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That's the difference between an Angel room and a Devil room, in Devil room you take items at your own risk at the time and later on, where as with Angel room, you just get stuff for free.
I should also mention that if you're going to fight mother you will really need that health, especially if you got pretty bad items already, so you start to question if that 2 hearts for brimstone is really worth it
edit: I think devil deals are still better for the keeper because he doesn't need extra health, which angel rooms have plenty of, and because he can pay with coins not health and he will have a lot of coins from wooden nickel
as for that about the mother fight, I think it's worth it to take the Brimstone, but only on some characters.. For example, I did that with Maggie and it worked out, because you can avoid some of the damage or find more health ups, but that was only by sheer dumb luck that I got it in the first Devil deal. The likelihood of seeing it appear without dumb luck was at least 3 Devil rooms, at least from my experience.
Whereas I can just skip the devil room, get an angel deal. So many angel deal items are good. I've gotten sacred heart a good few times now. Multiple angel deals and the run is won without trading anything for it. In fact, angel deals can also give eternal and soul hearts and uriel and gabriel are required for mega satan anyway.
Angel deals > Devil deals any day of the week imo
I don't know why bombing the devil statue doesn't spawn the fallen versions of the angels. It makes so much sense that they would. If you don't get angel deals you're more than likely locked out of mega satan.
All in all, I don't get how any of this makes sense..
Angel rooms are harder to get, sure, but if you get them, on average they seem to be paying off more consistently than Devil rooms.
At least if I didn't get any other damage item mentioned there, maybe I would've gotten the Guppy transformation, but I guess I get neither then? ok. cool. Guess it's also back to the good old luck game then, or, the luck manipulator, or as I like to call it, the D6.
That may be chalked down to skill, sure, but I don't think it's fair how the team hit Devil rooms as hard as they did with Repentance, while nerfing it every expansion since Rebirth, then nerfing it directly again in Repentance, then suffering other 2 nerfs by proxy of a lot of these other changes in the way the new meta of the game works, of how much more valuable Red Heart containers are and the direct buff Angel rooms have seen.
If the intention was to just avoid Devil rooms in general, all that I think was accomplished here was turning Devil rooms into the equivalent of Rebirth's Boss Challenge rooms.
Note, these are not to be confused with the Flash game's Boss Challenge rooms, because those had an item pedestal in them.
That's harsh, I know, I don't think that Devil rooms are as abysmally terrible as Boss Challenge rooms have been for the better part of all of Rebirth, but I can't help being reminded of those Boss Challenge rooms whenever I peek inside a Devil room and walk out almost immediately, y'know? It's kind of a similar effect and after a while, you get the hint that you're not wanted here, then you just don't bother with entering said room, except once in a blue moon.
Item Rooms are more consistent, due to all the new synergies (hateship ended with Soy Milk, now Almond Milk is my new enemy) some boss items are stronger, Boss Challenge rooms can only be opened with 1 (Any) heart left, but ALWAYS have a boss pedestral inside, etc.
Devil Rooms are just no longer the crux of most runs. They can still easely win you the game, though. It's not like Brimstone or Mom's Knife are garbage items now. Also, if you usually tackle the alt-paths: Don't for a few runs. Gives you a proper comparison to AB+.
I don't know if this was intentional, but also look at it from a completely new player's perspective - no unlocks. Devil Rooms will be god-tier on normal mode still with the better soul heart droprate. But as you unlock more Devil Room items and more Angel Room one's as well (the new one's, like Revelation or Spirit Sword are god-tier) and start to play more on hardmode, the more does the consistency shift towards the latter.
If that was intentional game design for Repentance, it's some serious 200IQ move, given the name of the DLC and new lore. This could also just be a coincidence.
Honestly, even if everyone moves to a more Angel room meta, it's still a pain to get an Angel room to spawn, even if you donate to the donation machine, or are lucky to get both a Sacrifice room and have the necessary health to use it and get lucky to get a Blessing from it, likely ensuring that you'll get an angel room on the 3rd floor.
I understand from that point, why Devil rooms had to be knocked down a peg, they were unanimously favored, but to go from that to Angel rooms becoming the new thing, I think is a mistake, like I said, faintly similar to how Rebirth had "Fixed" Boss Challenge rooms a very long time ago, when it was first released.
Wouldn't it have been easier to ensure that the next floor's Angel room would be 100% and then have that decrease the same way as always? that would be kind of like what I was saying up here.
Though i still wish, there was a way to get an Angel Room more consistently at least on floor 3. Perhaps have missing a Devil Room on floor 2 due to taking damage have a 50/50 chance for an Angel/Devil Room on floor 3 or something like that.
For example, we have things like Brother Bobby, Sister Maggie, Ghost Baby, Necronomicon, A Quarter, We Need to Go Deeper, The Bible. These could be repurposed for blank deals, similar to how you have Libraries offer multiple books, except locked with a key and, in order to keep it thematic to a Devil deal, make it be traded in by half a heart, or a full heart worth of damage.
That could help make blank deals not feel as terrible as they do.
Similarly, I also would like the first Angel room to be easier to spawn, because that has been an eternal problem with Angel rooms. I think the reward is more than warranted, because we willingly skipped and didn't even peek inside of a Devil room and instead, here's another idea...
What if the 33% chance for the first Angel room, is a Punishment if you go inside the first Devil room?