The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

TRINKETS MEGATHREAD
From: https://steamcommunity.com/app/250900/eventcomments/592896965922068034

Decided to just make a trinkets thread, its something ive put a bit more time than most into looking over and it seems alot of users dont know very much about them (To be honest, alot of their effects are wiki bait).

I will list the 10 most misinformed trinket takes from scrolling the thread and the 10 actually worst trinkets at the top of this thread, discuss below!

Bottom 10 (In Order, worst first)
1: Cursed Skull
2: Rainbow Worm
3: Ouroboros Worm
4: Cursed Penny
5: Broken Ankh
6: Used Diaper
7: Pulse Worm
8: Poker Chip
9: Bob's Bladder
10: Mom's Toenail

Worst suggestions by users
1: Dice Bag - (S+)
2: Equality - (S+ in greed mode)
3: Butter (S+)
4: 'M (S)
5: Old Capacitor (A+)
6: Left Hand (A+)
7: Swallowed M80 (A)
8: Dingle Berry (B+)
9: Walnut (B+)
10: Tonsil (B)
Last edited by SandTag; May 12 @ 4:51pm
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Showing 1-10 of 10 comments
SandTag May 12 @ 4:36pm 
Actually bad trinkets:

Poker Chip: A trolling item with a net neutral benefit, working with literally one item in the entire game (Guppy's Eye).

Cursed Penny: Yes it has some extremely niche gamebreak potential with tainted keeper, but that's one character out of far too many.

Used Diaper: Even for a trinket the effect is extremely small. Maybe could be useful if it was like childs drawing and gave beezelub while held.

Pulse Worm: While funny it has no upside, it should probably be a tears up like other worms.

Broken Ankh: Yeah this is easily bottom 10. Its trolling and copium at the same time!

404: Like Missingno but for trinkets, its more annoying than harmful, yes it can cause random on the spot breaks but its generally not worth the hastle.

Rainbow Worm: Awful trinket, combining a horrible active with many of the not useful worm effects.

Ouroboros Worm: The worst non-malicious trinket, try hitting things with it, its really annoying.

RC Remote: Its very hard to get value out of and very gimmicky. Its not literally useless but its also not desirable.

Cursed Skull: Probably the worst trinket all in. Simply griefs your run.
Blister: Upside is also its downside.

Meconium: Proc rate for both effects is just too low. Probably should just make all poops meconium poops.

Gigante Bean: Its bugged to affect enemy farts which actually makes it harmful to the player.

Crow Heart: Upside is extremely niche, only being useful in the latter stages of the game after deals, so most runs its useless.

Bob's Bladder: Could give bob progress to make it more useful, like child's drawing.

Golden Horseshoe: Does nothing on the overwhelming majority of runs because its proc chance is far too low.
Last edited by SandTag; May 12 @ 4:37pm
SandTag May 12 @ 4:36pm 
Misinformed trinket takes

(B+) Broken Remote: With a non charge item allows the discovery of secret room and free curse room entry, very very strong trinket.

(C+ / SS+/Top 3) Equality: While hard to use popping it once gives more value than a Box which is a full item.

(B) Tonsil: The familiars are indestructible projectile blockers, im not sure why someone would think this is bottom 10.

(C) Torn Card: You can know when to take it, such as having bomb immunity or extremely high shot speed or very low fire rate overall. Effect is extremely powerful when enabled.

(A) Swallowed M80: Free damage and bombs sometimes with no actual downside, perhaps some users don't know it got buffed to stop blowing up blood dono's.

(D+) Candy: Its just free stuff as the run goes on, while not the most extreme benefit it is still better than nothing (and nowhere near a bottom 10 item). Midas synergy is extremely funny also. Its very much like a pickup version of placenta.

(B+) Walnut: High value trinket, after being hit by a few explosions it pops out a ton of pickups and even another trinket!

(C+) Cain's Eye: With just a little luck its an entire compass.

(D) Purple Heart: Yeah it can appear in greed mode, but that's the only issue with it. Combine with champion belt for a ton of pickups.

(S+) Butter: One of the strongest pickups in the game, allowing active items to be moved and rerolled into potentially any pool, there is a good reason for it being able to spawn in the lil portal room.

(B+) Dingle Berry: Free pickups trinket with a small side of protection, its very good especially with mom's box.

(C) Short fuse: Good against beast actually, since you can now throw more bombs at her.

(C+) Brown Cap: Free bombs from poop, makes the actual poop active really strong and gets alot of free value over a run.

(C) Lazy Worm: Extremely high value with homing or Trisagion, easily outweights its average value.

(C+) Butt Penny: Alot of users don't know it makes poops drop more pennies, this is valuable!

(A) Old Capacitor: Extremely strong trinket, luck makes it capiable of being a peremanent and strong active item booster. Still good without luck.

(S+ / Top 5) Dice Bag: Easily one of the strongest trinkets in the entire pool, it does not have to hit much to offer the value of a Q1-Q2 treasure room item. This is a TRINKET lol.

(A+) Second Hand: Used to obtain guppy progress or for soul heart characters to gain more healing.

(S) 'M: Top 5 trinket, allows you to turn bad actives into new ones, you can get a death certificate from a poop. (I have done this before actually).
Last edited by SandTag; May 12 @ 4:42pm
i hadn't considered greed mode, but even then i don't like equality and rather it change, unless i get it right at the start of the run, it's just not going to do anything most of the time cause i find myself having alot more of either bombs or keys than the other, and if i'm at 99 of both then i just don't care unless i somehow drowning in key and bomb bums.
SandTag May 13 @ 12:10am 
Originally posted by general.catallion:
i hadn't considered greed mode, but even then i don't like equality and rather it change, unless i get it right at the start of the run, it's just not going to do anything most of the time cause i find myself having alot more of either bombs or keys than the other, and if i'm at 99 of both then i just don't care unless i somehow drowning in key and bomb bums.
Its quite odd to have excess keys/bombs on greed mode so equality tends to be a free win as it just doubles your money.
Originally posted by SandTag:
Originally posted by general.catallion:
i hadn't considered greed mode, but even then i don't like equality and rather it change, unless i get it right at the start of the run, it's just not going to do anything most of the time cause i find myself having alot more of either bombs or keys than the other, and if i'm at 99 of both then i just don't care unless i somehow drowning in key and bomb bums.
Its quite odd to have excess keys/bombs on greed mode so equality tends to be a free win as it just doubles your money.
i had meant in normal mode, i tend to have an imbalance of pickups even early on, i just think it should be equally useful in both normal and greed mode, cause i've seen it so many times and yet have not been able to make any use of it.
SandTag May 13 @ 11:59am 
Originally posted by general.catallion:
Originally posted by SandTag:
Its quite odd to have excess keys/bombs on greed mode so equality tends to be a free win as it just doubles your money.
i had meant in normal mode, i tend to have an imbalance of pickups even early on, i just think it should be equally useful in both normal and greed mode, cause i've seen it so many times and yet have not been able to make any use of it.
Yeah its very swingy, unlike say a swallowed penny which is better in greed but still good in normal, equality is almost useless in standard sometimes, especially dropped late in a run as you might not be able to spend enough coins to activate it.
Originally posted by SandTag:
(B) Tonsil: The familiars are indestructible projectile blockers, im not sure why someone would think this is bottom 10..
Probably because of how many times you have to take damage before it does literally anything. By the time you get a familiar from it, you've already taken so many projectiles that it's a joke of a consolation prize. Similar deal with Walnut that having to take damage sucks. Even more annoying that it has to be from a specific type of source.

Likewise, a couple of your "misguided" list are in the "either detrimental or breaks the game in your favor with no in-between" category. That's honestly not a good place for anything to be, and buffing the intended use case (with or without nerfing the game break) is a reasonable thing to ask for.

...although with 404 and 'M there aren't really any buffs you can give them. Their problems are inherent to their concept, so the only "buff" would be to remove them from the game entirely.
SandTag May 13 @ 1:44pm 
Originally posted by HeraldOfOpera:
Originally posted by SandTag:
(B) Tonsil: The familiars are indestructible projectile blockers, im not sure why someone would think this is bottom 10..
Probably because of how many times you have to take damage before it does literally anything. By the time you get a familiar from it, you've already taken so many projectiles that it's a joke of a consolation prize. Similar deal with Walnut that having to take damage sucks. Even more annoying that it has to be from a specific type of source.

Likewise, a couple of your "misguided" list are in the "either detrimental or breaks the game in your favor with no in-between" category. That's honestly not a good place for anything to be, and buffing the intended use case (with or without nerfing the game break) is a reasonable thing to ask for.

...although with 404 and 'M there aren't really any buffs you can give them. Their problems are inherent to their concept, so the only "buff" would be to remove them from the game entirely.
'M is a weird one, im surprised people still undervalue rerolls, like seriously 'M is just D6 as a trinket for your active item slots. Moreover the way 'M works makes it exceptionally powerful. (It Does not deplete item pools)

Walnut is less about having to get blown up and more like a blood donation machine esque thing, even if it isnt going off naturally you can take damage to spawn some pickups.

The overall thing though is the stuff in misguided were things people were saying were the absolute worst (like bottom 10) trinkets which is just not true and there is a good use for all of them!

The bad trinkets though range from literally useless (poker chip 99.5% of runs), to actually harmful like rainbow worm and cursed skull.
Originally posted by SandTag:
'M is a weird one, im surprised people still undervalue rerolls, like seriously 'M is just D6 as a trinket for your active item slots. Moreover the way 'M works makes it exceptionally powerful. (It Does not deplete item pools)
To be fair, there's a lot of layers of RNG to Dice Bag. First you have to get an actually useful dice item, then you have to get it in a room that it will be useful in, then you have to reroll into something better.

Oh, but I'm pretty sure now that I looked into it that the actual problem people had was the UI issues with pocket items. Imagine using a D4 or D100 by accident, a real possibility if you don't pay enough attention to what Dice Bag is doing, and you'll understand a bit more.
SandTag May 14 @ 10:41am 
Originally posted by HeraldOfOpera:
Originally posted by SandTag:
'M is a weird one, im surprised people still undervalue rerolls, like seriously 'M is just D6 as a trinket for your active item slots. Moreover the way 'M works makes it exceptionally powerful. (It Does not deplete item pools)
To be fair, there's a lot of layers of RNG to Dice Bag. First you have to get an actually useful dice item, then you have to get it in a room that it will be useful in, then you have to reroll into something better.

Oh, but I'm pretty sure now that I looked into it that the actual problem people had was the UI issues with pocket items. Imagine using a D4 or D100 by accident, a real possibility if you don't pay enough attention to what Dice Bag is doing, and you'll understand a bit more.
Yeah in co-op there was a bug with dice-bag that made it impossible to actually see the dice, it was extremely annoying because you had to look at what isaac pulled out of the bag.

With that said, trinkets arn't meant to be equatable to pedistal items and i would gladly take it spawning in a treasure room, the d4 and d100 are your only truly bad/useless pulls.
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