Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
honestly, no clue, it was broken sure, so are carry runs, worst change evar.
right, maggie totally doesn't start with infinite health :/
Honestly I think it was a good change.
so how do item combos like tech savvy challenge run and slow roll aren't totally game breaking to the point you'd have to try to lose either? wow, the logic in here, it hurts.
I agree that some item combos need some balancing. But having infinite health means you CANNOT die. That makes the game far too easy.
If you don't like being stuck with 12 hearts then maybe try finding a way to break the heart cap.
It's really not even an issue. If you think it's an issue take it up with the devs.
that's the main problem with it though, you're gonna wind up probably at least 5-10 hearts you just can't do a damn thing with per floor whether you try or not, that's obnoxious and it makes my compulsiveness itch, if they have to ruin the blue heart cap at least let us recycle hearts on the floor somehow.
Just because you can't collect every stray spirit heart doesn't mean that any changes need to be made to the game.
You could make the same argument with consumables and it would be just as valid. The cap is there for balancing reasons.
balance is an invalid notion while carry items exist, simple as that.
sorry to say but i can't read that, fix the quote first.
Here:
You don't even need Guppy's paw to get godmode, all you have to do is not get hit much and amass a ton of soul hearts (which is ridiculously easy) and then boom, you're undefeatable unless you don't know how to dodge.
Unless you reset all the time when you get a bad starting item room or are extremely lucky then you're more than likely not getting broken runs all of the time so it's not even remotely the same thing. Also, using a Challenge Run as an example is ridiculous as they give set items so I don't understand trying to compare it to a real run....
1. plenty of other ways to be undefeatable, if you're gonna ruin one ruin them all.
2. don't we all reset when you get a crap starter? although, i doubt i wind up with broken runs more often as a result.
So because some things aren't balanced nothing should be? I guess that you should be able to get free deals with the devil and always start with mom's knife too then.