes your map makes the later levels drive me crazy. I will actually reset a good run if I get one of these in the wrong spot. It's just not something I want to deal with.
Curse of Darkness The floor is much, much darker, and is only barely lit by the player's natural aura. Occasionally rooms will be filled with swirling clouds of what could be fireflies or glowing motes of dust. Fire, explosions, and lasers will all cast light as normal.
Curse of the Lost Removes your map from the hud, making you unable to know where you're going or about to go unless you have a good memory. Same effect as Amnesia pill.
Curse of the Maze Entering a new room will occasionally take you to the wrong room. For example, going to the room on the right might instead take you to the room on the left.
Curse of the Unknown Removes your health from the HUD, leaving you unable to see how many hearts remain of any kind. Health will still be tracked as normal, including soul, black and eternal hearts.
Curse of the Labyrinth Appears only on the first floor of a given area (Basement I, Caves I, etc.) Changes the floor name to 'XL', which contain 2 boss rooms, two items, and is counted as two floors.
I wish I got Curse of the Labyrinth since I find that one fun, but I never get that one. -_-
If curse of the darkness is too dark for you then I suggest messing with the gamma to brighten it up a bit.
Curse of the Blind: prevented by 20/20 since it makes no sense to be blind and have perfect vision, other eye based objects like Cain's other eye, inner eye, lost contact etc.
Curse of the Lost: having a Map / Blue Map, it makes no sense to get lost with a map of where you are
Curse of the Maze: any item that leaves a trail, like Aquarius, Juicy Sack
Curse of Darkness: Spelunker's Hat (because it's a hat made for exploring caves, it has a light on it for a reason), and the candles (blue, red)
I'd also be in favour of specific items increasing the likelihood of certain curses, for example I'd love to see Taurus increase the chances for Curse of the Labyrinth (the minotaur's labyrinth), Dark Matter increase Curse of Darkness etc.
Like I said though, this is just something I pondered, not something I'm legitimately suggesting anywhere.
I agree with most of these, except the first one (Blind) and third one (Maze). Seems like they would be a little too easy to circumvent since those items aren't too uncommon. Maybe put the secret passive on just one or two of those items instead of all of them.
Taurus increasing chances for Labyrinth would be awesome. Though I may be biased since I am a Taurus, Taurus is one of my favorite items, and Labyrinth the least detrimental curse of them all unless you get it on the first floor (and aren't Cain).
Also, never seen Black Candle. Either I haven't unlocked it, or I have worse luck than I thought.