The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

boobufestu Nov 4, 2014 @ 2:31pm
Health Bar Randomly Disappeared (SOLVED)
My health bar randomly disappeared when I went to the arcade, check my screenshots to see. Seriously, wtf?
Last edited by boobufestu; Nov 4, 2014 @ 2:52pm
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Showing 1-15 of 23 comments
boobufestu Nov 4, 2014 @ 2:52pm 
Turns out the Amnesia pill makes your health bar disappear. Can the devs please do something about that?
Rumen West Nov 4, 2014 @ 3:06pm 
You can't be serious.
boobufestu Nov 6, 2014 @ 5:40pm 
Originally posted by Rumen West:
You can't be serious.
Making your health disappear is a bad design choice. Do you seriously think hiding something THAT critical from the player is a good idea?



Originally posted by Kinne:
http://lmgtfy.com/?q=amnesia
Oh, I appreciate the youtube song. That really explains it, smartass.
denkart Nov 6, 2014 @ 5:42pm 
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.
BOYCOTT Nov 6, 2014 @ 5:44pm 
Originally posted by denkart:
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.


whoa whoa, amnesia stops you from looking at your arm and seeing blood dripping, how exactly?
the map going invisible totally makes sense, but health, err wat.
Sandsh8rk Nov 6, 2014 @ 5:46pm 
You can also randomly obtain Curse of the Unknown, which makes your health bar disappear.
boobufestu Nov 6, 2014 @ 5:48pm 
Originally posted by denkart:
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.
I can live with things like bad trip and are you a wizard pills, because those aren't game breakingly bad. That's like if in Super Mario Bros your character disappeared because you hit a question block and the RNG decided to hate you. It's an essential part of the game that you're hiding from the player. It's not fun, it's infuriating and stupid. Removing the map is fine, you can still normally play the game without the map, but you need to be able to see your health.
denkart Nov 6, 2014 @ 5:49pm 
Originally posted by Too-DAMN-Much:
Originally posted by denkart:
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.


whoa whoa, amnesia stops you from looking at your arm and seeing blood dripping, how exactly?
the map going invisible totally makes sense, but health, err wat.

Do I really need to explain that games aren't the same as real life? The Binding of Isaac is not meant to be realistic in anyway. You'll find plenty of things that make less sense logically than amnesia making you lose vision of your health bar. For example, eating rotten meat gives you HP up.
Last edited by denkart; Nov 6, 2014 @ 5:49pm
GhøstTea Nov 6, 2014 @ 5:50pm 
Originally posted by titty kitty:
Originally posted by denkart:
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.
I can live with things like bad trip and are you a wizard pills, because those aren't game breakingly bad. That's like if in Super Mario Bros your character disappeared because you hit a question block and the RNG decided to hate you. It's an essential part of the game that you're hiding from the player. It's not fun, it's infuriating and stupid. Removing the map is fine, you can still normally play the game without the map, but you need to be able to see your health.

I doubt they would change that, I mean it only lasts for a floor. Besides rogue-likes are supposed to be annoying and infuriate you. It was definitely intentional and will be kept that way.
denkart Nov 6, 2014 @ 5:51pm 
Originally posted by titty kitty:
Originally posted by denkart:
Amnesia is supposed to make you forget stuff. That's represented in game by making your health and map disappear. It's not a bad design choice. It's intentional. Amnesia is supposed to be one of the negative effects you get from taking pills.
I can live with things like bad trip and are you a wizard pills, because those aren't game breakingly bad. That's like if in Super Mario Bros your character disappeared because you hit a question block and the RNG decided to hate you. It's an essential part of the game that you're hiding from the player. It's not fun, it's infuriating and stupid. Removing the map is fine, you can still normally play the game without the map, but you need to be able to see your health.

Then it's achieving it's desired effect. It's not supposed to be a pleasant effect or fair. It's supposed to make taking pills a risky thing to do. I realize that can be annoying, but that's what it is meant to do, and that's exactly what it does. All I can suggest is to be more cautious about taking pills, because I doubt it'll change anytime soon.
boobufestu Nov 6, 2014 @ 5:53pm 
Originally posted by ClockworkSheep:
Originally posted by titty kitty:
I can live with things like bad trip and are you a wizard pills, because those aren't game breakingly bad. That's like if in Super Mario Bros your character disappeared because you hit a question block and the RNG decided to hate you. It's an essential part of the game that you're hiding from the player. It's not fun, it's infuriating and stupid. Removing the map is fine, you can still normally play the game without the map, but you need to be able to see your health.

I doubt they would change that, I mean it only lasts for a floor. Besides rogue-likes are supposed to be annoying and infuriate you. It was definitely intentional and will be kept that way.
This is not "I Wanna Be the Guy." Rogue likes are stacked against your favor, but they still maintain some semblance of fairness. You always still have your UI to give you essential information and you can still pull through if you're good enough. Taking away an essential part of the UI is an objectively bad decision. A lot of decisions you make in BOI:R are hinged on your health.

Also, just because its a design decision made by the devs does not mean it's a good design decision. Take SAW II: Flesh and Blood for example, where button mash prompts are deliberately slowed down so as to create artificial difficulty. That is an objectively bad design decision, purposely punishing a player for being more skilled at certain feats is unarguably terrible.
Last edited by boobufestu; Nov 6, 2014 @ 5:55pm
denkart Nov 6, 2014 @ 6:05pm 
Originally posted by titty kitty:
Originally posted by ClockworkSheep:

I doubt they would change that, I mean it only lasts for a floor. Besides rogue-likes are supposed to be annoying and infuriate you. It was definitely intentional and will be kept that way.
This is not "I Wanna Be the Guy." Rogue likes are stacked against your favor, but they still maintain some semblance of fairness. You always still have your UI to give you essential information and you can still pull through if you're good enough. Taking away an essential part of the UI is an objectively bad decision. A lot of decisions you make in BOI:R are hinged on your health.

Also, just because its a design decision made by the devs does not mean it's a good design decision. Take SAW II: Flesh and Blood for example, where button mash prompts are deliberately slowed down so as to create artificial difficulty. That is an objectively bad design decision, purposely punishing a player for being more skilled at certain feats is unarguably terrible.

I'm wondering if you've ever actually played any roguelikes at this point. Removing vision of your health bar for one floor is a relatively mild punishment. I've played roguelikes that would just outright kill you or give permanent stat losses for eating something you randomly found. I mean, Amnesia is literally an effect that you can completely negate just by using your own memory. "Okay, I'm about to take a pill. Let me check my health and the map. Now if I get amnesia, I know how much health I have and where I am." I'd much rather have amnesia than pretty much any other negative pill effect, like hp down or tears down.

Also, I'm not saying it's a good design decision simply because it was "made by the devs". I'm saying it's a good design decision because it functions exactly how it was designed too. It was meant to be a risk of taking random pills and act as a deterrent to players who randomly take pills. It's a risk vs reward thing. It accomplishes exactly that.
Last edited by denkart; Nov 6, 2014 @ 6:15pm
a high blue cat Nov 6, 2014 @ 6:14pm 
Losing vision of your health bar is pretty tame compared to other things that could happen, plus you can get an idea of where your health is depending on if you can pick up hearts or not. As denkart said, you could even just try remembering what you had.

boobufestu Nov 7, 2014 @ 3:05am 
Originally posted by denkart:
Originally posted by titty kitty:
This is not "I Wanna Be the Guy." Rogue likes are stacked against your favor, but they still maintain some semblance of fairness. You always still have your UI to give you essential information and you can still pull through if you're good enough. Taking away an essential part of the UI is an objectively bad decision. A lot of decisions you make in BOI:R are hinged on your health.

Also, just because its a design decision made by the devs does not mean it's a good design decision. Take SAW II: Flesh and Blood for example, where button mash prompts are deliberately slowed down so as to create artificial difficulty. That is an objectively bad design decision, purposely punishing a player for being more skilled at certain feats is unarguably terrible.

I'm wondering if you've ever actually played any roguelikes at this point. Removing vision of your health bar for one floor is a relatively mild punishment. I've played roguelikes that would just outright kill you or give permanent stat losses for eating something you randomly found. I mean, Amnesia is literally an effect that you can completely negate just by using your own memory. "Okay, I'm about to take a pill. Let me check my health and the map. Now if I get amnesia, I know how much health I have and where I am." I'd much rather have amnesia than pretty much any other negative pill effect, like hp down or tears down.

Also, I'm not saying it's a good design decision simply because it was "made by the devs". I'm saying it's a good design decision because it functions exactly how it was designed too. It was meant to be a risk of taking random pills and act as a deterrent to players who randomly take pills. It's a risk vs reward thing. It accomplishes exactly that.
Just because some roguelikes have done stupid things in the past doesn't mean that it shoudl be repeated. If in, Nuclear Throne, for example, you opened a chest and it removed all of your levels or instantly killed you, that would be an objectively bad decision. I'll take a tears down or flat stat down any day over amnesia. It's easy to forget how much damage certain enemies do, so more often than not your memory isn't going to help you if theres no way for you to see vital information. I don't understand why your argument is "if it sucks to get, then it's a good design choice." Next do you want a pill that removed all of your items and gives you 1 heart? You seem to be of that mentality.


Also, I've played many roguelikes. Dungeons of dredmor, bionic dues, nuclear throne, both binding of isaacs extensively, etc. I've probably played even more roguelikes and don't remember them as well. But, I know what I'm talking about when I talk about roguelikes.
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Date Posted: Nov 4, 2014 @ 2:31pm
Posts: 23