The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

msarge Nov 11, 2014 @ 8:45am
Any way in game to figure out what each item does?
I enjoyed the first Binding of Isaac, but I got pretty tired of alt-tabbing out of the game every time I got a new item to figure out what they did. Hoping this version of the game handles that better.
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Showing 1-15 of 21 comments
Sni Nov 11, 2014 @ 8:46am 
Shift tab then. Quicker.
Coogins Nov 11, 2014 @ 8:47am 
Just figure it out for yourself! Half the fun is not knowing until you try it.
CubeSketches Nov 11, 2014 @ 8:50am 
it was intended that you wouldn't know
HarshNoiseWall Nov 11, 2014 @ 8:54am 
Originally posted by Coog A Loog:
Just figure it out for yourself! Half the fun is not knowing until you try it.
This.
Gwenzorz Nov 11, 2014 @ 8:58am 
Originally posted by Coog A Loog:
Just figure it out for yourself! Half the fun is not knowing until you try it.

Unless you find Cursed Eye :reonion: I was so frustrated the first time I picked that up.
Last edited by Gwenzorz; Nov 11, 2014 @ 8:59am
It would be nice if there was some in-game encyclopedia when you pause the game. It would list all the items you picked up, and all the items you currently have. Their effects, how it stacks with other effects, does it override, etc.

This would only work if you already picked the item and at aleast cleared the floor (or the game) with them. It would only list the item it stacks if you picked those items previously.

So the first time you pick up an item, you wouldn't really know until you try it. And even on later playthroughs you wouldn't know if it stacks with new items or not until, again, you try it.
Kanvas Nov 11, 2014 @ 9:07am 
If you are playing hard for achievements and item unlocks getting end of game with each character, you'll be tabbing out, but eventually you learn what they all do

If not going for new stuff: Try things out and have fun
Last edited by Kanvas; Nov 11, 2014 @ 9:08am
Sni Nov 11, 2014 @ 9:45am 
As I said; SHIFT TAB

Simple as that.
Last edited by Sni; Nov 11, 2014 @ 9:45am
Conan, Cimmerian Nov 11, 2014 @ 9:55am 
I also hate using the wiki, feels like cheating and takes away the mystery. On the other hand, some items can be pretty much impossible to figure out, stuff like mom´s pearl or the monkey paw... a middle ground would be nice.
Jill Nov 11, 2014 @ 9:56am 
Originally posted by blaa:
I also hate using the wiki, feels like cheating and takes away the mystery. On the other hand, some items can be pretty much impossible to figure out, stuff like mom´s pearl or the monkey paw... a middle ground would be nice.
monkey paw isn't hard to figure out once it activates the first time
Last edited by Jill; Nov 11, 2014 @ 9:56am
Redronn Nov 11, 2014 @ 10:11am 
I use this: http://platinumgod.co.uk/

I don't care about ruining the surprise, I just want to know what the items do. What makes this game fun is just how addicting it is, and that every run will be different. Surprising yourself by potentially ruining a run with a ♥♥♥♥♥♥ item, is not exactly what I'd call fun, that's just annoying to me.
msarge Nov 11, 2014 @ 11:06am 
Originally posted by Stab Variation:
It would be nice if there was some in-game encyclopedia when you pause the game. It would list all the items you picked up, and all the items you currently have. Their effects, how it stacks with other effects, does it override, etc.

This would only work if you already picked the item and at aleast cleared the floor (or the game) with them. It would only list the item it stacks if you picked those items previously.

So the first time you pick up an item, you wouldn't really know until you try it. And even on later playthroughs you wouldn't know if it stacks with new items or not until, again, you try it.

This is exactly the sort of thing I was hoping for.
zhxb Nov 11, 2014 @ 11:07am 
I also thought they would add something like this in the game and got (kinda) disappointed. I also agree that part of the fun is finding out stuff on your own, but ... lemme explain:

I very much like to discover stuff on my own and I do not visit platinumgod.co.uk every time an unknown item pops up. But some items are kinda impossible to figure out, especially when late in a game and you already have a ton of effects and chances and whatnot.

Also, I often need to alttab out for tarrot cards, cause I do not know them all by heart. It would just be nice to not need to tab out.

I do not think that a full explaination of all items is good thought. Its interesting, yes, but not in the spirit of the game.

Tarrot cards aside, here is what I would think would be good:

When finding (and taking) an item x times (5? 20?), you unlock the items description text. You can only view this text outside of a run. The description does not state the full math, but rather a short, non-cryptic list of effects. Like:

+ Faith up
+ 2 Soul Hearts
+ improved chance of dropping keys

It does not need to explain the Faith mechanic (or any game mechanic), just that it somehow affects it. And the % of chance is also not very relevant, just that it improves it. The ingame description can stay cryptic and fun to find out before unlocking the entry, and one does not need to read it.

edit: I also love to see the basic mechanics and math behind it all, but the game truly is not designed to give the player that info. It's no Diablo and that is a good thing. Still, _never_ providing _any_ at all info is also not the best idea ...
Last edited by zhxb; Nov 11, 2014 @ 11:12am
LethalSaw Nov 11, 2014 @ 11:12am 
Stax Nov 11, 2014 @ 11:14am 
Originally posted by Apricosomoso:
As I said; SHIFT TAB

Simple as that.

And then search the name on the Internet.
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Date Posted: Nov 11, 2014 @ 8:45am
Posts: 21