The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

squerc Nov 6, 2014 @ 3:34pm
hearts cap
can anyone tell me why they did decice to put a cap at 12 hearts in the game, I mean we all remember the old isaac with infinite hearts, I wonder why, whyyyyyyyyyyyy edmund
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Showing 46-60 of 98 comments
Athéri System Nov 6, 2014 @ 5:38pm 
Originally posted by Too-DAMN-Much:
Originally posted by Lord_Vertigo:


If you don't like it don't play the game.

You seem to be ignoring the part where several people have said the the health cap was a BUG. Bugs get squashed eventually.

bugs are just undocumented features anyway.

Uhhh... Since when? They are problems with the code not features.
dang mang Nov 6, 2014 @ 5:39pm 
Originally posted by Too-DAMN-Much:
Originally posted by Lord_Vertigo:


If you don't like it don't play the game.

You seem to be ignoring the part where several people have said the the health cap was a BUG. Bugs get squashed eventually.

bugs are just undocumented features anyway.

I'm pretty sure it was announced a while ago that hearts would be capped. I dont think it's a bug.
even if it is, it may not get patched. The game is harder now and you have to deal with it.
BOYCOTT Nov 6, 2014 @ 5:39pm 
Originally posted by Lord_Vertigo:
Originally posted by Too-DAMN-Much:

bugs are just undocumented features anyway.

Uhhh... Since when? They are problems with the code not features.

it's a programmer joke, sheesh.
Athéri System Nov 6, 2014 @ 5:39pm 
Originally posted by Too-DAMN-Much:
Originally posted by Lord_Vertigo:

Uhhh... Since when? They are problems with the code not features.

it's a programmer joke, sheesh.

I think you are just out of arguments.
Athéri System Nov 6, 2014 @ 5:43pm 
Originally posted by Too-DAMN-Much:
Originally posted by Lord_Vertigo:

Uhhh... Since when? They are problems with the code not features.

it's a programmer joke, sheesh.


So far you have only come up with silly arguments that prove that you are just being butthurt.
BOYCOTT Nov 6, 2014 @ 5:45pm 
actually i was playing the game for a few minutes, try it sometime, maybe you'll like it.
Athéri System Nov 6, 2014 @ 5:47pm 
Originally posted by Too-DAMN-Much:
actually i was playing the game for a few minutes, try it sometime, maybe you'll like it.

Due to a crash bug I cannot play at this time.
Athéri System Nov 6, 2014 @ 5:51pm 
Originally posted by Too-DAMN-Much:
actually i was playing the game for a few minutes, try it sometime, maybe you'll like it.


Besides, this doesn't disprove my point.
Kinne Nov 6, 2014 @ 7:30pm 
Hearts piling up was a problem in the last game. I remember having to fight with them to get through doors because for some immensely stupid reason, they had collision boxes. If you're at full health, you can't walk past them. You push them around. If you killed an enemy in front of a door, you had to go to the side, push it out of the way, and then go through. Or jsut say ♥♥♥♥ it, walk into the heart, and brute force it until it popped out of between you and the door.

Also, soul hearts SHOULD be special. A red heart cap at 12 is fine. Hell, I would take a cap at 6. Who cares? Red heart drops are healing, not extra health. You left a red heart on the floor? Big deal. If you can't pick it up, you don't need it. Being forced to leave soul hearts on the floor because you're not allowed to pick them up is crap.

At least having a "reserve" would be nice. Like the first 12 hearts fill as normal, but there are 6 overflow slots that can only be filled with temporary hearts. Let's say you have 9 red hearts and 3 soul hearts. If you pick up a soul heart, you get 1 soul heart in the reserve (9 red, 3 soul, 1 reserve). If you pick up a red heart, it moves one of the soul hearts to reserve (So you get 10 red, 2 soul, and 1 reserve). If you have 12 red hearts, you can pick up up to 6 soul hearts, but no red hearts, since the reserve doesn't allow permanent hearts, so you can't heal above 12.

Hell, make them REAL heart containers if you have to. Every 4 hearts you get after the first 12 gives you 1 bonus heart that goes past the limit. Just don't make items useless because you've been good enough to either not lose temp hearts or lucky enough to get a lot of red hearts. If you find a soul heart, you should be able to use it.
Last edited by Kinne; Nov 6, 2014 @ 7:32pm
Amos Nov 6, 2014 @ 7:42pm 
Originally posted by Kinne:
Hearts piling up was a problem in the last game. I remember having to fight with them to get through doors because for some immensely stupid reason, they had collision boxes. If you're at full health, you can't walk past them. You push them around. If you killed an enemy in front of a door, you had to go to the side, push it out of the way, and then go through. Or jsut say ♥♥♥♥ it, walk into the heart, and brute force it until it popped out of between you and the door.

Also, soul hearts SHOULD be special. A red heart cap at 12 is fine. Hell, I would take a cap at 6. Who cares? Red heart drops are healing, not extra health. You left a red heart on the floor? Big deal. If you can't pick it up, you don't need it. Being forced to leave soul hearts on the floor because you're not allowed to pick them up is crap.

At least having a "reserve" would be nice. Like the first 12 hearts fill as normal, but there are 6 overflow slots that can only be filled with temporary hearts. Let's say you have 9 red hearts and 3 soul hearts. If you pick up a soul heart, you get 1 soul heart in the reserve (9 red, 3 soul, 1 reserve). If you pick up a red heart, it moves one of the soul hearts to reserve (So you get 10 red, 2 soul, and 1 reserve). If you have 12 red hearts, you can pick up up to 6 soul hearts, but no red hearts, since the reserve doesn't allow permanent hearts, so you can't heal above 12.

Hell, make them REAL heart containers if you have to. Every 4 hearts you get after the first 12 gives you 1 bonus heart that goes past the limit. Just don't make items useless because you've been good enough to either not lose temp hearts or lucky enough to get a lot of red hearts. If you find a soul heart, you should be able to use it.

The infinite HP cap was a bug in the first game.

Also having 12 hearts is more than enough. If you need more than that you either have really bad items or you aren't good enough at doding. Making the cap bigger than 12 would be pretty OP.
It was a good change to put a cap, but I dunno if 12 was the best number for it, I'm hitting it far too often.
BOYCOTT Nov 6, 2014 @ 8:33pm 
Originally posted by Richard Conway:
It was a good change to put a cap, but I dunno if 12 was the best number for it, I'm hitting it far too often.

as in every single ♥♥♥♥♥♥♥ run i don't get screwed over on the first or second floor? yeah, same here.
Athéri System Nov 6, 2014 @ 8:51pm 
Originally posted by Too-DAMN-Much:
Originally posted by Richard Conway:
It was a good change to put a cap, but I dunno if 12 was the best number for it, I'm hitting it far too often.

as in every single ♥♥♥♥♥♥♥ run i don't get screwed over on the first or second floor? yeah, same here.

Maybe you're just bad at the game?

I have trouble getting past the first floor in BOI so I can understand struggling with the new enemies and the buffed old ones.

I don't think it's the health cap that's the issue.
BOYCOTT Nov 6, 2014 @ 8:52pm 
Originally posted by Lord_Vertigo:
Originally posted by Too-DAMN-Much:

as in every single ♥♥♥♥♥♥♥ run i don't get screwed over on the first or second floor? yeah, same here.

Maybe you're just bad at the game?

I have trouble getting past the first floor in BOI so I can understand struggling with the new enemies and the buffed old ones.

I don't think it's the health cap that's the issue.

back to insults eh? shame for you, come back if you come up with a real point to contend. :)
Athéri System Nov 6, 2014 @ 8:53pm 
Originally posted by Richard Conway:
It was a good change to put a cap, but I dunno if 12 was the best number for it, I'm hitting it far too often.

I agree that a higher cap might be better in some ways. But having more health makes it easier to survive.
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Date Posted: Nov 6, 2014 @ 3:34pm
Posts: 98