The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Mirror World Concept
I like the idea behind the mirror world in alt path but honestly I think it'd be cool to just have it in the game as a regular thing and not just a one-off.

So for example after you go past the point where you can enter downpour the mirror realm mechanic has a chance to spawn on any floor after by a set chance like a planetarium, dice room, or bedroom. Same concept applies to it like the original where you have to find the white flame and walk into it. You become the lost for the floor but you have a chance to fight that floors boss as the lost and get a second boss item. And maybe even a chance to spawn a devil/angel deal that would be reverse of what you had. So like if you fought and killed the boss on the floor, got a devil deal, but then you mirror world that floor and beat the boss you get an angel room instead.

And instead of key pieces maybe it would just be a ? item. You can never see what it is which might add risk to the pickup. Or just nix it entirely and have it so you can only fight the boss again or get additional rock formations or consumable drops.
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Showing 1-3 of 3 comments
Ace May 18, 2021 @ 6:42am 
That's so unnecessary tbh, too much risk, too low reward. If you are having a bad run, I doubt you'd want to attempt to enter the mirror to fight boss with chance to die on 1 hit, if you are having a good run, you won't want to risk ruining it by going to the mirror world and dying.
Man of Culture May 18, 2021 @ 10:25am 
Originally posted by Ace:
That's so unnecessary tbh, too much risk, too low reward. If you are having a bad run, I doubt you'd want to attempt to enter the mirror to fight boss with chance to die on 1 hit, if you are having a good run, you won't want to risk ruining it by going to the mirror world and dying.

Fair points. Except there are a few of those concepts already in the game. If you're going alt path you don't want to use 2 bombs on a possible bedroom or library, or throw 2 keys into a dice room and risk not being able to open an item room. The game, arguably, has mechanics that entice you or trick you into wagering your entire run on a small to modest power increase. It's sort of like Isaacs forte.

Having more opportunities to increase the value of your run and either save it from failure or boost a successful one if you have the skills or know-how to do so never hurts. Worst case scenario it's one more thing for someone of your mindset to ignore but at best it helps someone who had a good start but bad mid-game turn it around.
Zephyr the Kibago May 18, 2021 @ 10:46am 
Originally posted by Ace:
That's so unnecessary tbh, too much risk, too low reward. If you are having a bad run, I doubt you'd want to attempt to enter the mirror to fight boss with chance to die on 1 hit, if you are having a good run, you won't want to risk ruining it by going to the mirror world and dying.

considering that you don't have to do the boss even when going for the knife pieces... it'll be at the bare minimum just a trip for a free item in the treasure room. If you are good at the lost then going after the bosses is just a plus.

If you are having a bad run why wouldn't you take the risk though? what do you have to lose? you might find an item that could save the run or nothing of value. Better that, than slowly lose the run.
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Showing 1-3 of 3 comments
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Date Posted: May 18, 2021 @ 6:06am
Posts: 3