The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Euphytose Nov 11, 2014 @ 10:24am
Remember to disable v-sync.
Just a quick reminder to disable v-sync through your driver's control panel.
The game has no built-in option but it works just fine through the driver.
Don't worry about overheating as the game caps itself at 60 frames regardless of what setting you use.
This will roughly halve the input delay, making the game much more enjoyable and also much easier.
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Showing 1-8 of 8 comments
Sticky White Stuff Nov 11, 2014 @ 10:33am 
What about screen tearing? I always use V-Sync + Triple Buffering on every game.
Nachoman Nov 11, 2014 @ 10:36am 
why should I?
Redronn Nov 11, 2014 @ 10:37am 
Tested disabling vsync and I didn't notice any difference, and I think this game might run in borderless windowed mode by default.

When I alt+tab out of it, the game stays in the background, and that doesn't usually happen with games running in fullscreen. Alt+tabbing is also instant, which is another sign that it's borderless windowed.
Last edited by Redronn; Nov 11, 2014 @ 10:40am
Citronvand Nov 11, 2014 @ 10:40am 
If the game has no built-in option for vsync why is there a "VSync=1" line in the options.ini...
Euphytose Nov 11, 2014 @ 2:03pm 
Originally posted by Citronvand:
If the game has no built-in option for vsync why is there a "VSync=1" line in the options.ini...
I usually only edit files if there's no other way. So yes it has a built-in option, just not accessible through the menu, good to know.

Originally posted by Stab Variation:
What about screen tearing? I always use V-Sync + Triple Buffering on every game.

Tearing isn't an issue at all for me. It may be to some people. If this bothers you, keep v-sync. But I prefer tearing rather than increased input delay, especially for fast games like this one.
Last edited by Euphytose; Nov 11, 2014 @ 2:07pm
Athéri System Nov 11, 2014 @ 2:04pm 
I kinda wish they would add an option for it in game.
Originally posted by Euphytose:
Originally posted by Citronvand:
If the game has no built-in option for vsync why is there a "VSync=1" line in the options.ini...
I usually only edit files if there's no other way. So yes it has a built-in option, just not accessible through the menu, good to know.

Originally posted by Stab Variation:
What about screen tearing? I always use V-Sync + Triple Buffering on every game.

Tearing isn't an issue at all for me. It may be to some people. If this bothers you, keep v-sync. But I prefer tearing rather than increased input delay, especially for fast games like this one.

It is for me. I can't stand it, it looks horrible. I just tried with no v-sync and yes, there is less input delay but there is heavy screen tearing.
V-Sync option would be nice in-game, as well as other things too.
Euphytose Nov 11, 2014 @ 2:33pm 
There's not much tearing in this game actually. The camera only ever moves in "big rooms" or when you switch rooms. So the only tearing you see is when Isaac is walking straight on the "torn" line, which doesn't happen all the time, and when it does you're probably too focused on trying to dodge projectiles anyway.
There's a middle ground though, you can remove part of the delay by liming your framerate to 59, or 74 if you have a 75hz. You can also do that in your driver, though for Nvidia you will need Inspector. Some games also don't run very well when they're limited by an outside source but you can see that pretty fast.
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Showing 1-8 of 8 comments
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Date Posted: Nov 11, 2014 @ 10:24am
Posts: 8