The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Bone throwing dudes need to be nerfed
Of all enemies that you can get on the basement/early caves these guys are like way worse (though they fit in the celler and catacombs).
It's true they don't have a lot of hp and aren't too hard to hit but their attack speed and shot speed is wayyy to high for such a low level enemy.
It may only be me who thinks this but yeah, I think they should only spawn on the depths+
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Beiträge 6175 von 79
flip 8. Nov. 2014 um 5:22 
confirmed that OP chokes on boners
Ursprünglich geschrieben von Matt ♠ #BOIR:
They are fine...

I agree.

I don't like them, but I like the fact that I don't like them.
I don't have an issue with the Bone dudes, but the Cysts and Digletts seem to love spawning right underneath you now, basically giving you unavoidable damage
Pink 8. Nov. 2014 um 7:00 
So I'm the only one that hates baby gurdy? :(

dat arc chase...
Netsa 8. Nov. 2014 um 14:23 
I hate everyone in the Gurdy family. I hate them in the first game, too. No chance of that changing, though.
Sifer2 8. Nov. 2014 um 14:27 
I agree the bone throwers feel odd at the moment. Like you can't even count on them to throw a bone every time but when they do it comes straight at you lightning fast. Depending on the obstacles in the room they can be easy or really annoying.
I think it's kind of broken how the skeletons can actually throw diagonally. The intended strategy has to be for you to pop in front of them, fire and move away before they can fire, considering how quickly they fire, but that strategy breaks when they can actually just go "lol got you anyway" by throwing a curved shot.

They can't have it both ways; it can't be dangerous both to get in front of him AND to stay away from him. That's just poor enemy design. (And it figures that this is one of very few enemies that McMillen didn't design...)
Everyone just needs to adjust to them.

For anyone who remembers when Wrath of the Lamb came out people were saying the same thing about every Spider enemy in the basement.
Those guys use aimbot I swear XD
Netsa 8. Nov. 2014 um 14:55 
Ursprünglich geschrieben von GDMFSOB81:
I think it's kind of broken how the skeletons can actually throw diagonally. The intended strategy has to be for you to pop in front of them, fire and move away before they can fire, considering how quickly they fire, but that strategy breaks when they can actually just go "lol got you anyway" by throwing a curved shot.

They can't have it both ways; it can't be dangerous both to get in front of him AND to stay away from him. That's just poor enemy design. (And it figures that this is one of very few enemies that McMillen didn't design...)

I think all they need is a projectile speed nerf. They're annoying, but I've never actually gotten killed by them. Instead of moving away from the fire and then stopping to shoot, like you can with other enemies, just keep moving. They only get bad on rooms with restricted movement.

In rooms where you can get some distance, you're perfectly fine against them unless you're using Azazel, since the shot having to travel farther gives you a lot more time to get out of the way. You're not "away" from any enemy just because you're at a diagonal to them.
Ursprünglich geschrieben von TheBlueGhost:
Out of interest, what enemies were not designed by Ed?
I only know this skeleton guy for a fact, because Ed blogged about how it was designed by the graphics artist.

There are also two flying blob enemies, one brown (shows up in Womb) and one black (Sheol/Dark Room), that I suspect weren't designed by Ed. The black blob doesn't really look like Ed's visual style and they both have the same lame, uninspired attack

Ursprünglich geschrieben von Net56:
I think all they need is a projectile speed nerf. They're annoying, but I've never actually gotten killed by them. Instead of moving away from the fire and then stopping to shoot, like you can with other enemies, just keep moving. They only get bad on rooms with restricted movement.
Sure. The problem here is that they most often show up in very cramped rooms. That room where half the floor is water and there are two charging worms and one skeleton is so frustrating. None of it should actually be hard but there's such miniscule room to move that I almost always take a hit.
Dzaka 8. Nov. 2014 um 19:24 
:cough clear throat: GIT GUD!!!!! :D \o/
dont worry they wont change them, yes i wrote that correctly :smile:
Xyber 8. Nov. 2014 um 19:47 
Agreed. I play Azazel and I have issues with trying to hit the enemy and trying NOT to eat a bone. Its manageable, but it feels more luck based than skill based if I get hit or not.

Ursprünglich geschrieben von Dzaka:
wow what a bunch of wussies. this is the binding of isaac. its SUPPOSED TO BE HARD!!! to borrow the mentality from the DS community.. "GIT GUD!!!"

See my above. Its not that they hit me, its that it feels more like the luck of the draw if I get hit or not.
Zuletzt bearbeitet von Xyber; 8. Nov. 2014 um 19:52
Pink 8. Nov. 2014 um 20:11 
To be fair, this is the same problem as people claiming Dark Souls is hard.
The game is super popular and attracts many casuals as a result.
Which complain about a rather mediocre enemy that most seasoned players don't bother considering as a real threat.
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Geschrieben am: 6. Nov. 2014 um 12:31
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