Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
iloveit
My brain exploded
***SPOILERS***
After defeating It Lives, Isaac has to make a decision - he will either go to Sheol/The Dark Room, or The Cathedral/The Chest.
If Isaac decides to go to Sheol, and later, The Dark Room, he decides that he really is evil. In fighting Satan, he is fighting what might be a projection of the evil that he believes he is guilty of. Killing Satan triggers Ending 12 to play (until the Dark Room is unlocked), which shows Isaac locking himself in his toy chest. This could represent Isaac accepting that he is evil, and deciding that he cannot be redeemed. When the toy chest's lid has slammed shut, he has mentally locked himself into the mindset that he is evil.
I believe that The Dark Room ending (Ending 15) and the Mega Satan ending (Ending 16) are both related to Ending 12. In killing The Lamb, Isaac accepts that he not only has an evil state of mind, but that he is purely evil; the embodiment of evil. Ending 15 will play, depicting Isaac's mother searching for him in the background while a "missing" poster with Isaac's face on it is visible in the foreground. If Mega Satan is killed, Ending 16 will play, showing Isaac waiting to suffocate in his toy chest (also, the cat arm that is visible in this ending might belong to Guppy, his dead cat. It is also perfectly reasonable that this is both a reference to Guppy and Schrodinger's Cat -- I found this to be really neat). Isaac's mother might not have thought to look in his toy chest, where he is currently either dead or in the process of dying. Isaac flashes back and forth between his real self and his demon, having final doubts as to whether or not he is evil, until he turns into his demon and does not change back to his normal self -- he IS his own demon, and he is evil.
If Isaac decides to go to The Cathedral, and later, The Chest, he does not accept that he is evil. Killing Angel Isaac triggers Ending 13 to play. Isaac is reading the Bible, and looks into the mirror, only to see that his demon self is staring back. Isaac himself, however, does not look like his demon -- only his reflection does. Isaac is not fully evil, but perhaps half evil, and half pure. His doubt about his wickedness is the only thing that causes that pure half to remain. Isaac sadly gazes at his toy chest, but does not move toward it, he only stares. He seems indecisive -- should he end his life, or should he choose to live? Once again, his doubt anchors him in place. The killing of Angel Isaac is the removal of his insecurity. This intensifies his doubt of being evil.
Once Angel Isaac has been killed, Isaac will move on to the Chest to fight ??? (Blue Baby). He is fighting his death wish -- an oxygen-starved, blue corpse. He sees that this is what he will become if he allows his doubt of his wickedness to vanish, only to be replaced with surity that he is evil. The lyrics of the song that plays during this fight are VERY important. They are:
"Pueri diabolum, pueri diabolum, pueri diabolum, pueri diabolum, erus, acer, assus, victoria!" In English, they are:
"Boy's devil, boy's devil, boy's devil, boy's devil, owner, sharp, dried, victory!"
The lyrics, in unison with the boss, Isaac's dead body, make it quite clear that Isaac is struggling against the urge to give in to his "evil half" and lock himself in his toy chest. He is unsure which half of him owns his body, and feels pain and depression, but knows that his "pure half" can pull through. Upon defeating ???, Isaac no longer wants to kill himself. His pure half has prevailed against his evil half. He is now sure that he is not evil. Ending 14 will play, and shows a collection of photos (mixed in with what are probably Isaac's memories, both good and bad) being placed into his toy chest -- both the toy chest of Isaac's mind, and his physical toy chest. It is interesting to note that the third photo (I believe) of this collection shows both Isaac and his demon in a room, facing opposite directions. His memories of both good times and terrible times, rather than he himself, have been locked in his toy chest.
Overall, I thought that your theory was excellent and unique -- I like how you included the tie-ins of Aether and Time Fcuk; I've never seen that done before. Thanks!
IMO, it's not all as ambiguous as people make it out to be, back in vanilla Isaac it sure wasn't cear AT ALL, but with the inclusion of The Lamb and Mega Satan I think it's a lot clearer that Satan is indeed involved in Mom's descent into madnes, which confirms his desire to claim Isaac's soul, hence, both paths show up...
Dark Room > Isaac embraces the darkness, The Lamb being his soul corrupted.
The Chest > Isaac resists by hiding in his chest. Blue Baby being himself dying suffocated in the chest.
Regardless of the path you choose, you'll always have the option to fight Mega Satan as the true final boss, however, both ending 15 and 16 seem to establish that regardless of Isaac's efforts two things are a constant.
1. Mom wins, offering Isaac's soul as an offering to Satan, and scatters missing posters around town to appear innocent in regards to Isaac disappearance. (Ending 15)
2. Satan succeds and corrupts Isaac's soul (Ending 16).
We'll have to see where the planned expansion takes things, but IMO, so far it hasn't been as ambiguous as before, the inclusion of The Lamb and Mega Satan I would say give the story much more structure and form, and endings 15 and 16 both take away from the ambiguity of previous endings by establishing certain things happening both at the end and after the events of the game.