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Ein Übersetzungsproblem melden
I agree.
I don't like them, but I like the fact that I don't like them.
dat arc chase...
They can't have it both ways; it can't be dangerous both to get in front of him AND to stay away from him. That's just poor enemy design. (And it figures that this is one of very few enemies that McMillen didn't design...)
For anyone who remembers when Wrath of the Lamb came out people were saying the same thing about every Spider enemy in the basement.
I think all they need is a projectile speed nerf. They're annoying, but I've never actually gotten killed by them. Instead of moving away from the fire and then stopping to shoot, like you can with other enemies, just keep moving. They only get bad on rooms with restricted movement.
In rooms where you can get some distance, you're perfectly fine against them unless you're using Azazel, since the shot having to travel farther gives you a lot more time to get out of the way. You're not "away" from any enemy just because you're at a diagonal to them.
There are also two flying blob enemies, one brown (shows up in Womb) and one black (Sheol/Dark Room), that I suspect weren't designed by Ed. The black blob doesn't really look like Ed's visual style and they both have the same lame, uninspired attack
Sure. The problem here is that they most often show up in very cramped rooms. That room where half the floor is water and there are two charging worms and one skeleton is so frustrating. None of it should actually be hard but there's such miniscule room to move that I almost always take a hit.
See my above. Its not that they hit me, its that it feels more like the luck of the draw if I get hit or not.
The game is super popular and attracts many casuals as a result.
Which complain about a rather mediocre enemy that most seasoned players don't bother considering as a real threat.