The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

xiro298 Nov 1, 2015 @ 6:05pm
I cannot stand flooded floors
If it was dark or you got curse of darkness, I wouldn't hate it nearly as much but almost everytime I get a flooded level, I accidentally fall down the door to the next level in the boss room. Please make flooded levels just give you the same affect as curse of darkness but have the ability to still receive an actual curse. Either that or make things, other than spikes visible. Are they just painted with glow in the dark paint?
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Showing 1-15 of 21 comments
Slowku Nov 1, 2015 @ 6:06pm 
lol
CitizenofZozo Nov 1, 2015 @ 6:09pm 
Flooded caves are by far the worst thing Afterbirth has done, and I'd say the worst thing that has ever been done in Binding of Isaac to date. I've died before because I got wedged into an area with unseen holes, completely blocked by enemies and with no way out but to take more damage by barreling through the enemies. It slows you down, makes it impossible for you to plan your dodging patterns, and is all around irritating and unfair. Make it like an ice level where you slip around more, or make the terrain difficult to see, but don't completely hide the terrain. That's just dumb.
PsychoDino Nov 1, 2015 @ 6:10pm 
Originally posted by CitizenofZozo:
Flooded caves are by far the worst thing Afterbirth has done, and I'd say the worst thing that has ever been done in Binding of Isaac to date. I've died before because I got wedged into an area with unseen holes, completely blocked by enemies and with no way out but to take more damage by barreling through the enemies. It slows you down, makes it impossible for you to plan your dodging patterns, and is all around irritating and unfair. Make it like an ice level where you slip around more, or make the terrain difficult to see, but don't completely hide the terrain. That's just dumb.
It adds difficulty and makes the game more atmospheric.
Karolmo Nov 1, 2015 @ 6:12pm 
Originally posted by PsychoDino:
Originally posted by CitizenofZozo:
Flooded caves are by far the worst thing Afterbirth has done, and I'd say the worst thing that has ever been done in Binding of Isaac to date. I've died before because I got wedged into an area with unseen holes, completely blocked by enemies and with no way out but to take more damage by barreling through the enemies. It slows you down, makes it impossible for you to plan your dodging patterns, and is all around irritating and unfair. Make it like an ice level where you slip around more, or make the terrain difficult to see, but don't completely hide the terrain. That's just dumb.
It adds difficulty and makes the game more atmospheric.
Add difficulty =/= create "unavoidable-unless-you-already-know-what-room-is-and-where-are-the-spikes/holes" rooms
CitizenofZozo Nov 1, 2015 @ 6:27pm 
Originally posted by PsychoDino:
It adds difficulty and makes the game more atmospheric.

Now, I take issue with calling that "adding difficulty". Adding difficulty would be adding in a mechanic that makes you have to adapt and play the game differently. For example, making it so that the flooding added some momentum and slipperiness. That'd be more challenging in a game where you have to be pretty precise in dodges, but it would still be manageable, since it'd be like having an ultra-fast character on any other floor. Making it so you have to look a little more closely at the floor to make out what is an obstacle would also be a challenge, but a manageable one. You'd have to slow down a bit and look at things more closely when you would have just breezed through without thinking about it.
This isn't either of those, though. This is just forcing you to bumble through blindly. That's not forcing you to add a new skill to your repertoire (unless memorizing every possible room and where the holes are and being able to recognize these rooms without the terrain being visible is a "skill"). That's just adding another layer of luck. You just have to hope that you have the right items with you, or else you will be forced to take damage that you would have been able to avoid if you had been able to see the floor.
I'll agree that it does add atmosphere, though
Last edited by CitizenofZozo; Nov 1, 2015 @ 6:29pm
Phoust Nov 1, 2015 @ 6:30pm 
Originally posted by III:
lol
JudasofBelial Nov 1, 2015 @ 7:01pm 
Okay, I'm pretty sure all you people who can't see things may have a bug. The holes should be visible, the floor should be visible. There is a clear difference between the floor, the holes, and the rocks for me. It's supposed to look like there is water up to Isaac's legs, but you can still see all the obstacles.
Last edited by JudasofBelial; Nov 1, 2015 @ 7:01pm
Orc Nov 1, 2015 @ 7:10pm 
Originally posted by JudasofBelial:
Okay, I'm pretty sure all you people who can't see things may have a bug. The holes should be visible, the floor should be visible. There is a clear difference between the floor, the holes, and the rocks for me. It's supposed to look like there is water up to Isaac's legs, but you can still see all the obstacles.
I'm going to agree that what you guys are experiencing must be a glitch. The flooded floors for me have not hidden any chasms, they're all completely visible for me.
Pubstar87 Nov 1, 2015 @ 7:11pm 
are yall using the codes to speed up frame rate?

these

EnableColorCorrection=0
EnableCaustics=1
EnableShockwave=0
EnableLighting=0
EnableFilter=0
EnablePixelation=0
EnableBloom=0

I'm also having trouble seeing the floor on flooded floors, was thinking maybe because I'm using these scripts?

Also, if anybody knows what each of those lines does and told me they'd be really awesome , lol
Last edited by Pubstar87; Nov 1, 2015 @ 7:12pm
CitizenofZozo Nov 1, 2015 @ 7:14pm 
Originally posted by Orc:
Originally posted by JudasofBelial:
Okay, I'm pretty sure all you people who can't see things may have a bug. The holes should be visible, the floor should be visible. There is a clear difference between the floor, the holes, and the rocks for me. It's supposed to look like there is water up to Isaac's legs, but you can still see all the obstacles.
I'm going to agree that what you guys are experiencing must be a glitch. The flooded floors for me have not hidden any chasms, they're all completely visible for me.

There are darker parts of the water that I at first thought was going to be where the holes are, but I quickly found I was wrong. There's just no way to tell where I can walk and where I can't. I sincerely hope that you're right and it is just a bug for me.
Last edited by CitizenofZozo; Nov 1, 2015 @ 7:15pm
xiro298 Nov 1, 2015 @ 7:18pm 
Originally posted by Pubstar87:
are yall using the codes to speed up frame rate?
Also, if anybody knows what each of those lines does and told me they'd be really awesome , lol

I haven't touched my config file. If this is all just I glitch I'm gonna laugh my ass off. I trully cannot see a single thing on flooded levels besides the spikes, enemies, and items.
FaelisongTalim Nov 1, 2015 @ 7:18pm 
I too have very little difficulty differing the gaps in the Flooded Caves. Maybe one of you people who are ranting about this peculiar problem may want to help some of us who are truly unaware of your plight by posting a screenshot.
Pubstar87 Nov 1, 2015 @ 7:21pm 
I'll try to next time I come across it, I died last time before I thought to take one , LOL
Pubstar87 Nov 1, 2015 @ 7:24pm 
People are saying on reddit that it's because of OS X, maybe that's it?
FaelisongTalim Nov 1, 2015 @ 7:26pm 
Originally posted by Pubstar87:
People are saying on reddit that it's because of OS X, maybe that's it?

I mean, when Rebirth was released, there was a bug where any shockwave effect completely blacked out the screen. I wouldn't be surprised if another effect-related bug popped up.
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Date Posted: Nov 1, 2015 @ 6:05pm
Posts: 21