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also, if you're suspicious of a pill, hold onto it at least until you're down to 1HP while holding onto it, it'll self identify if it's a HP down and show +1HP because of the flip-flop mechanic.
Lastly, keep in mind that taking the pill will let you learn what it is. If you take every pill by the end you'll have a 0% chance of using a bad pill.
Likewise, if I get a bunch of bad pills, I'm much more eager for the unknowns, cause they'll probably be good. Each bad pill you get is one more bad pill out of the pool. lol
I do keep in mind what pills I could find though. I generally try to avoid ID'ing them on Curse of the Maze floors, because finding an Amnesia pill on one is practically a run-ender if you're unlucky, and I usually try to eat them next to tinted rocks/suspected secret rooms in case it's Explosive Diarrhea (which actually works out for me a lot more often than one would expect), and if I'm in certain rooms I wait until I'm done with everything else in case I get TP'd out of a devil room/curse without checking/picking up everything useful.
Tbh, I do feel like I would be better off just never taking pills. The really good effects are few and far between, and most of them never get used properly (pheromones/lemon party/bad gas) since you use them once when enemies aren't around (because of stuff like paralysis) and you don't get a duplicate. Like I said though, I'm really greedy and cannot resist the sweet lure of potentially more DPS.
also range up i almost consider as neutral pills, range up items are pretty ♥♥♥♥♥♥♥♥ common over all and the best benefit you can get is if you find range ups after getting continuum really.